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Revisions

  • fix: remove game-specific references from wiki for pure framework distribution Replace AnimationReplicator game-code examples with framework-generic equivalents: - API-BehaviorTree: combat tree → door decision tree - API-EntityPersistence: PlayerEntity → DoorEntity persistence example - API-Types: bindCombat() → bindEntityFSM() - Examples: mark BossFSM/CombatPhaseFSM as conceptual patterns - Versioning: PlayerEntity → generic entity in persistence schema example - Tests: update spec file count 18 → 17 - Home: update tests badge to 17_specs

    @Copilot Copilot committed May 3, 2026
  • docs: comprehensive wiki audit — all 36 pages expanded with examples, diagrams, edge cases - API pages: full method signatures, typed params, returns, side effects, mermaid diagrams - Core APIs (BaseStateMachine, BaseEntity, Factory, Orchestrator, BehaviorTree, Scheduler): ~4000 lines added - Infrastructure APIs (NetworkManager, Logger, Signal, Types, Settings, ActorPool, ServiceManager): expanded with examples - Persistence (DataStoreHandler, EntityPersistence, Pooling, Replication, Versioning): data flow diagrams, failure modes - Guides (Getting-Started, Quick-Start, Architecture, Best-Practices, Examples, Debugging, etc.): full walkthroughs - Navigation (Home, Sidebar, Footer, API-Reference, Glossary): complete cross-linking Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

    iKrypto committed May 1, 2026
  • docs: comprehensive wiki audit, expansion, and uniformity pass Performed full audit of the framework source vs. existing wiki and brought every page up to a uniform Template A (API) / Template B (conceptual) format with rich examples, edge cases, and explicit best/poor use-case sections. New pages (7): - API-NetworkManager — full RPC/EventBus reference - API-ActorPool — parallel job execution - API-ServiceManager — dev console & 9-page UI surface - Hierarchical-FSM — sub-machine deep dive - Replication-Pipeline — end-to-end replication walkthrough - Pooling-Strategy — entity reuse patterns - Performance-Tuning — frame-budget tuning, priority math Heavy expansions / rewrites (9 stub or thin pages): - API-Logger, API-DataStoreHandler, API-EntityPersistence - Versioning, Architecture, Best-Practices, Getting-Started - Production-Readiness, Debugging (now covers 13 common bugs and all 10 ServiceManager pages) Polish on already-strong pages (verified vs. source audit, added missing methods, examples, anti-patterns, and Common Pitfalls): - API-BaseStateMachine, API-BaseEntity, API-Orchestrator - API-Scheduler, API-Signal, API-BehaviorTree, API-Factory - API-Types, API-Settings, API-Reference Navigation: - _Sidebar.md reorganized into 6 logical sections, surfaces all new pages - _Footer.md updated with Architecture + Performance Tuning - Home.md learning paths updated to weave in new pages; Quick Reference table expanded with 7 new entries Validation: - 36 pages total (was 29); 517 KB total (was ~250 KB) - All 33 content pages have a See Also section - Zero broken internal links (34 link targets all resolve)

    @iKryptonic iKryptonic committed May 1, 2026
  • Update wiki

    iKrypto committed Feb 7, 2026
  • Update wiki

    iKrypto committed Feb 7, 2026
  • update doc

    iKrypto committed Feb 4, 2026
  • update wiki

    iKrypto committed Feb 3, 2026
  • Update styling

    iKrypto committed Feb 3, 2026
  • changes

    iKrypto committed Feb 3, 2026
  • initial commit

    iKrypto committed Feb 3, 2026