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A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
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A command-line tool for the conversion of 3D model assets on the FBX file format
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to the glTF file format.
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Change skinning-weights to 4 if your engine does not support that feature.
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Change the default import of the engine to be different from 30 fps if needed.
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## Platform binaries
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## License
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The FBX2glTF command line tool is distributed under the 3-clause BSD license.
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Precompiled binaries include **proprietary code** from the Autodesk FBX SDK 2020,
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which is distributed under the
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[Autodesk LICENSE AND SERVICES AGREEMENT](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX-SDK-License.rtf).
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`FBX2glTF` is for Linux and built on Ubuntu 20.04.
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**By downloading and using this tool, you agree to the terms of that Autodesk
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proprietary license.**
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## Platform binaries
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`FBX2glTF-macos-x86_64` is for macos.
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Check the [latest release](https://github.com/godotengine/FBX2glTF/releases/latest/)
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for the last precompiled binaries for Linux, macOS, and Windows.
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`FBX2glTF.exe` is for Windows. **REQUIRES MVSC redistributable on Windows**https://support.microsoft.com/en-ca/help/2977003/the-latest-supported-visual-c-downloads
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- Linux x86_64: [`FBX2glTF-linux-x86_64.zip`](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX2glTF-linux-x86_64.zip)
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* It is built on Ubuntu 20.04 and requires glibc 2.31 or newer.
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