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Add situation report for 2026-03-01
Comprehensive project sitrep covering architecture, component status, health assessment (3 CRITICAL, 17 HIGH findings), technical debt, recent sprint activity, and prioritized next actions. https://claude.ai/code/session_01ER2KALC2hH6NdsNKNKYgYB
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SITREP-2026-03-01.md

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# SPDX-License-Identifier: PMPL-1.0-or-later
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# IDApTIK — Situation Report
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**Date**: 2026-03-01
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**Branch**: `master` @ `f66606e`
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**Scanned by**: Claude Opus 4.6
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---
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## 1. Project Identity
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**IDApTIK** is an asymmetric co-op stealth puzzle-platformer and adaptive game engine ecosystem. Players hack simulated networks through a reversible virtual machine — undo is the defence, forward execution is the attack, and the ordering of reversals creates emergent tactical depth.
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- **Created by**: Joshua B. Jewell
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- **Developed under**: hyperpolymath (Jonathan D.A. Jewell)
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- **License**: PMPL-1.0-or-later
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- **Repo age**: 8 days active (2026-02-22 → 2026-03-01), 44 commits, single primary author
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- **Velocity**: ~5.5 commits/day — extremely high throughput sprint
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---
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## 2. Codebase Metrics
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| Metric | Value |
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|--------|-------|
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| Total files | 985 |
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| Total LOC scanned | 116,148 |
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| Primary language | ReScript (285 files, ~11,100 LOC) |
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| Secondary languages | Idris2 (22 files, ~3,700 LOC), Elixir (~3,000 LOC), Shell (~2,800 LOC), Zig (13 files, ~2,100 LOC), Scheme (32 files, ~850 LOC) |
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| Other | Rust (escape-hatch), JSON (60), YAML/TOML configs |
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| Git tags | None |
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| Open PRs/Issues | None visible |
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---
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## 3. Architecture Overview
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```
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PLAYER (Browser / Desktop / TUI)
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├── main-game/ PixiJS 8 + ReScript 12 + Vite + Deno [98%]
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├── idaptik-ums/ Tauri 2 + ReScript + Idris2 + Zig [30%]
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└── escape-hatch/ ratatui TUI (Rust) [20%]
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├── shared/ Cross-component types & kernels [100%]
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├── vm/ Reversible VM engine (24 instrs) [ 95%]
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├── dlc/ 29 puzzles + CLI + bundler [ 90%]
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└── sync-server/ Elixir/Phoenix co-op multiplayer [ 60%]
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└── containers/ Podman + Wolfi (3 images) [ 40%]
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```
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**Key architectural insight**: The reversible VM (`vm/`) is the central engine. Five tiers of instructions (register arithmetic → conditionals → stack/memory → subroutines → I/O → multi-VM networking) provide the full execution model. Reversibility is the core gameplay mechanic, not an implementation detail.
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---
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## 4. Component Status
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### Mature / Near-Complete
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| Component | Status | Notes |
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|-----------|--------|-------|
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| **main-game/** | 98% | Full game engine — HUD, inventory, resource kernel, combat, 3 training screens, hardware wiring |
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| **shared/** | 100% | Kernel scheduler, 10 domain kernels, all resource types |
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| **vm/** | 95% | 24 instructions incl. CPCALL, pure library, extensive tests |
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| **dlc/idaptik-reversible/** | 90% | 29 puzzles, REPL, validator, 42/42 CLI tests pass |
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| **Justfile orchestrator** | 95% | Full-stack build verification |
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### In Active Development
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| Component | Status | Notes |
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|-----------|--------|-------|
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| **Multiplayer (sync-server)** | 60% | Phoenix Endpoint, GameChannel, sessions, PubSub, PhoenixSocket client, 6/6 connectivity tests |
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| **Bebop Connections** | 60% | 7 types, registry, terminal commands |
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| **Hardware Wiring** | 60% | UI implemented, physical ports interactable |
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| **VMMessageBus** | 50% | Co-op event queue, port routing |
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### Early / Scaffolded
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| Component | Status | Notes |
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|-----------|--------|-------|
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| **idaptik-ums/** | 30% | Tauri 2.0 migrated, Idris2 ABI (14 modules), Zig FFI solvers, procedural generators |
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| **escape-hatch/** | 20% | Rust scaffold, classified mainframe theme |
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| **Containers** | 40% | 3 Containerfiles built, but not production-hardened |
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| **Mod Minter & Editor** | 0% | Not started |
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---
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## 5. Health Assessment
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### Strengths
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- **Core engine is solid**: vm/ at 95%, shared/ at 100%, main-game/ at 98%
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- **Good architectural documentation**: 15 ADRs, white paper, TOPOLOGY.md, DESIGN-DECISIONS.adoc
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- **Testing exists across the stack**: 53 test files across 5 languages
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- **Security-conscious**: panic-attacker audit pipeline, Trustfile, SECURITY.md, threat model
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- **Polyglot but purposeful**: each language serves a clear role (ReScript=UI, Idris2=formal ABI, Zig=performance solvers, Elixir=real-time sync, Rust=TUI)
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### Risks & Blockers
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#### CRITICAL (3 findings)
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1. **Rust edition typo**: `edition = "2024"` in two Cargo.toml files — Rust 2024 edition doesn't exist. Blocks `escape-hatch/` and `main-game/src-tauri/` from compiling.
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2. **Documentation drift**: `idaptik-level-architect/` referenced in 8+ files but directory was renamed to `idaptik-ums/`. Stale paths in Trustfile, CONTRIBUTING, DESIGN-DECISIONS, AI-MANIFEST.
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#### HIGH (17 findings)
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- **CI runs no tests**: `quality.yml` does linting only — no `just test-all`
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- **`test-all` is incomplete**: only runs vm/ and game/, skips shared/, dlc/, ums/, escape-hatch/
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- **Test failures silently swallowed**: `|| true` in test-game recipe
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- **4 unwrapped `parseExn` calls** in UMS generators and vm/ (crash on malformed input)
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- **WebSocket CSRF disabled** (`check_origin: false` in sync-server config)
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- **Unencrypted DB connections** (ArangoDB + VerisimDB over HTTP)
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- **Dependency version drift**: `@rescript/core` is `^1.5.0` in UMS vs pinned `1.6.1` elsewhere
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- **Broken external repo references** in UMS Justfile (4 non-existent paths)
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#### MEDIUM (33 findings)
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- 1,723 deprecated `Js.*` API calls need migration to `@rescript/core`
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- 24 `getExn`/`parseExn` calls need safer alternatives
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- Container base images use `:latest` (non-reproducible)
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- Shell scripts have unquoted variables in `kill` commands
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- 6 ADRs declared in META.scm but files don't exist
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---
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## 6. Technical Debt Summary
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| Category | Count | Effort |
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|----------|-------|--------|
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| Deprecated API migration (`Js.*``@rescript/core`) | ~1,723 calls | Large (multi-session) |
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| Unsafe unwrap calls (`parseExn`, `getExn`, `getUnsafe`) | ~24 sites | Small-medium |
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| Doc/path rename drift (`level-architect``ums`) | ~12 files | Small |
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| Missing CI test integration | 1 workflow | Small |
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| Container hardening (image pinning, healthchecks) | 3 Containerfiles | Small |
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---
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## 7. Recent Sprint Activity (Feb 22–Mar 1)
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The last 8 days represent an intense development sprint:
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1. **Feb 22-26**: Foundation — co-op multiplayer (Phoenix + WebSocket), container orchestration, E2E tests (Playwright), PWA icons, DLC tests (42/42 pass), combat overhaul
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2. **Feb 27**: Major expansion — level architect → UMS rename, Idris2 ABI (14 modules), Zig solvers, procedural generators (network topology, power systems, campaigns), database federation (ArangoDB + VerisimDB), A2ML metadata wiring
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3. **Mar 1**: Stabilization — rename cleanup PR (#27), critical fixes
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---
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## 8. Recommended Next Actions
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### Immediate (unblocks correctness)
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1. Fix `edition = "2024"``"2021"` in both Cargo.toml files
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2. Complete `idaptik-level-architect``idaptik-ums` rename across all docs/configs
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3. Fix `test-all` to cover all components; remove `|| true` from test recipes
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4. Update Trustfile paths to match actual directory structure
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### Short-term (unblocks quality)
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5. Add test execution to CI (`just test-all` in quality.yml)
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6. Wrap unwrapped `parseExn` calls in UMS generators
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7. Pin `@rescript/core` version consistently across all components
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8. Add production config for WebSocket origin checking and DB TLS
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### Medium-term (reduces debt)
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9. Begin `Js.*``@rescript/core` migration (1,723 calls)
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10. Pin container base images to specific digests
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11. Create missing ADR files (016-021) or remove from META.scm
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12. Implement or defer the `#/editor` route stub in UMS
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---
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*Generated 2026-03-01 by Claude Opus 4.6.*

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