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120 lines (98 loc) · 3.33 KB
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Copy pathmenu.lua
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120 lines (98 loc) · 3.33 KB
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local scene = composer.newScene()
--------------------------------------------
-- forward declarations and other locals
local playBtn, optionsBtn
local function onPlayBtnRelease()
composer.removeScene( "game" )
composer.gotoScene( "game", "fade", 500 )
return true
end
local function onOptionsBtnRelease()
return true
end
function scene:create( event )
local sceneGroup = self.view
-- Called when the scene's view does not exist.
--
-- INSERT code here to initialize the scene
-- e.g. add display objects to 'sceneGroup', add touch listeners, etc.
-- create/position logo/title image on upper-half of the screen
local quickTxt = display.newText("QUICK", display.contentCenterX, display.contentCenterY - 90, "assets/fonts/GothamRnd-Bold.otf", 70)
quickTxt:setTextColor(color.hex("de5347"))
local mathTxt = display.newText("MATHS", display.contentCenterX, quickTxt.y + 60, "assets/fonts/GothamRnd-Bold.otf", 70)
mathTxt:setTextColor(color.hex("16a05d"))
playBtn = widget.newButton{
label="PLAY NOW",
labelColor = { default={color.hex("ffffff")}, over={color.hex("ffffff")} },
font="assets/fonts/GothamRnd-Medium.otf",
defaultFile="assets/img/4c8bf5.png",
overFile="assets/img/de5347.png",
width=159, height=45,
onRelease = onPlayBtnRelease
}
playBtn.x = mathTxt.x
playBtn.y = mathTxt.y + 80
optionsBtn = widget.newButton{
label="OPTIONS",
labelColor = { default={color.hex("ffffff")}, over={color.hex("ffffff")} },
font="assets/fonts/GothamRnd-Medium.otf",
defaultFile="assets/img/4c8bf5.png",
overFile="assets/img/de5347.png",
width=159, height=45,
onRelease = onOptionsBtnRelease
}
optionsBtn.x = playBtn.x
optionsBtn.y = playBtn.y + 55
-- all display objects must be inserted into group
sceneGroup:insert( quickTxt )
sceneGroup:insert( mathTxt )
sceneGroup:insert( playBtn )
sceneGroup:insert( optionsBtn )
end
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if phase == "will" then
-- Called when the scene is still off screen and is about to move on screen
elseif phase == "did" then
-- Called when the scene is now on screen
--
-- INSERT code here to make the scene come alive
-- e.g. start timers, begin animation, play audio, etc.
end
end
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if event.phase == "will" then
-- Called when the scene is on screen and is about to move off screen
--
-- INSERT code here to pause the scene
-- e.g. stop timers, stop animation, unload sounds, etc.)
elseif phase == "did" then
-- Called when the scene is now off screen
end
end
function scene:destroy( event )
local sceneGroup = self.view
-- Called prior to the removal of scene's "view" (sceneGroup)
--
-- INSERT code here to cleanup the scene
-- e.g. remove display objects, remove touch listeners, save state, etc.
if playBtn then
playBtn:removeSelf()
playBtn = nil
end
if optionsBtn then
optionsBtn:removeSelf()
optionsBtn = nil
end
end
---------------------------------------------------------------------------------
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-----------------------------------------------------------------------------------------
return scene