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linux_builds.yml
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name: 🐧 Linux Builds
on:
workflow_call:
# Global Settings
env:
# Used for the cache key, and godot-cpp checkout. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux
cancel-in-progress: true
jobs:
build-linux:
runs-on: "ubuntu-20.04"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Editor w/ Mono (target=editor)
cache-name: linux-editor-mono
target: editor
tests: false # Disabled due freeze caused by mix Mono build and CI
sconsflags: module_mono_enabled=yes
doc-test: true
bin: "./bin/godot.linuxbsd.editor.x86_64.mono"
build-mono: true
proj-conv: true
artifact: true
- name: Minimal template (target=template_release, everything disabled)
cache-name: linux-template-minimal
target: template_release
tests: false
sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no
steps:
- name: Checkout Godot
uses: actions/checkout@v2
with:
repository: godotengine/godot
ref: ${{ env.GODOT_BASE_BRANCH }}
- name: Checkout ECMAScript
uses: actions/checkout@v2
with:
path: ${{github.workspace}}/modules/javascript/
# Need newer mesa for lavapipe to work properly.
- name: Linux dependencies for tests
if: ${{ matrix.proj-test }}
run: |
sudo rm -f /etc/apt/sources.list.d/microsoft-prod.list
sudo add-apt-repository ppa:kisak/kisak-mesa
sudo apt-get install -qq mesa-vulkan-drivers
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Set up .NET Sdk
uses: actions/setup-dotnet@v2
if: ${{ matrix.build-mono }}
with:
dotnet-version: '6.0.x'
- name: Setup GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: linuxbsd
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Generate C# glue
if: ${{ matrix.build-mono }}
run: |
${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true
- name: Build .NET solutions
if: ${{ matrix.build-mono }}
run: |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help
${{ matrix.bin }} --test --headless
# Check class reference
- name: Check for class reference updates
if: ${{ matrix.doc-test }}
run: |
echo "Running --doctool to see if this changes the public API without updating the documentation."
echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
${{ matrix.bin }} --doctool --headless 2>&1 > /dev/null || true
git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$'
# Test 3.x -> 4.x project converter
- name: Test project converter
if: ${{ matrix.proj-conv }}
run: |
mkdir converter_test
cd converter_test
touch project.godot
../${{ matrix.bin }} --headless --validate-conversion-3to4
cd ..
rm converter_test -rf
# Download and extract zip archive with project, folder is renamed to be able to easy change used project
- name: Download test project
if: ${{ matrix.proj-test }}
run: |
wget https://github.com/godotengine/regression-test-project/archive/4.0.zip
unzip 4.0.zip
mv "regression-test-project-4.0" "test_project"
# Editor is quite complicated piece of software, so it is easy to introduce bug here
- name: Open and close editor (Vulkan)
if: ${{ matrix.proj-test }}
run: |
xvfb-run ${{ matrix.bin }} --audio-driver Dummy --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
- name: Open and close editor (GLES3)
if: ${{ matrix.proj-test }}
run: |
DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --rendering-driver opengl3 --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
# Run test project
- name: Run project
if: ${{ matrix.proj-test }}
run: |
xvfb-run ${{ matrix.bin }} 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
- name: Upload artifact
uses: ./.github/actions/upload-artifact
if: ${{ matrix.artifact }}
with:
name: ${{ matrix.cache-name }}