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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <benchmark/benchmark.h>
#include <dispenso/graph.h>
#include <dispenso/graph_executor.h>
#include <taskflow/taskflow.hpp>
#if TF_VERSION > 300000
#include <taskflow/algorithm/for_each.hpp>
#endif // TF_VERSION
#include <array>
#include <numeric>
#include <random>
// For this benchmarks we create set of tasks similar to the scene graph.
// Scene consist of the hierarchy of the Transforms which have local space transformation matrix.
// World matrix should be calculated as multiplication of the parent world matrix and local space
// matrix of the transform. Some transforms have two geometry index. inGeoIdex - is index in source
// geometry array (which generated by functions). This geometry should be transformed by worldMatrix
// and stored into outGeo array.
// generateGeo─┐
// │
// 4 │
// transform 2 ◀──────┐ transform 5 ┌─ ─┬──▼─────┬─ ─┐
// ┌─────────────┐ │ ┌───────────────┐ inGeo: │ ... │ points │ ... │
// │ parent │ └────parent 2│ └─ ─┴──┬─────┴─ ─┘
// │ matrix │ ┌──◀───matrix │ │
// │ worldMatrix─────*────▶ worldMatrix │───────▶────────────* transformGeo
// │ inGeoIndex │ │ inGeoIndex 4│ 9 │
// │ outGeoIndex │ │ outGeoIndex 9│ ┌── ─┬──▼─────┬─ ─┐
// └─────────────┘ └───────────────┘ outGeo: │ ... │ points │ ... │
// calculateWorldMatrix └── ─┴────────┴─ ─┘
namespace {
namespace params {
// parameters of the scene
constexpr size_t numTransforms = 1000; // number transforms in hierarchy
constexpr size_t numInGeo = 100; // number unique geometries
constexpr size_t numVertexMultiplier = 1024;
constexpr size_t everyNthHasGeo = 2; // probability that transform has geo is 1/everyNthHasGeo
} // namespace params
using Vec3 = std::array<float, 3>;
using Matrix4 = std::array<float, 16>;
constexpr size_t kNoGeometry = std::numeric_limits<size_t>::max();
constexpr size_t kRoot = std::numeric_limits<size_t>::max();
struct Transform {
Matrix4 matrix;
Matrix4 worldMatrix;
size_t parent = kRoot;
size_t inGeoIndex = kNoGeometry;
size_t outGeoIndex = kNoGeometry;
};
using Geometry = std::vector<Vec3>;
struct Scene {
std::vector<Transform> transforms;
std::vector<Geometry> inGeo;
std::vector<Geometry> outGeo;
};
//--------------------------------------------------------------------------------
void branchlessONB(const Vec3& n, Vec3& b1, Vec3& b2) {
const float sign = std::copysign(1.f, n[2]);
const float a = -1.0f / (sign + n[2]);
const float b = n[0] * n[1] * a;
b1 = Vec3{1.0f + sign * n[0] * n[0] * a, sign * b, -sign * n[0]};
b2 = Vec3{b, sign + n[1] * n[1] * a, -n[1]};
}
Matrix4 getRandomTransformMatrix(std::mt19937& rng) {
std::uniform_real_distribution<float> thetaDistr(0.f, 2.f * static_cast<float>(M_PI));
std::uniform_real_distribution<float> uDistr(-1.f, 1.f);
const float theta = thetaDistr(rng);
const float u = uDistr(rng);
const float sq = std::sqrt(1 - u * u);
const Vec3 dirY = {sq * std::cos(theta), sq * std::sin(theta), u};
Vec3 dirX, dirZ;
branchlessONB(dirY, dirZ, dirX);
const Vec3 pos{uDistr(rng), uDistr(rng), uDistr(rng)};
// clang-format off
return {dirX[0], dirX[1], dirX[2], 0.f,
dirY[0], dirY[1], dirY[2], 0.f,
dirZ[0], dirZ[1], dirZ[2], 0.f,
pos[0], pos[1], pos[2], 1.f };
// clang-format on
}
Scene generateTransformsHierarchy(
size_t numTransforms,
size_t numInGeo,
size_t everyNthHasGeo,
std::mt19937& rng) {
std::uniform_int_distribution<size_t> distGeom(0, numInGeo - 1);
std::uniform_int_distribution<size_t> distProb(0, everyNthHasGeo - 1);
Scene scene;
scene.inGeo.resize(numInGeo);
std::vector<Transform>& transforms = scene.transforms;
transforms.resize(numTransforms);
transforms[0].matrix = getRandomTransformMatrix(rng);
transforms[0].worldMatrix = transforms[0].matrix;
size_t outGeoCounter = 0;
for (size_t i = 1; i < numTransforms; ++i) {
Transform& transform = transforms[i];
std::uniform_int_distribution<size_t> dist(0, i - 1);
transform.parent = dist(rng);
transform.matrix = getRandomTransformMatrix(rng);
if (distProb(rng) == 0) {
transform.inGeoIndex = distGeom(rng);
transform.outGeoIndex = outGeoCounter++;
}
}
scene.outGeo.resize(outGeoCounter);
return scene;
}
//--------------------------------compute functions-------------------------------
Vec3 multiply(const Vec3& v, const Matrix4& m) {
const float invertW = 1.f / (m[11] * v[2] + m[7] * v[1] + m[3] * v[0] + m[15]);
return {
(m[8] * v[2] + m[4] * v[1] + m[0] * v[0] + m[12]) * invertW,
(m[9] * v[2] + m[5] * v[1] + m[1] * v[0] + m[13]) * invertW,
(m[10] * v[2] + m[6] * v[1] + m[2] * v[0] + m[14]) * invertW};
}
Matrix4 multiply(const Matrix4& ma, const Matrix4& mb) {
return {
ma[2] * mb[8] + ma[1] * mb[4] + ma[3] * mb[12] + ma[0] * mb[0],
ma[2] * mb[9] + ma[1] * mb[5] + ma[3] * mb[13] + ma[0] * mb[1],
ma[1] * mb[6] + ma[0] * mb[2] + ma[3] * mb[14] + ma[2] * mb[10],
ma[1] * mb[7] + ma[0] * mb[3] + ma[3] * mb[15] + ma[2] * mb[11],
ma[6] * mb[8] + ma[5] * mb[4] + ma[7] * mb[12] + ma[4] * mb[0],
ma[6] * mb[9] + ma[5] * mb[5] + ma[7] * mb[13] + ma[4] * mb[1],
ma[5] * mb[6] + ma[4] * mb[2] + ma[7] * mb[14] + ma[6] * mb[10],
ma[5] * mb[7] + ma[4] * mb[3] + ma[7] * mb[15] + ma[6] * mb[11],
ma[10] * mb[8] + ma[9] * mb[4] + ma[11] * mb[12] + ma[8] * mb[0],
ma[10] * mb[9] + ma[9] * mb[5] + ma[11] * mb[13] + ma[8] * mb[1],
ma[9] * mb[6] + ma[8] * mb[2] + ma[11] * mb[14] + ma[10] * mb[10],
ma[9] * mb[7] + ma[8] * mb[3] + ma[11] * mb[15] + ma[10] * mb[11],
ma[14] * mb[8] + ma[13] * mb[4] + ma[15] * mb[12] + ma[12] * mb[0],
ma[14] * mb[9] + ma[13] * mb[5] + ma[15] * mb[13] + ma[12] * mb[1],
ma[13] * mb[6] + ma[12] * mb[2] + ma[15] * mb[14] + ma[14] * mb[10],
ma[13] * mb[7] + ma[12] * mb[3] + ma[15] * mb[15] + ma[14] * mb[11]};
}
void calculateWorldMatrix(std::vector<Transform>& transforms, size_t index) {
Transform& transform = transforms[index];
if (transform.parent == kRoot) {
transform.worldMatrix = transform.matrix;
} else {
transform.worldMatrix = multiply(transform.matrix, transforms[transform.parent].worldMatrix);
}
}
size_t numGeoPoints(size_t inGeoIndex) {
return (inGeoIndex + 1) * params::numVertexMultiplier;
}
Vec3 calculateGeoPoint(size_t inGeoIndex, size_t pointIndex) {
size_t numPoints = numGeoPoints(inGeoIndex);
const float tStep = 2.f * 2.f * static_cast<float>(M_PI) / (static_cast<float>(numPoints) - 1.f);
const float t = tStep * static_cast<float>(pointIndex);
const float r = 0.01;
return {r * t * std::cos(t), r * t * std::sin(t), r * (t + std::sin(16 * t))};
}
//--------------------------------------------------------------------------------
// taskflow
//--------------------------------------------------------------------------------
tf::Task generateGeoTF(tf::Taskflow& taskflow, std::vector<Geometry>& inGeo, size_t inGeoIndex) {
size_t numPoints = numGeoPoints(inGeoIndex);
Geometry& g = inGeo[inGeoIndex];
g.resize(numPoints);
return taskflow.for_each_index(
size_t(0), numPoints, size_t(1), [&](size_t i) { g[i] = calculateGeoPoint(inGeoIndex, i); });
}
tf::Task
transformGeoTF(tf::Taskflow& taskflow, Geometry& g, const Geometry& inG, const Matrix4& m) {
const size_t numPoints = inG.size();
g.resize(numPoints);
return taskflow.for_each_index(
size_t(0), numPoints, size_t(1), [&](size_t i) { g[i] = multiply(inG[i], m); });
}
void prepareGraphTF(tf::Taskflow& taskflow, Scene& scene) {
std::mt19937 rng(12345);
scene = generateTransformsHierarchy(
params::numTransforms, params::numInGeo, params::everyNthHasGeo, rng);
std::vector<Geometry>& inGeo = scene.inGeo;
std::vector<Transform>& transforms = scene.transforms;
std::vector<Geometry>& outGeo = scene.outGeo;
// calculate inGeo
std::vector<tf::Task> inGeoTasks(params::numInGeo);
for (size_t i = 0; i < params::numInGeo; ++i) {
inGeoTasks[i] = generateGeoTF(taskflow, inGeo, i);
}
// calculate transforms
std::vector<tf::Task> transformTasks(params::numTransforms);
std::vector<tf::Task> outGeoTasks(outGeo.size());
for (size_t i = 0; i < params::numTransforms; ++i) {
transformTasks[i] =
taskflow.emplace([&transforms, i]() { calculateWorldMatrix(transforms, i); });
const size_t parentIndex = transforms[i].parent;
if (parentIndex != kRoot) {
transformTasks[i].succeed(transformTasks[parentIndex]);
}
// calculate outGeo
const size_t outGeoIndex = transforms[i].outGeoIndex;
const size_t inGeoIndex = transforms[i].inGeoIndex;
if (inGeoIndex != kNoGeometry) {
outGeoTasks[outGeoIndex] = transformGeoTF(
taskflow, outGeo[outGeoIndex], inGeo[inGeoIndex], transforms[i].worldMatrix);
outGeoTasks[outGeoIndex].succeed(transformTasks[i], inGeoTasks[inGeoIndex]);
}
}
}
//--------------------------------------------------------------------------------
// dispenso
//--------------------------------------------------------------------------------
void generateGeo(
dispenso::ThreadPool& threadPool,
std::vector<Geometry>& inGeo,
size_t inGeoIndex) {
size_t numPoints = numGeoPoints(inGeoIndex);
Geometry& g = inGeo[inGeoIndex];
g.resize(numPoints);
dispenso::TaskSet taskSet(threadPool);
dispenso::ParForOptions options;
options.maxThreads = static_cast<uint32_t>(numPoints);
options.minItemsPerChunk = 256;
dispenso::parallel_for(
taskSet, 0, numPoints, [&](size_t i) { g[i] = calculateGeoPoint(inGeoIndex, i); }, options);
}
void transformGeo(
dispenso::ThreadPool& threadPool,
Geometry& g,
const Geometry& inG,
const Matrix4& m) {
dispenso::TaskSet taskSet(threadPool);
const size_t numPoints = inG.size();
dispenso::ParForOptions options;
options.maxThreads = static_cast<uint32_t>(numPoints);
options.minItemsPerChunk = 256;
g.resize(numPoints);
dispenso::parallel_for(
taskSet, 0, numPoints, [&](size_t i) { g[i] = multiply(inG[i], m); }, options);
}
struct Subgraphs {
dispenso::Subgraph* inGeo;
dispenso::Subgraph* transforms;
dispenso::Subgraph* outGeo;
};
Subgraphs prepareGraph(dispenso::ThreadPool& threadPool, Scene& scene, dispenso::Graph& g) {
std::mt19937 rng(12345);
scene = generateTransformsHierarchy(
params::numTransforms, params::numInGeo, params::everyNthHasGeo, rng);
std::vector<Geometry>& inGeo = scene.inGeo;
std::vector<Transform>& transforms = scene.transforms;
std::vector<Geometry>& outGeo = scene.outGeo;
// calculate inGeo
dispenso::Subgraph& transformsSub = g.addSubgraph();
dispenso::Subgraph& inGeoSub = g.addSubgraph();
dispenso::Subgraph& outGeoSub = g.addSubgraph();
for (size_t i = 0; i < params::numInGeo; ++i) {
inGeoSub.addNode([&threadPool, &inGeo, i]() { generateGeo(threadPool, inGeo, i); });
}
// calculate transforms
for (size_t i = 0; i < params::numTransforms; ++i) {
transformsSub.addNode([&transforms, i]() { calculateWorldMatrix(transforms, i); });
const size_t parentIndex = transforms[i].parent;
if (parentIndex != kRoot) {
transformsSub.node(i).dependsOn(transformsSub.node(parentIndex));
}
// calculate outGeo
const size_t outGeoIndex = transforms[i].outGeoIndex;
const size_t inGeoIndex = transforms[i].inGeoIndex;
if (inGeoIndex != kNoGeometry) {
outGeoSub.addNode([&, i, inGeoIndex, outGeoIndex]() {
transformGeo(threadPool, outGeo[outGeoIndex], inGeo[inGeoIndex], transforms[i].worldMatrix);
});
outGeoSub.node(outGeoIndex).dependsOn(transformsSub.node(i), inGeoSub.node(inGeoIndex));
}
}
return {&inGeoSub, &transformsSub, &outGeoSub};
}
//----------------------------------test results----------------------------------
#ifndef NDEBUG
template <size_t N>
bool compare(const std::array<float, N>& ma, const std::array<float, N>& mb) {
bool result = true;
for (size_t i = 0; i < N; ++i) {
result = result && std::abs(ma[i] - mb[i]) < std::numeric_limits<float>::epsilon();
}
return result;
}
bool testScene(const Scene& scene) {
bool result = true;
for (const Transform& transform : scene.transforms) {
const Matrix4 worldMatrix = transform.parent == kRoot
? transform.matrix
: multiply(transform.matrix, scene.transforms[transform.parent].worldMatrix);
result = result && compare(transform.worldMatrix, worldMatrix);
}
for (const Transform& transform : scene.transforms) {
const size_t outGeoIndex = transform.outGeoIndex;
const size_t inGeoIndex = transform.inGeoIndex;
if (inGeoIndex != kNoGeometry) {
const size_t numVertices = scene.inGeo[inGeoIndex].size();
assert(numVertices == scene.outGeo[outGeoIndex].size());
for (size_t i = 0; i < numVertices; ++i) {
const Vec3 worldPos = multiply(scene.inGeo[inGeoIndex][i], transform.worldMatrix);
result = result && compare(scene.outGeo[outGeoIndex][i], worldPos);
}
}
}
return result;
}
void cleanScene(Scene& s) {
for (Geometry& g : s.inGeo) {
g.clear();
}
for (Geometry& g : s.outGeo) {
g.clear();
}
for (Transform& t : s.transforms) {
std::fill(t.worldMatrix.begin(), t.worldMatrix.end(), 0.f);
}
}
#endif
} // anonymous namespace
static void BM_scene_graph_parallel_for(benchmark::State& state) {
// transform inGeo
dispenso::ThreadPool& threadPool = dispenso::globalThreadPool();
dispenso::Graph g;
Scene scene;
prepareGraph(threadPool, scene, g);
dispenso::ParallelForExecutor parallelForExecutor;
dispenso::TaskSet taskSet(threadPool);
for (auto _ : state) {
state.PauseTiming();
setAllNodesIncomplete(g);
state.ResumeTiming();
parallelForExecutor(taskSet, g);
#ifndef NDEBUG
state.PauseTiming();
assert(testScene(scene));
cleanScene(scene);
state.ResumeTiming();
#endif
}
}
static void BM_scene_graph_concurrent_task_set(benchmark::State& state) {
// transform inGeo
dispenso::ThreadPool& threadPool = dispenso::globalThreadPool();
dispenso::Graph g;
Scene scene;
prepareGraph(threadPool, scene, g);
dispenso::ConcurrentTaskSet concurrentTaskSet(threadPool);
dispenso::ConcurrentTaskSetExecutor concurrentTaskSetExecutor;
for (auto _ : state) {
state.PauseTiming();
setAllNodesIncomplete(g);
state.ResumeTiming();
concurrentTaskSetExecutor(concurrentTaskSet, g);
concurrentTaskSet.wait();
#ifndef NDEBUG
state.PauseTiming();
assert(testScene(scene));
cleanScene(scene);
state.ResumeTiming();
#endif
}
}
static void BM_scene_graph_partial_revaluation(benchmark::State& state) {
dispenso::ThreadPool& threadPool = dispenso::globalThreadPool();
std::mt19937 rng(123456);
dispenso::Graph g;
Scene scene;
Subgraphs subgraphs = prepareGraph(threadPool, scene, g);
const size_t numTransforms = scene.transforms.size();
std::uniform_real_distribution<float> transformIndexDistr(0, numTransforms - 1);
dispenso::ConcurrentTaskSet concurrentTaskSet(threadPool);
dispenso::ConcurrentTaskSetExecutor concurrentTaskSetExecutor;
dispenso::ForwardPropagator forwardPropagator;
setAllNodesIncomplete(g);
concurrentTaskSetExecutor(concurrentTaskSet, g);
concurrentTaskSet.wait();
assert(testScene(scene));
for (auto _ : state) {
state.PauseTiming();
// change several transforms
rng.seed(123456);
for (size_t i = 0; i < 10; ++i) {
const size_t index = transformIndexDistr(rng);
Transform& t = scene.transforms[index];
t.matrix = getRandomTransformMatrix(rng);
subgraphs.transforms->node(index).setIncomplete();
}
state.ResumeTiming();
// The graph automatically recalculates all children of modified transforms. If these transforms
// have geometry this geometry will be recomputed as well.
forwardPropagator(g);
concurrentTaskSetExecutor(concurrentTaskSet, g);
concurrentTaskSet.wait();
#ifndef NDEBUG
state.PauseTiming();
assert(testScene(scene));
state.ResumeTiming();
#endif
}
}
// TODO(roman fedotov): Add partial evaluation variant for taskflow (possible implementation:
// conditional tasks)
static void BM_scene_graph_taskflow(benchmark::State& state) {
tf::Taskflow taskflow;
Scene scene;
prepareGraphTF(taskflow, scene);
tf::Executor executor;
for (auto _ : state) {
executor.run(taskflow).wait();
#ifndef NDEBUG
state.PauseTiming();
assert(testScene(scene));
cleanScene(scene);
state.ResumeTiming();
#endif
}
}
BENCHMARK(BM_scene_graph_parallel_for)->UseRealTime();
BENCHMARK(BM_scene_graph_concurrent_task_set)->UseRealTime();
BENCHMARK(BM_scene_graph_taskflow)->UseRealTime();
#ifndef NDEBUG
BENCHMARK(BM_scene_graph_partial_revaluation)->UseRealTime()->Iterations(50);
#else
BENCHMARK(BM_scene_graph_partial_revaluation)->UseRealTime();
#endif
BENCHMARK_MAIN();