Skip to content

Latest commit

 

History

History
222 lines (176 loc) · 6.81 KB

File metadata and controls

222 lines (176 loc) · 6.81 KB

🍀Useful root navigation view controller (by best practice)

How to use

Create a RootViewController.swift in your project and inherit it from RootController<DeeplinkType> like this

import UIKitPlus

class RootViewController: SwifRootViewController<DeeplinkType> {
    // may be shown on app launch as initial view controller
    override var splashScreen: UIViewController {
        SplashViewController() // replace with yours
    }

    // where user will be moved on `showLoginScreen`
    override var loginScreen: UIViewController {
        LoginViewController() // replace with yours
    }

    // where user will be moved on `switchToLogout`
    override var logoutScreen: UIViewController {
        LoginViewController() // replace with yours
    }

    // means your main view controller for authorized users
    override var mainScreen: UIViewController {
        MainViewController() // replace with yours
    }

    // shows before main screen
    override var onboardingScreen: UIViewController? {
        // return something here to show it right after authorization
        nil
    }

    // check authorization here and return proper screen
    override var initialScreen: UIViewController {
        Session.shared.isAuthorized ? splashScreen : loginScreen
    }

    // handle deep links here
    override func handleDeepLink(type: DeeplinkType) {
        /// check you deep link in switch/case
        /// and go to the proper view controller
    }
}

💡 If you don't want to use deep links for now you could use SimpleRootController instead of RootController<DeeplinkType>

Setting RootViewController as a window's rootController
@UIApplicationMain
class AppDelegateBase: UIResponder, UIApplicationDelegate {
    var window: UIWindow?

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        if #available(iOS 13.0, *) {
            // use scene delegate
        } else {
            window = UIWindow(frame: UIScreen.main.bounds)
            RootViewController().attach(to: window)
        }
        ShortcutParser.shared.registerShortcuts()
        return true
    }
}

Configure SceneDelegate

@available(iOS 13.0, *)
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
    var window: UIWindow?

    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
        guard let _ = (scene as? UIWindowScene) else { return }
        window = RootViewController().attach(to: scene)
    }
}

Switching screens

In any UIView, UIViewController or even UIApplicationDelegate you can just call

rootController.switch(to: .login, animation: .none)
rootController.switch(to: .main, animation: .fade)
rootController.switch(to: .logout, animation: .dismiss)

Deep links

Setting RootViewController as a window's rootViewController

Implement ShortcutParser

import Foundation
import UIKit

enum ShortcutKey: String {
    case activity = "com.yourapp.activity"
    case messages = "com.yourapp.messages"
}

class ShortcutParser {
    static let shared = ShortcutParser()
    private init() { }

    func registerShortcuts() {
        let activityIcon = UIApplicationShortcutIcon(type: .invitation)
        let activityShortcutItem = UIApplicationShortcutItem(type: ShortcutKey.activity.rawValue, localizedTitle: "Recent Activity", localizedSubtitle: nil, icon: activityIcon, userInfo: nil)

        let messageIcon = UIApplicationShortcutIcon(type: .message)
        let messageShortcutItem = UIApplicationShortcutItem(type: ShortcutKey.messages.rawValue, localizedTitle: "Messages", localizedSubtitle: nil, icon: messageIcon, userInfo: nil)

        UIApplication.shared.shortcutItems = [activityShortcutItem, messageShortcutItem]
    }

    func handleShortcut(_ shortcut: UIApplicationShortcutItem) -> DeeplinkType? {
        switch shortcut.type {
        case ShortcutKey.activity.rawValue:
            return  .activity
        case ShortcutKey.messages.rawValue:
            return  .messages
        default:
            return nil
        }
    }
}

Implement DeepLinkManager

import UIKitPlus

// List your deeplinks in this enum
enum DeeplinkType {
    case messages
    case activity
}

let Deeplinker = DeepLinkManager()
class DeepLinkManager {
    fileprivate init() {}

    private var deeplinkType: DeeplinkType?

    @discardableResult
    func handleShortcut(item: UIApplicationShortcutItem) -> Bool {
        deeplinkType = ShortcutParser.shared.handleShortcut(item)
        return deeplinkType != nil
    }

    // check existing deepling and perform action
    func checkDeepLink() {
        if let rootViewController = AppDelegate.shared.rootViewController as? RootViewController {
            rootViewController.deeplink = deeplinkType
        }

        // reset deeplink after handling
        self.deeplinkType = nil
    }
}

Configure AppDelegate

@UIApplicationMain
class AppDelegateBase: UIResponder, UIApplicationDelegate {
    var window: UIWindow?

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        if #available(iOS 13.0, *) {
            // use scene delegate
        } else {
            window = UIWindow(frame: UIScreen.main.bounds)
            RootViewController().attach(to: window)
        }
        ShortcutParser.shared.registerShortcuts()
        return true
    }

    func applicationDidBecomeActive(_ application: UIApplication) {
        super.applicationDidBecomeActive(application)
        Deeplinker.checkDeepLink()
    }

    // MARK: Shortcuts

    func application(_ application: UIApplication, performActionFor shortcutItem: UIApplicationShortcutItem, completionHandler: @escaping (Bool) -> Void) {
        completionHandler(Deeplinker.handleShortcut(item: shortcutItem))
    }

    // MARK: UISceneSession Lifecycle

    @available(iOS 13.0, *)
    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }

    @available(iOS 13.0, *)
    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {}
}

Configure SceneDelegate

@available(iOS 13.0, *)
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
    var window: UIWindow?

    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
        guard let _ = (scene as? UIWindowScene) else { return }
        window = RootViewController().attach(to: scene)
    }
}