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index.html
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53 lines (52 loc) · 1.9 KB
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<!DOCTYPE html>
<html>
<head>
<title>Asteroids</title>
<link rel="stylesheet" type="text/css" href="css/keys.css">
<link rel="stylesheet" type="text/css" href="css/asteroids.css">
</head>
<body>
<canvas id="game-canvas"></canvas>
<div id="gameOver">
</div>
<div id="game-status"></div>
<div class="game-rules">
<button class="soundToggle" type="button">Sound ON</button>
<h1>Welcome to Asteroids!</h1>
<h2>Press any key to start playing!</h2>
<label>Game controls
<ul>
<li><kbd class="light">w</kbd> : Accel Up</li>
<li><kbd class="light">a</kbd> : Accel Left</li>
<li><kbd class="light">s</kbd> : Accel Down</li>
<li><kbd class="light">d</kbd> : Accel Right</li>
<li><kbd class="light">space</kbd> : Fire bullets</li>
</ul>
</label>
</div>
<script src="lib/keymaster.js"></script>
<script src="lib/moving_object.js"></script>
<script src="lib/util.js"></script>
<script src="lib/ship.js"></script>
<script src="lib/asteroid.js"></script>
<script src="lib/aliens.js"></script>
<script src="lib/bullet.js"></script>
<script src="lib/game.js"></script>
<script src="lib/game_view.js"></script>
<script>
(function () {
var canvasEl = document.getElementsByTagName("canvas")[0];
canvasEl.width = Asteroids.Game.DIM_X;
canvasEl.height = Asteroids.Game.DIM_Y;
var ctx = canvasEl.getContext("2d");
var game = new Asteroids.Game();
var sound = document.getElementsByClassName("soundToggle")[0];
sound.addEventListener("click", function(){ game.toggleSound() });
document.addEventListener('keydown', function(event){
event.currentTarget.removeEventListener(event.type, arguments.callee);
new Asteroids.GameView(game, ctx).start();
})
})();
</script>
</body>
</html>