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Remove unused variables.
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src/fbx/Fbx2Raw.cpp

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@@ -753,10 +753,6 @@ static void ReadNodeHierarchy(
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node.rotation = toQuatf(localRotation);
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node.scale = toVec3f(localScaling);
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FbxVector4 nodeGeometricTranslationPivot = pNode->GetGeometricTranslation(FbxNode::eSourcePivot);
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FbxVector4 nodeGeometricRotationPivot = pNode->GetGeometricRotation(FbxNode::eSourcePivot);
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FbxVector4 nodeGeometricScalePivot = pNode->GetGeometricScaling(FbxNode::eSourcePivot);
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if (parentId) {
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RawNode& parentNode = raw.GetNode(raw.GetNodeById(parentId));
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// Add unique child name to the parent node.

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