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HW.cpp
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825 lines (716 loc) · 21.1 KB
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// HW.cpp: implementation of the CHW class.
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#pragma hdrstop
#pragma warning(disable:4995)
#include <d3dx9.h>
#pragma warning(default:4995)
#include "HW.h"
#include "../../xrEngine/XR_IOConsole.h"
#ifndef _EDITOR
void fill_vid_mode_list(CHW* _hw);
void free_vid_mode_list();
void fill_render_mode_list();
void free_render_mode_list();
#else
void fill_vid_mode_list (CHW* _hw) {}
void free_vid_mode_list () {}
void fill_render_mode_list () {}
void free_render_mode_list () {}
#endif
CHW HW;
#ifdef DEBUG
IDirect3DStateBlock9* dwDebugSB = 0;
#endif
CHW::CHW() :
hD3D(NULL),
pD3D(NULL),
pDevice(NULL),
pBaseRT(NULL),
pBaseZB(NULL),
m_move_window(true),
maxRefreshRate(265) //ECO_RENDER
{
;
}
CHW::~CHW()
{
;
}
extern u32 g_screenmode;
void CHW::Reset(HWND hwnd)
{
#ifdef DEBUG
_RELEASE (dwDebugSB);
#endif
_RELEASE(pBaseZB);
_RELEASE(pBaseRT);
#ifndef _EDITOR
//#ifndef DEDICATED_SERVER
// BOOL bWindowed = !psDeviceFlags.is (rsFullscreen);
//#else
// BOOL bWindowed = TRUE;
//#endif
BOOL bWindowed = TRUE;
if (!g_dedicated_server)
bWindowed = (g_screenmode != 2);
selectResolution(DevPP.BackBufferWidth, DevPP.BackBufferHeight, bWindowed);
// Windoze
DevPP.SwapEffect = D3DSWAPEFFECT_FLIP; //bWindowed?D3DSWAPEFFECT_COPY:D3DSWAPEFFECT_DISCARD;
DevPP.Windowed = bWindowed;
//AVO: fucntional vsync by avbaula
#ifdef VSYNC_FIX
DevPP.PresentationInterval = selectPresentInterval(); // Vsync
if (!bWindowed) // Refresh rate
DevPP.FullScreen_RefreshRateInHz = selectRefresh(DevPP.BackBufferWidth, DevPP.BackBufferHeight, Caps.fTarget);
else
DevPP.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
#else //!VSYNC_FIX
DevPP.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
if( !bWindowed ) DevPP.FullScreen_RefreshRateInHz = selectRefresh (DevPP.BackBufferWidth,DevPP.BackBufferHeight,Caps.fTarget);
else DevPP.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
#endif //-VSYNC_FIX
//-AVO
#endif //-_EDITOR
while (TRUE)
{
HRESULT _hr = HW.pDevice->Reset(&DevPP);
if (SUCCEEDED(_hr)) break;
Msg("! ERROR: [%dx%d]: %s", DevPP.BackBufferWidth, DevPP.BackBufferHeight, Debug.error2string(_hr));
Sleep(100);
}
R_CHK(pDevice->GetRenderTarget (0,&pBaseRT));
R_CHK(pDevice->GetDepthStencilSurface (&pBaseZB));
#ifdef DEBUG
R_CHK (pDevice->CreateStateBlock (D3DSBT_ALL,&dwDebugSB));
#endif
#ifndef _EDITOR
updateWindowProps(hwnd);
#endif
}
//xr_token* vid_mode_token = NULL;
//extern xr_token* vid_mode_token;
#include "../../Include/xrAPI/xrAPI.h"
//xr_token* vid_quality_token = NULL;
void CHW::CreateD3D()
{
//#ifndef DEDICATED_SERVER
// LPCSTR _name = "d3d9.dll";
//#else
// LPCSTR _name = "xrd3d9-null.dll";
//#endif
LPCSTR _name = "xrd3d9-null.dll";
#ifndef _EDITOR
if (!g_dedicated_server)
#endif
_name = "d3d9.dll";
hD3D = LoadLibrary(_name);
R_ASSERT2(hD3D, "Can't find 'd3d9.dll'\nPlease install latest version of DirectX before running this program");
typedef IDirect3D9* WINAPI _Direct3DCreate9(UINT SDKVersion);
_Direct3DCreate9* createD3D = (_Direct3DCreate9*)GetProcAddress(hD3D, "Direct3DCreate9");
R_ASSERT(createD3D);
this->pD3D = createD3D(D3D_SDK_VERSION);
R_ASSERT2(this->pD3D, "Please install DirectX 9.0c");
}
void CHW::DestroyD3D()
{
_RELEASE(this->pD3D);
FreeLibrary(hD3D);
}
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
D3DFORMAT CHW::selectDepthStencil(D3DFORMAT fTarget)
{
// R2 hack
#pragma todo("R2 need to specify depth format")
if (psDeviceFlags.test(rsR2)) return D3DFMT_D24S8;
// R1 usual
static D3DFORMAT fDS_Try1[6] =
{D3DFMT_D24S8, D3DFMT_D24X4S4, D3DFMT_D32, D3DFMT_D24X8, D3DFMT_D16, D3DFMT_D15S1};
D3DFORMAT* fDS_Try = fDS_Try1;
int fDS_Cnt = 6;
for (int it = 0; it < fDS_Cnt; it++)
{
if (SUCCEEDED(pD3D->CheckDeviceFormat(
DevAdapter,DevT,fTarget,
D3DUSAGE_DEPTHSTENCIL,D3DRTYPE_SURFACE,fDS_Try[it])))
{
if (SUCCEEDED(pD3D->CheckDepthStencilMatch(
DevAdapter,DevT,
fTarget, fTarget, fDS_Try[it])))
{
return fDS_Try[it];
}
}
}
return D3DFMT_UNKNOWN;
}
void CHW::DestroyDevice()
{
_SHOW_REF("refCount:pBaseZB", pBaseZB);
_RELEASE(pBaseZB);
_SHOW_REF("refCount:pBaseRT", pBaseRT);
_RELEASE(pBaseRT);
#ifdef DEBUG
_SHOW_REF ("refCount:dwDebugSB",dwDebugSB);
_RELEASE (dwDebugSB);
#endif
#ifdef _EDITOR
_RELEASE (HW.pDevice);
#else
_SHOW_REF("DeviceREF:", HW.pDevice);
_RELEASE(HW.pDevice);
#endif
DestroyD3D();
#ifndef _EDITOR
free_vid_mode_list();
#endif
}
extern void GetMonitorResolution(u32& horizontal, u32& vertical);
extern void GetMonitorPosition(int& x, int& y);
void CHW::selectResolution(u32& dwWidth, u32& dwHeight, BOOL bWindowed)
{
fill_vid_mode_list(this);
#ifndef _EDITOR
if (g_dedicated_server)
{
dwWidth = 640;
dwHeight = 480;
}
else
#endif
{
if (psCurrentVidMode[0] == 0 || psCurrentVidMode[1] == 0)
GetMonitorResolution(psCurrentVidMode[0], psCurrentVidMode[1]);
if (g_screenmode == 0)
{
RECT clientRect;
GetClientRect(Device.m_hWnd, &clientRect);
dwWidth = clientRect.right;
dwHeight = clientRect.bottom;
}
else if (g_screenmode == 1)
{
dwWidth = psCurrentVidMode[0];
dwHeight = psCurrentVidMode[1];
}
else
{
#ifndef _EDITOR
string64 buff;
xr_sprintf(buff, sizeof(buff), "%dx%d", psCurrentVidMode[0], psCurrentVidMode[1]);
if (_ParseItem(buff, vid_mode_token) == u32(-1)) //not found
{
//select safe
xr_sprintf(buff, sizeof(buff), "vid_mode %s", vid_mode_token[0].name);
Console->Execute(buff);
}
dwWidth = psCurrentVidMode[0];
dwHeight = psCurrentVidMode[1];
#endif
}
}
//#endif
}
void CHW::CreateDevice(HWND m_hWnd, bool move_window)
{
m_move_window = move_window;
CreateD3D();
// General - select adapter and device
//#ifdef DEDICATED_SERVER
// BOOL bWindowed = TRUE;
//#else
// BOOL bWindowed = !psDeviceFlags.is(rsFullscreen);
//#endif
BOOL bWindowed = TRUE;
#ifndef _EDITOR
if (!g_dedicated_server)
bWindowed = (g_screenmode != 2);
#else
bWindowed = 1;
#endif
DevAdapter = D3DADAPTER_DEFAULT;
{
HMONITOR hWindowMonitor = MonitorFromWindow(m_hWnd, MONITOR_DEFAULTTOPRIMARY);
for (UINT Adapter = 0; Adapter < pD3D->GetAdapterCount(); Adapter++)
{
if (pD3D->GetAdapterMonitor(Adapter) == hWindowMonitor)
{
DevAdapter = Adapter;
break;
}
}
}
DevT = Caps.bForceGPU_REF ? D3DDEVTYPE_REF : D3DDEVTYPE_HAL;
#ifndef MASTER_GOLD
// Look for 'NVIDIA NVPerfHUD' adapter
// If it is present, override default settings
for (UINT Adapter=0;Adapter<pD3D->GetAdapterCount();Adapter++) {
D3DADAPTER_IDENTIFIER9 Identifier;
HRESULT Res=pD3D->GetAdapterIdentifier(Adapter,0,&Identifier);
if (SUCCEEDED(Res) && (xr_strcmp(Identifier.Description,"NVIDIA PerfHUD")==0))
{
DevAdapter =Adapter;
DevT =D3DDEVTYPE_REF;
break;
}
}
#endif // MASTER_GOLD
// Display the name of video board
D3DADAPTER_IDENTIFIER9 adapterID;
R_CHK(pD3D->GetAdapterIdentifier(DevAdapter,0,&adapterID));
Msg("* GPU [vendor:%X]-[device:%X]: %s", adapterID.VendorId, adapterID.DeviceId, adapterID.Description);
u16 drv_Product = HIWORD(adapterID.DriverVersion.HighPart);
u16 drv_Version = LOWORD(adapterID.DriverVersion.HighPart);
u16 drv_SubVersion = HIWORD(adapterID.DriverVersion.LowPart);
u16 drv_Build = LOWORD(adapterID.DriverVersion.LowPart);
Msg("* GPU driver: %d.%d.%d.%d", u32(drv_Product), u32(drv_Version), u32(drv_SubVersion), u32(drv_Build));
Caps.id_vendor = adapterID.VendorId;
Caps.id_device = adapterID.DeviceId;
// Retreive windowed mode
D3DDISPLAYMODE mWindowed;
R_CHK(pD3D->GetAdapterDisplayMode(DevAdapter, &mWindowed));
// Select back-buffer & depth-stencil format
D3DFORMAT& fTarget = Caps.fTarget;
D3DFORMAT& fDepth = Caps.fDepth;
if (bWindowed)
{
fTarget = mWindowed.Format;
R_CHK(pD3D->CheckDeviceType (DevAdapter,DevT,fTarget,fTarget,TRUE));
fDepth = selectDepthStencil(fTarget);
}
else
{
switch (psCurrentBPP)
{
case 32:
fTarget = D3DFMT_X8R8G8B8;
if (SUCCEEDED(pD3D->CheckDeviceType(DevAdapter,DevT,fTarget,fTarget,FALSE)))
break;
fTarget = D3DFMT_A8R8G8B8;
if (SUCCEEDED(pD3D->CheckDeviceType(DevAdapter,DevT,fTarget,fTarget,FALSE)))
break;
fTarget = D3DFMT_R8G8B8;
if (SUCCEEDED(pD3D->CheckDeviceType(DevAdapter,DevT,fTarget,fTarget,FALSE)))
break;
fTarget = D3DFMT_UNKNOWN;
break;
case 16:
default:
fTarget = D3DFMT_R5G6B5;
if (SUCCEEDED(pD3D->CheckDeviceType(DevAdapter,DevT,fTarget,fTarget,FALSE)))
break;
fTarget = D3DFMT_X1R5G5B5;
if (SUCCEEDED(pD3D->CheckDeviceType(DevAdapter,DevT,fTarget,fTarget,FALSE)))
break;
fTarget = D3DFMT_X4R4G4B4;
if (SUCCEEDED(pD3D->CheckDeviceType(DevAdapter,DevT,fTarget,fTarget,FALSE)))
break;
fTarget = D3DFMT_UNKNOWN;
break;
}
fDepth = selectDepthStencil(fTarget);
}
if ((D3DFMT_UNKNOWN == fTarget) || (D3DFMT_UNKNOWN == fTarget))
{
Msg("Failed to initialize graphics hardware.\n"
"Please try to restart the game.\n"
"Can not find matching format for back buffer."
);
FlushLog();
MessageBox(NULL, "Failed to initialize graphics hardware.\nPlease try to restart the game.", "Error!",
MB_OK | MB_ICONERROR);
TerminateProcess(GetCurrentProcess(), 0);
}
// Set up the presentation parameters
D3DPRESENT_PARAMETERS& P = DevPP;
ZeroMemory(&P, sizeof(P));
#ifndef _EDITOR
selectResolution(P.BackBufferWidth, P.BackBufferHeight, bWindowed);
#endif
// Back buffer
//. P.BackBufferWidth = dwWidth;
//. P.BackBufferHeight = dwHeight;
P.BackBufferFormat = fTarget;
P.BackBufferCount = 2;
// Multisample
P.MultiSampleType = D3DMULTISAMPLE_NONE;
P.MultiSampleQuality = 0;
// Windoze
P.SwapEffect = D3DSWAPEFFECT_FLIP; //bWindowed?D3DSWAPEFFECT_COPY:D3DSWAPEFFECT_DISCARD;
P.hDeviceWindow = m_hWnd;
P.Windowed = bWindowed;
// Depth/stencil
P.EnableAutoDepthStencil = TRUE;
P.AutoDepthStencilFormat = fDepth;
P.Flags = 0; //. D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
//AVO: functional vsync by avbaula
#ifdef VSYNC_FIX
P.PresentationInterval = selectPresentInterval(); // Vsync
if (!bWindowed)
P.FullScreen_RefreshRateInHz = selectRefresh(P.BackBufferWidth, P.BackBufferHeight, fTarget);
#else //!VSYNC_FIX
// Refresh rate
P.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
if( !bWindowed ) P.FullScreen_RefreshRateInHz = selectRefresh (P.BackBufferWidth, P.BackBufferHeight,fTarget);
#endif //-VSYNC_FIX
//-AVO
else P.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
// Create the device
u32 GPU = selectGPU();
HRESULT R = HW.pD3D->CreateDevice(DevAdapter,
DevT,
m_hWnd,
GPU | D3DCREATE_MULTITHREADED, //. ? locks at present
&P,
&pDevice);
if (FAILED(R))
{
R = HW.pD3D->CreateDevice(DevAdapter,
DevT,
m_hWnd,
GPU | D3DCREATE_MULTITHREADED, //. ? locks at present
&P,
&pDevice);
}
if (D3DERR_DEVICELOST == R)
{
// Fatal error! Cannot create rendering device AT STARTUP !!!
Msg("Failed to initialize graphics hardware.\n"
"Please try to restart the game.\n"
"CreateDevice returned 0x%08x(D3DERR_DEVICELOST)", R);
FlushLog();
MessageBox(NULL, "Failed to initialize graphics hardware.\nPlease try to restart the game.", "Error!",
MB_OK | MB_ICONERROR);
TerminateProcess(GetCurrentProcess(), 0);
};
R_CHK(R);
_SHOW_REF("* CREATE: DeviceREF:", HW.pDevice);
switch (GPU)
{
case D3DCREATE_SOFTWARE_VERTEXPROCESSING:
Log("* Vertex Processor: SOFTWARE");
break;
case D3DCREATE_MIXED_VERTEXPROCESSING:
Log("* Vertex Processor: MIXED");
break;
case D3DCREATE_HARDWARE_VERTEXPROCESSING:
Log("* Vertex Processor: HARDWARE");
break;
case D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE:
Log("* Vertex Processor: PURE HARDWARE");
break;
}
// Capture misc data
#ifdef DEBUG
R_CHK (pDevice->CreateStateBlock (D3DSBT_ALL,&dwDebugSB));
#endif
R_CHK(pDevice->GetRenderTarget (0,&pBaseRT));
R_CHK(pDevice->GetDepthStencilSurface (&pBaseZB));
u32 memory = pDevice->GetAvailableTextureMem();
Msg("* Texture memory: %d M", memory / (1024 * 1024));
Msg("* DDI-level: %2.1f", float(D3DXGetDriverLevel(pDevice)) / 100.f);
#ifndef _EDITOR
updateWindowProps(m_hWnd);
fill_vid_mode_list(this);
#endif
}
u32 CHW::selectPresentInterval()
{
D3DCAPS9 caps;
pD3D->GetDeviceCaps(DevAdapter, DevT, &caps);
if (!psDeviceFlags.test(rsVSync))
{
if (caps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE)
return D3DPRESENT_INTERVAL_IMMEDIATE;
if (caps.PresentationIntervals & D3DPRESENT_INTERVAL_ONE)
return D3DPRESENT_INTERVAL_ONE;
}
return D3DPRESENT_INTERVAL_DEFAULT;
}
u32 CHW::selectGPU()
{
#if RENDER == R_R1
BOOL isIntelGMA = FALSE;
if (Caps.id_vendor == 0x8086)
{
// Intel
#define GMA_SL_SIZE 43
DWORD IntelGMA_SoftList[ GMA_SL_SIZE ] = {
0x2782, 0x2582, 0x2792, 0x2592, 0x2772, 0x2776, 0x27A2, 0x27A6, 0x27AE,
0x2982, 0x2983, 0x2992, 0x2993, 0x29A2, 0x29A3, 0x2972, 0x2973, 0x2A02,
0x2A03, 0x2A12, 0x2A13, 0x29C2, 0x29C3, 0x29B2, 0x29B3, 0x29D2, 0x29D3,
0x2A42, 0x2A43, 0x2E02, 0x2E03, 0x2E12, 0x2E13, 0x2E22, 0x2E23, 0x2E32,
0x2E33, 0x2E42, 0x2E43, 0x2E92, 0x2E93, 0x0042, 0x0046
};
for (int idx = 0; idx < GMA_SL_SIZE; ++idx)
if (IntelGMA_SoftList[idx] == Caps.id_device)
{
isIntelGMA = TRUE;
break;
}
}
if (isIntelGMA)
switch (ps_r1_SoftwareSkinning)
{
case 0:
Msg("* Enabling software skinning");
ps_r1_SoftwareSkinning = 1;
break;
case 1:
Msg("* Using software skinning");
break;
case 2:
Msg("* WARNING: Using hardware skinning");
Msg("* setting 'r1_software_skinning' to '1' may improve performance");
break;
}
else if (ps_r1_SoftwareSkinning == 1)
{
Msg("* WARNING: Using software skinning");
Msg("* setting 'r1_software_skinning' to '0' should improve performance");
}
#endif // RENDER == R_R1
if (Caps.bForceGPU_SW)
return D3DCREATE_SOFTWARE_VERTEXPROCESSING;
D3DCAPS9 caps;
pD3D->GetDeviceCaps(DevAdapter, DevT, &caps);
if (caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)
{
if (Caps.bForceGPU_NonPure) return D3DCREATE_HARDWARE_VERTEXPROCESSING;
else
{
if (caps.DevCaps & D3DDEVCAPS_PUREDEVICE) return D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE;
else return D3DCREATE_HARDWARE_VERTEXPROCESSING;
}
// return D3DCREATE_MIXED_VERTEXPROCESSING;
}
else return D3DCREATE_SOFTWARE_VERTEXPROCESSING;
}
u32 CHW::selectRefresh(u32 dwWidth, u32 dwHeight, D3DFORMAT fmt)
{
if (psDeviceFlags.is(rsRefresh60hz) || strstr(Core.Params, "-60hz"))
{
refresh_rate = 1.f / 60.f;
return D3DPRESENT_RATE_DEFAULT;
}
u32 selected = D3DPRESENT_RATE_DEFAULT;
u32 count = pD3D->GetAdapterModeCount(DevAdapter, fmt);
for (u32 I = 0; I < count; I++)
{
D3DDISPLAYMODE Mode;
pD3D->EnumAdapterModes(DevAdapter, fmt, I, &Mode);
if (Mode.Width == dwWidth && Mode.Height == dwHeight && Mode.RefreshRate > selected)
selected = Mode.RefreshRate;
}
if (selected > 0)
refresh_rate = 1.f / selected;
else
refresh_rate = 1.f / 60.f;
return selected;
}
BOOL CHW::support(D3DFORMAT fmt, DWORD type, DWORD usage)
{
HRESULT hr = pD3D->CheckDeviceFormat(DevAdapter, DevT, Caps.fTarget, usage, (D3DRESOURCETYPE)type, fmt);
if (FAILED(hr)) return FALSE;
else return TRUE;
}
void CHW::updateWindowProps(HWND m_hWnd)
{
// BOOL bWindowed = strstr(Core.Params,"-dedicated") ? TRUE : !psDeviceFlags.is (rsFullscreen);
//#ifndef DEDICATED_SERVER
// BOOL bWindowed = !psDeviceFlags.is (rsFullscreen);
//#else
// BOOL bWindowed = TRUE;
//#endif
BOOL bWindowed = TRUE;
#ifndef _EDITOR
if (!g_dedicated_server)
bWindowed = (g_screenmode != 2);
#endif
// Set window properties depending on what mode were in.
if (bWindowed)
{
if (m_move_window)
{
u32 dwWindowStyle = 0;
if (g_screenmode == 1)
{
dwWindowStyle |= WS_POPUP;
}
else
{
dwWindowStyle |= WS_BORDER | WS_OVERLAPPEDWINDOW;
if (!strstr(Core.Params, "-no_dialog_header"))
dwWindowStyle |= WS_DLGFRAME | WS_SYSMENU | WS_MINIMIZEBOX;
}
SetWindowLong(m_hWnd, GWL_STYLE, dwWindowStyle);
// When moving from fullscreen to windowed mode, it is important to
// adjust the window size after recreating the device rather than
// beforehand to ensure that you get the window size you want. For
// example, when switching from 640x480 fullscreen to windowed with
// a 1000x600 window on a 1024x768 desktop, it is impossible to set
// the window size to 1000x600 until after the display mode has
// changed to 1024x768, because windows cannot be larger than the
// desktop.
u32 monW, monH;
GetMonitorResolution(monW, monH);
int monX, monY;
GetMonitorPosition(monX, monY);
LONG res_width = g_screenmode == 0 ? psCurrentVidMode[0] : monW;
LONG res_height = g_screenmode == 0 ? psCurrentVidMode[1] : monH;
RECT m_rcWindowBounds;
RECT DesktopRect;
GetClientRect(GetDesktopWindow(), &DesktopRect);
SetRect(&m_rcWindowBounds,
(LONG(monW) - res_width) / 2,
(LONG(monH) - res_height) / 2,
(monW + res_width) / 2,
(monH + res_height) / 2);
SetWindowPos(m_hWnd,
HWND_NOTOPMOST,
monX + m_rcWindowBounds.left,
monY + m_rcWindowBounds.top,
(m_rcWindowBounds.right - m_rcWindowBounds.left),
(m_rcWindowBounds.bottom - m_rcWindowBounds.top),
SWP_SHOWWINDOW | SWP_NOCOPYBITS | SWP_DRAWFRAME);
}
}
else
{
SetWindowLong(m_hWnd, GWL_STYLE, WS_POPUP | WS_VISIBLE);
SetWindowLong(m_hWnd, GWL_EXSTYLE, WS_EX_TOPMOST);
}
#ifndef _EDITOR
if (!g_dedicated_server)
{
ShowCursor(FALSE);
SetForegroundWindow(m_hWnd);
RECT winRect;
GetClientRect(m_hWnd, &winRect);
MapWindowPoints(m_hWnd, nullptr, reinterpret_cast<LPPOINT>(&winRect), 2);
ClipCursor(&winRect);
}
#endif
}
struct _uniq_mode
{
_uniq_mode(LPCSTR v): _val(v)
{
}
LPCSTR _val;
bool operator()(LPCSTR _other) { return !stricmp(_val, _other); }
};
#ifndef _EDITOR
/*
void free_render_mode_list()
{
for( int i=0; vid_quality_token[i].name; i++ )
{
xr_free (vid_quality_token[i].name);
}
xr_free (vid_quality_token);
vid_quality_token = NULL;
}
*/
/*
void fill_render_mode_list()
{
if(vid_quality_token != NULL) return;
D3DCAPS9 caps;
CHW _HW;
_HW.CreateD3D ();
_HW.pD3D->GetDeviceCaps (D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,&caps);
_HW.DestroyD3D ();
u16 ps_ver_major = u16 ( u32(u32(caps.PixelShaderVersion)&u32(0xf << 8ul))>>8 );
xr_vector<LPCSTR> _tmp;
u32 i = 0;
for(; i<5; ++i)
{
bool bBreakLoop = false;
switch (i)
{
case 3: //"renderer_r2.5"
if (ps_ver_major < 3)
bBreakLoop = true;
break;
case 4: //"renderer_r_dx10"
bBreakLoop = true;
break;
default: ;
}
if (bBreakLoop) break;
_tmp.push_back (NULL);
LPCSTR val = NULL;
switch (i)
{
case 0: val ="renderer_r1"; break;
case 1: val ="renderer_r2a"; break;
case 2: val ="renderer_r2"; break;
case 3: val ="renderer_r2.5"; break;
case 4: val ="renderer_r_dx10"; break; // -)
}
_tmp.back() = xr_strdup(val);
}
u32 _cnt = _tmp.size()+1;
vid_quality_token = xr_alloc<xr_token>(_cnt);
vid_quality_token[_cnt-1].id = -1;
vid_quality_token[_cnt-1].name = NULL;
#ifdef DEBUG
Msg("Available render modes[%d]:",_tmp.size());
#endif // DEBUG
for(u32 i=0; i<_tmp.size();++i)
{
vid_quality_token[i].id = i;
vid_quality_token[i].name = _tmp[i];
#ifdef DEBUG
Msg ("[%s]",_tmp[i]);
#endif // DEBUG
}
}
*/
void free_vid_mode_list()
{
for (int i = 0; vid_mode_token[i].name; i++)
{
xr_free(vid_mode_token[i].name);
}
xr_free(vid_mode_token);
vid_mode_token = NULL;
}
void fill_vid_mode_list(CHW* _hw)
{
if (vid_mode_token != NULL) return;
xr_vector<LPCSTR> _tmp;
u32 cnt = _hw->pD3D->GetAdapterModeCount(_hw->DevAdapter, _hw->Caps.fTarget);
u32 i;
for (i = 0; i < cnt; ++i)
{
D3DDISPLAYMODE Mode;
string32 str;
_hw->pD3D->EnumAdapterModes(_hw->DevAdapter, _hw->Caps.fTarget, i, &Mode);
if (Mode.Width < 800) continue;
xr_sprintf(str, sizeof(str), "%dx%d", Mode.Width, Mode.Height);
if (_tmp.end() != std::find_if(_tmp.begin(), _tmp.end(), _uniq_mode(str)))
continue;
_tmp.push_back(NULL);
_tmp.back() = xr_strdup(str);
}
u32 _cnt = _tmp.size() + 1;
vid_mode_token = xr_alloc<xr_token>(_cnt);
vid_mode_token[_cnt - 1].id = -1;
vid_mode_token[_cnt - 1].name = NULL;
#ifdef DEBUG
Msg("Available video modes[%d]:",_tmp.size());
#endif // DEBUG
for (i = 0; i < _tmp.size(); ++i)
{
vid_mode_token[i].id = i;
vid_mode_token[i].name = _tmp[i];
#ifdef DEBUG
Msg ("[%s]",_tmp[i]);
#endif // DEBUG
}
}
#endif