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GraphicsSettings.asset
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123 lines (123 loc) · 3.61 KB
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!30 &1
GraphicsSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Deferred:
m_Mode: 1
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
m_DeferredReflections:
m_Mode: 1
m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
m_ScreenSpaceShadows:
m_Mode: 1
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
m_LegacyDeferred:
m_Mode: 1
m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
m_DepthNormals:
m_Mode: 1
m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
m_MotionVectors:
m_Mode: 1
m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
m_LightHalo:
m_Mode: 1
m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
m_LensFlare:
m_Mode: 1
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
m_AlwaysIncludedShaders:
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}
m_TierSettings_Tier1:
renderingPath: 1
useCascadedShadowMaps: 1
m_TierSettings_Tier2:
renderingPath: 1
useCascadedShadowMaps: 1
m_TierSettings_Tier3:
renderingPath: 1
useCascadedShadowMaps: 1
m_DefaultRenderingPath: 1
m_DefaultMobileRenderingPath: 1
m_TierSettings:
- serializedVersion: 2
m_BuildTarget: 1
m_Tier: 0
m_Settings:
standardShaderQuality: 2
renderingPath: 1
useCascadedShadowMaps: 1
useReflectionProbeBoxProjection: 1
useReflectionProbeBlending: 1
m_Automatic: 0
- serializedVersion: 2
m_BuildTarget: 1
m_Tier: 1
m_Settings:
standardShaderQuality: 2
renderingPath: 1
useCascadedShadowMaps: 1
useReflectionProbeBoxProjection: 1
useReflectionProbeBlending: 1
m_Automatic: 0
- serializedVersion: 2
m_BuildTarget: 1
m_Tier: 2
m_Settings:
standardShaderQuality: 2
renderingPath: 1
useCascadedShadowMaps: 1
useReflectionProbeBoxProjection: 1
useReflectionProbeBlending: 1
m_Automatic: 0
- serializedVersion: 2
m_BuildTarget: 19
m_Tier: 0
m_Settings:
standardShaderQuality: 2
renderingPath: 1
useCascadedShadowMaps: 1
useReflectionProbeBoxProjection: 1
useReflectionProbeBlending: 1
m_Automatic: 0
- serializedVersion: 2
m_BuildTarget: 19
m_Tier: 1
m_Settings:
standardShaderQuality: 2
renderingPath: 1
useCascadedShadowMaps: 1
useReflectionProbeBoxProjection: 1
useReflectionProbeBlending: 1
m_Automatic: 0
- serializedVersion: 2
m_BuildTarget: 19
m_Tier: 2
m_Settings:
standardShaderQuality: 2
renderingPath: 1
useCascadedShadowMaps: 1
useReflectionProbeBoxProjection: 1
useReflectionProbeBlending: 1
m_Automatic: 0
m_LightmapStripping: 0
m_FogStripping: 0
m_LightmapKeepPlain: 1
m_LightmapKeepDirCombined: 1
m_LightmapKeepDirSeparate: 1
m_LightmapKeepDynamicPlain: 1
m_LightmapKeepDynamicDirCombined: 1
m_LightmapKeepDynamicDirSeparate: 1
m_FogKeepLinear: 1
m_FogKeepExp: 1
m_FogKeepExp2: 1