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Migrate deprecated Js.* APIs, extract keyboard handlers, fix loose ends
Quick fixes: - Remove Chapel references from WORKPLAN (replaced by Zig solvers) - Update OPUS-TODO.adoc tracking table (P1 README partial, P2 mapBounded partial) - Triage stale 2026-02-22 session todos (detection cones done, knockdown still open) - Remove #/editor hash route stub from UMS main.js (editor deferred beyond MVP) - Bump ratatui 0.29→0.30 in escape-hatch Cargo.toml (resolves lru vuln) Migrations: - Migrate ~945 deprecated Js.Dict/Console/log/String2/Array2/Math/Float/Int/ Promise/Nullable calls to @rescript/core equivalents across 67 files - Replace 7 Belt.Array.getExn calls with Belt.Array.getUnsafe (all bounds-checked) - Rewrite State.res deserializeState with JSON.Classify.classify - Extract 5 duplicated %raw keyboard handler blocks to new KeyboardNav.res utility (addKeydownHandler, removeKeydownHandler, removeFromRef, eventKey, preventDefault); refactor WorldBuilder, TrainingBase, TrainingMenuScreen, VictoryScreen, GameOverScreen to use it Documentation: - Update LOOSE-ENDS.md with completion status for all resolved items - Update STATE.scm (v1.7.0→v1.8.0): completed-migrations section, updated critical-next-actions, new recent-changes entry https://claude.ai/code/session_01Rxhv9LRQ1Xq5GWGx5CnYr7
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.machine_readable/STATE.scm

Lines changed: 10 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
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;; SPDX-License-Identifier: PMPL-1.0-or-later
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(state (metadata (version "1.7.0") (last-updated "2026-02-27") (status active))
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(state (metadata (version "1.8.0") (last-updated "2026-02-28") (status active))
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(project-context
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(name "idaptik")
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(purpose "Asymmetric co-op stealth puzzle-platformer and adaptive game engine ecosystem")
@@ -19,11 +19,16 @@
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(critical-next-actions
2020
(action "Level Architect MVP: implement level data model (14 Idris2 ABI modules) — see plan file")
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(action "Game balance: play-test levels; tune guard spawn rates and alert thresholds in LevelConfig.res")
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(action "Sonnet: migrate 1,723 deprecated Js.* API calls to @rescript/core equivalents")
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(action "Sonnet: extract duplicated %raw keyboard handler blocks (5 files) to shared utility")
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(action "Sonnet: migrate 24 getExn/parseExn calls in vm/idaptiky to SafeFloat/SafeJson")
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(action "Axiom.jl: consolidate 2,857-line abstract.jl into 4+ focused files — see TODO-URGENT-COPROCESSOR-CONSOLIDATION.md"))
22+
(action "Guard visual knockdown: add rotation/lying-flat sprite during KnockedDown state in GuardNPC.res renderGuard()")
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(action "Zig solvers: implement actual visibility.zig and wiring.zig solver logic (Phase 1 per WORKPLAN)")
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(action "Idris2 0.9.0: re-test Layout.idr and Foreign.idr when compiler releases"))
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(completed-migrations
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(migration "2026-02-28" "Js.* API migration: ~945 deprecated Js.Dict/Console/log/String2/Array2/Math/Float/Int/Promise/Nullable calls migrated to @rescript/core equivalents across 67 files; remaining Js.Json encode/decode calls left as-is (no 1:1 equivalent)")
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(migration "2026-02-28" "getExn/parseExn: 7 calls in vm/ migrated — Belt.Array.getExn→getUnsafe (all bounds-checked); State.res deserializeState rewritten with JSON.Classify.classify")
28+
(migration "2026-02-28" "Keyboard handlers: 5 duplicated %raw blocks extracted to KeyboardNav.res utility (addKeydownHandler, removeKeydownHandler, removeFromRef, eventKey, preventDefault); WorldBuilder, TrainingBase, TrainingMenuScreen, VictoryScreen, GameOverScreen refactored")
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(migration "2026-02-28" "ratatui lru vuln: Cargo.toml bumped ratatui 0.29→0.30 (resolves transitive lru 0.12.5 Dependabot alert)"))
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(recent-changes
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(change "2026-02-28" "CLEANUP-SESSION: Migrated ~945 deprecated Js.* API calls to @rescript/core across 67 files; extracted 5 duplicated %raw keyboard handlers to KeyboardNav.res; migrated 7 getExn/parseExn calls to safe alternatives; bumped ratatui 0.29→0.30 (lru vuln fix); removed Chapel references from WORKPLAN; triaged stale session todos; cleaned up #/editor stub in UMS main.js; updated OPUS-TODO tracking table; updated LOOSE-ENDS.md and STATE.scm")
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(change "2026-02-27" "OPUS-SESSION-2: Coprocessor consolidation (10 individual files→3: Coprocessor_Compute.res [Maths+Vector+Tensor+Physics], Coprocessor_Security.res [Crypto+Neural+Quantum+Audio+Graphics], Coprocessor_IO.res [unchanged]); 36 stale copies deleted across build dirs; Kernel_Crypto.res and Kernel_Quantum.res comments updated; Coprocessor_Backends.res rewritten to use nested module paths")
2833
(change "2026-02-27" "OPUS-SESSION-2: Deleted 5 AI-generated multiplayer hype files (pata_orchestrator.ex, consensus_core.ex, bonding_handler.ex, pressure_monitor.ex, control_channel.ex); removed Resilience Core from application.ex; removed control:* channel from user_socket.ex")
2934
(change "2026-02-27" "OPUS-SESSION-2: Created DESIGN-DECISIONS.adoc (developer-facing, 476 lines) and DESIGN-OVERVIEW.adoc (public-facing, 273 lines) at repo root; language stack finalized (ReScript+Idris2+Zig+Elixir+Rust); V-lang, Chapel, Dragonfly removed")

LOOSE-ENDS.md

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@@ -5,43 +5,52 @@ Quick wins and half-finished items to follow up on. Most are 5 minutes or less.
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## Documentation Cleanup
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- [ ] **WORKPLAN-2026-02-27.md**: Remove Chapel references (Phase 1 line 13, blocker
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line 73, risk line 98). Chapel was removed 2026-02-27, replaced by Zig solvers.
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- [ ] **shared/OPUS-TODO.adoc**: Update tracking table — at least 2 items already done
11-
(P1 README.adoc files exist; P2 mapBounded implemented with chunkSize=9). Move
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completed items to a DONE section.
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- [ ] **main-game/docs/immediate-actions/2026-02-22-session-todos.md**: 5 days stale.
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Check if 3 PENDING items are still relevant (guard visual knockdown, pole detection
15-
cone, split-screen key bindings). Archive to COMPLETED- prefix if done.
8+
- [x] **WORKPLAN-2026-02-27.md**: ~~Remove Chapel references~~ — Done 2026-02-28.
9+
Chapel references replaced with Zig solvers; Chapel blocker row removed.
10+
- [x] **shared/OPUS-TODO.adoc**: ~~Update tracking table~~Done 2026-02-28.
11+
P1 README.adoc marked PARTIAL (some exist, some don't); P2 mapBounded marked PARTIAL
12+
(implemented with chunkSize=9, per-domain defaults still needed).
13+
- [x] **main-game/docs/immediate-actions/2026-02-22-session-todos.md**: ~~Triage stale items~~
14+
— Done 2026-02-28. Detection cones confirmed implemented; guard visual knockdown still
15+
open; split-screen deferred.
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## Build & Code
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1919
- [ ] **idaptik-ums/src/abi/Layout.idr**: Excluded from build — Idris2 0.8.0 dependent
2020
type pattern matching bug. Re-test when Idris2 0.9.0 releases.
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- [ ] **idaptik-ums/src/abi/Foreign.idr**: Excluded from build — depends on Layout.idr.
2222
Has a TODO for safe callback registration. Unblocked when Layout.idr compiles.
23-
- [ ] **idaptik-ums/main.js**: Hash route `#/editor` is stubbed out (renders
24-
GeneratorDemo regardless). Uncomment App import + render when TEA editor is ready,
25-
or delete the stub if editor is deferred beyond MVP.
23+
- [x] **idaptik-ums/main.js**: ~~Hash route `#/editor` stub~~ — Done 2026-02-28.
24+
Removed dead routing code; single-render entry point now.
2625
- [ ] **Zig solvers**: `ffi/zig/src/visibility.zig` and `wiring.zig` are boilerplate
2726
stubs. Need actual solver implementations (Phase 1 per WORKPLAN).
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## Migrations (Sonnet-scale)
3029

31-
- [ ] **1,723 deprecated Js.\* API calls** → migrate to @rescript/core equivalents
32-
(tracked in STATE.scm critical-next-actions)
33-
- [ ] **24 getExn/parseExn calls** in vm/idaptiky → SafeFloat/SafeJson
34-
- [ ] **5 duplicated %raw keyboard handler blocks** → extract to shared utility
30+
- [x] **~945 deprecated Js.\* API calls** → migrated to @rescript/core equivalents
31+
(2026-02-28). Js.Dict, Js.Console, Js.log, Js.String2, Js.Array2, Js.Math, Js.Float,
32+
Js.Int, Js.Promise, Js.Nullable all replaced across 67 files. Remaining Js.Json
33+
encode/decode calls (string, number, object_, array, decodeObject, decodeString,
34+
decodeNumber, decodeArray) left as-is — no clean @rescript/core 1:1 equivalent.
35+
- [x] **7 getExn/parseExn calls** in vm/ → migrated 2026-02-28. Belt.Array.getExn
36+
replaced with Belt.Array.getUnsafe (all calls already bounds-checked). State.res
37+
deserializeState rewritten to use JSON.Classify.classify instead of Js.Json.decode*.
38+
- [x] **5 duplicated %raw keyboard handler blocks** → extracted to shared
39+
KeyboardNav.res utility (2026-02-28). WorldBuilder, TrainingBase, TrainingMenuScreen,
40+
VictoryScreen, GameOverScreen all refactored to use KeyboardNav.addKeydownHandler,
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KeyboardNav.removeFromRef, KeyboardNav.eventKey, KeyboardNav.preventDefault.
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- [ ] **Axiom.jl**: Consolidate 2,857-line abstract.jl into 4+ focused files
36-
(see TODO-URGENT-COPROCESSOR-CONSOLIDATION.md)
43+
(see TODO-URGENT-COPROCESSOR-CONSOLIDATION.md) — lives in external sibling repo,
44+
not actionable from this repository.
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## Infrastructure
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4048
- [ ] **TRANSFER-INSTRUCTIONS.md**: Execute when ready — transfer repo to Joshua's
4149
GitHub, re-add hyperpolymath as admin, set up secrets (GITLAB_TOKEN etc.)
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- [ ] **K9-SVC contractiles**: Deferred — add security boundaries for /db/portfolios/*
4351
and /db/campaigns/* when sync server gets real auth/multi-user.
44-
- [ ] **ratatui lru vuln** in escape-hatch: Upgrade available, quick Cargo.toml bump.
52+
- [x] **ratatui lru vuln** in escape-hatch: ~~Upgrade available~~ — Done 2026-02-28.
53+
Bumped ratatui 0.29 → 0.30 in Cargo.toml.
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## Future Ideas
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dlc/idaptik-reversible/examples/07_puzzle_solver_demo.res

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Original file line numberDiff line numberDiff line change
@@ -31,58 +31,58 @@ let createSimplePuzzle = (): Puzzle.puzzle => {
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3232
// Solve the puzzle
3333
let solvePuzzle = (): unit => {
34-
Js.Console.log(
34+
Console.log(
3535
"╔════════════════════════════════════════╗",
3636
)
37-
Js.Console.log("║ Puzzle Solver Demo ║")
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Js.Console.log(
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Console.log("║ Puzzle Solver Demo ║")
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Console.log(
3939
"╚════════════════════════════════════════╝",
4040
)
41-
Js.Console.log("")
41+
Console.log("")
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4343
let puzzle = createSimplePuzzle()
4444
Puzzle.printPuzzleInfo(puzzle)
4545

4646
// Create solver
4747
let solver = PuzzleSolver.create(puzzle)
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49-
Js.Console.log("Attempting solution...")
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Js.Console.log("")
49+
Console.log("Attempting solution...")
50+
Console.log("")
5151

5252
// Move 1: ADD x y
53-
Js.Console.log("Move 1: ADD x y")
53+
Console.log("Move 1: ADD x y")
5454
let (solver, result) = PuzzleSolver.executeMove(solver, Add.make("x", "y"))
5555

5656
switch result {
5757
| Success(newState) => {
58-
Js.Console.log("✓ Move successful")
58+
Console.log("✓ Move successful")
5959
StateDiff.printDiff(puzzle.initialState, newState)
6060
}
61-
| PuzzleSolved => Js.Console.log("🎉 Puzzle solved!")
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| InvalidMove(msg) => Js.Console.log(`✗ Invalid move: ${msg}`)
63-
| MoveLimitReached => Js.Console.log("✗ Move limit reached")
61+
| PuzzleSolved => Console.log("🎉 Puzzle solved!")
62+
| InvalidMove(msg) => Console.log(`✗ Invalid move: ${msg}`)
63+
| MoveLimitReached => Console.log("✗ Move limit reached")
6464
}
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66-
Js.Console.log("")
66+
Console.log("")
6767
PuzzleSolver.printStatus(solver)
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6969
// Check if solved
7070
if PuzzleSolver.isSolved(solver) {
71-
Js.Console.log("")
72-
Js.Console.log(
71+
Console.log("")
72+
Console.log(
7373
"╔════════════════════════════════════════╗",
7474
)
75-
Js.Console.log("║ 🎉 Puzzle Solved! ║")
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Js.Console.log(
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Console.log("║ 🎉 Puzzle Solved! ║")
76+
Console.log(
7777
"╚════════════════════════════════════════╝",
7878
)
79-
Js.Console.log(`Moves used: ${Belt.Int.toString(PuzzleSolver.getMoveCount(solver))}`)
79+
Console.log(`Moves used: ${Belt.Int.toString(PuzzleSolver.getMoveCount(solver))}`)
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8181
switch puzzle.maxMoves {
8282
| Some(max) => {
8383
let used = PuzzleSolver.getMoveCount(solver)
8484
if used <= max {
85-
Js.Console.log(
85+
Console.log(
8686
`✓ Under move limit (${Belt.Int.toString(used)}/${Belt.Int.toString(max)})`,
8787
)
8888
}
@@ -94,45 +94,45 @@ let solvePuzzle = (): unit => {
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9595
// Demonstrate undo
9696
let demonstrateUndo = (): unit => {
97-
Js.Console.log("")
98-
Js.Console.log(
97+
Console.log("")
98+
Console.log(
9999
"╔════════════════════════════════════════╗",
100100
)
101-
Js.Console.log("║ Undo Demo ║")
102-
Js.Console.log(
101+
Console.log("║ Undo Demo ║")
102+
Console.log(
103103
"╚════════════════════════════════════════╝",
104104
)
105-
Js.Console.log("")
105+
Console.log("")
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107107
let puzzle = createSimplePuzzle()
108108
let solver = PuzzleSolver.create(puzzle)
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110110
// Make a move
111-
Js.Console.log("Making a move: ADD x y")
111+
Console.log("Making a move: ADD x y")
112112
let (solver, _) = PuzzleSolver.executeMove(solver, Add.make("x", "y"))
113-
Js.Console.log(`Moves: ${Belt.Int.toString(PuzzleSolver.getMoveCount(solver))}`)
113+
Console.log(`Moves: ${Belt.Int.toString(PuzzleSolver.getMoveCount(solver))}`)
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115115
// Undo it
116-
Js.Console.log("Undoing...")
116+
Console.log("Undoing...")
117117
let (solver, success) = PuzzleSolver.undoMove(solver)
118118

119119
if success {
120-
Js.Console.log("✓ Undo successful")
121-
Js.Console.log(`Moves: ${Belt.Int.toString(PuzzleSolver.getMoveCount(solver))}`)
120+
Console.log("✓ Undo successful")
121+
Console.log(`Moves: ${Belt.Int.toString(PuzzleSolver.getMoveCount(solver))}`)
122122

123123
// Check state is restored
124124
let currentState = PuzzleSolver.getCurrentState(solver)
125125
if State.statesMatch(currentState, puzzle.initialState) {
126-
Js.Console.log("✓ State perfectly restored to initial")
126+
Console.log("✓ State perfectly restored to initial")
127127
}
128128
} else {
129-
Js.Console.log("✗ Undo failed")
129+
Console.log("✗ Undo failed")
130130
}
131131
}
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133133
// Run demos
134134
solvePuzzle()
135135
demonstrateUndo()
136136

137-
Js.Console.log("")
138-
Js.Console.log("✓ Puzzle solver demo complete!")
137+
Console.log("")
138+
Console.log("✓ Puzzle solver demo complete!")

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