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template.cpp
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executable file
·449 lines (431 loc) · 14.3 KB
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#include <iostream>
#include <string>
#include "template.h"
//#include <QApplication>
//#include <QDebug>
//#include <QColor>
#include <math.h>
using namespace std;
int HueTemplate::region1Arcs[8] = {18, 94, 18, 18, 180, 94, 94, 0};
int HueTemplate::region2Arcs[8] = { 0, 0, 80, 18, 0, 18, 94, 0};
int HueTemplate::region2Shift[8] = {0, 0, 270, 180, 0, 180, 180, 0};
char HueTemplate::names[8] = {'i', 'V', 'L', 'I', 'T', 'Y', 'X', 'N'};
int HueTemplate::regionNums[8] = {1, 1, 2, 2, 1, 2, 2, 0};
int HueTemplate::HueDis[7][360][360];
HueTemplate::HueTemplate(){
}
void HueTemplate::HTcompute(){
for (int id = 0; id < 7 ; id++){
for (int i = 0; i < 360 ; i++){
for (int j = 0; j < 360 ; j++){
HueDis[id][i][j] = computeArcDistance(i,j,id);
}
}
}
}
TemplateValue HueTemplate::computeDistanceFast(int id, int totS[]) {
TemplateValue result;
result.arc = 0;
result.id = id;
result.distance = 0;
for (int j = 0; j < 360 ; j++){
result.distance += HueDis[id][0][j] * totS[j];
}
long long int d;
for (int i = 1; i < 360 ; i++){
d = 0;
for (int j = 0; j < 360 ; j++){
d += HueDis[id][i][j] * totS[j];
}
if (d < result.distance) {
result.arc = i;
result.distance = d;
}
}
return result;
/*result.distance = helpComputeDistance(0, image, id);
result.id = id;
for (int i = 1; i < 360; i++) {
long long int d = helpComputeDistance(i, image, id);
if (d < result.distance) {
result.arc = i;
result.distance = d;
}
}*/
}
/*TemplateValue computeDistance(QImage & image, int id) {
TemplateValue result;
result.arc = 0;
result.distance = helpComputeDistance(0, image, id);
result.id = id;
for (int i = 1; i < 360; i++) {
long long int d = helpComputeDistance(i, image, id);
if (d < result.distance) {
result.arc = i;
result.distance = d;
}
}
return result;
}
*/
/*long long int HueTemplate::helpComputeDistance(int arc, int id, int h[widthsize][heightsize], int s[widthsize][heightsize]) {
long long int dis = 0;
for (int i = 0; i < widthsize; i++) {
for (int j = 0; j < heightsize; j++) {
dis += computeArcDistance(arc, h[i][j], id) * s[i][j];
}
}
return dis;
}*/
int HueTemplate::nearestDistance(int hue1, int hue2) {
int d = (hue1 - hue2 + 360) % 360;
if (d > 180)
d = 360 - d;
return d;
}
long long int HueTemplate::computeArcDistance(int arc, int hue, int id) {
long long int dis = 0;
// use border1 as zero degree;
if (region1Arcs[id] != 0) {
int border1 = (arc - region1Arcs[id]/2 + 360) % 360;
int border2 = region1Arcs[id];
int shiftHue = (hue - border1 + 360) % 360;
if (shiftHue < border2)
return 0;
border1 = 0;
int d1 = nearestDistance(border1, shiftHue);
int d2 = nearestDistance(border2, shiftHue);
dis = d1 < d2 ? d1 : d2;
}
if (region2Arcs[id] != 0) {
int border1 = (arc + region2Shift[id] - region2Arcs[id]/2 + 360) % 360;
int border2 = region2Arcs[id];
int shiftHue = (hue - border1 + 360) % 360;
if (shiftHue < border2)
return 0;
border1 = 0;
int d1 = nearestDistance(border1, shiftHue);
int d2 = nearestDistance(border2, shiftHue);
int dis2 = d1 < d2 ? d1 : d2;
if (dis2 < dis)
dis = dis2;
}
return dis;
}
/*
long long int * computeArcDistanceLabel(int arc, int hue, int id) {
long long int * labelAndDis = new long long int[5];
for (int i = 0; i < 5; i++)
labelAndDis[i] = -1; // 0 for nearest one, 1 for second nearest one
// use border1 as zero degree;
if (region1Arcs[id] != 0) {
int border1 = (arc - region1Arcs[id]/2 + 360) % 360;
int border2 = region1Arcs[id];
int shiftHue = (hue - border1 + 360) % 360;
border1 = 0;
int d1 = nearestDistance(border1, shiftHue);
int d2 = nearestDistance(border2, shiftHue);
if (d1 < d2) {
labelAndDis[0] = d1;
labelAndDis[1] = d2;
labelAndDis[2] = 1;
labelAndDis[3] = -1;
}
else {
labelAndDis[0] = d2;
labelAndDis[1] = d1;
labelAndDis[2] = -1;
labelAndDis[3] = 1;
}
if (shiftHue < border2) {
labelAndDis[4] = 1;
}
}
if (region2Arcs[id] != 0) {
int border1 = (arc + region2Shift[id] - region2Arcs[id]/2 + 360) % 360;
int border2 = region2Arcs[id];
int shiftHue = (hue - border1 + 360) % 360;
border1 = 0;
int d1 = nearestDistance(border1, shiftHue);
int d2 = nearestDistance(border2, shiftHue);
if (d1 < labelAndDis[0]) {
labelAndDis[1] = labelAndDis[0];
labelAndDis[3] = labelAndDis[2];
labelAndDis[0] = d1;
labelAndDis[2] = 2;
}
if (d2 < labelAndDis[0]) {
labelAndDis[1] = labelAndDis[0];
labelAndDis[3] = labelAndDis[2];
labelAndDis[0] = d2;
labelAndDis[2] = -2;
}
if (shiftHue < border2) {
labelAndDis[4] = 1;
}
}
return labelAndDis;
}
*/
int HueTemplate::computeNearRegion(int arc, int hue, int id) {
long long int dis = 0;
int region = 1;
// use border1 as zero degree;
if (region1Arcs[id] != 0) {
int border1 = (arc - region1Arcs[id]/2 + 360) % 360;
int border2 = region1Arcs[id];
int shiftHue = (hue - border1 + 360) % 360;
border1 = 0;
int d1 = nearestDistance(border1, shiftHue);
int d2 = nearestDistance(border2, shiftHue);
dis = d1 < d2 ? d1 : d2;
}
if (region2Arcs[id] != 0) {
int border1 = (arc + region2Shift[id] - region2Arcs[id]/2 + 360) % 360;
int border2 = region2Arcs[id];
int shiftHue = (hue - border1 + 360) % 360;
border1 = 0;
int d1 = nearestDistance(border1, shiftHue);
int d2 = nearestDistance(border2, shiftHue);
int dis2 = d1 < d2 ? d1 : d2;
if (dis2 < dis) {
dis = dis2;
region = 2;
}
}
return region;
}
float HueTemplate::counterOrcouterWise(int hue, int center) {
int d = (hue - center + 360) % 360;
if (d > 180)
return -1;
return 1;
}
int HueTemplate::distance(int hue1, int hue2, int direction) {
int d = (hue1 - hue2 + 360) % 360;
if (direction < 0) {
return d;
}
else {
return 360 - d;
}
}
/*
int HueTemplate::targetHue(int arc, int hue, int id, int border) {
if (id == 7)
return -1;
if (hue == -1)
return hue;
int targetHue = hue;
float delta;
float center;
float distanceToCenter;
// use border1 as zero degree;
if (border == 1 || border == -1) {
delta = region1Arcs[id]/2.0;
center = arc;
distanceToCenter = distance(hue, (int)center, border);
targetHue = center - ((float)border) * (((float)region1Arcs[id])/2.0) * ( 1.0 - (1.0) * exp(- (distanceToCenter * distanceToCenter)/ (2.0 * delta * delta)));
targetHue = (targetHue + 360) % 360;
}
else if (border == 2 || border == -2) {
delta = region2Arcs[id]/2.0;
center = (arc + region2Shift[id] + 360) % 360;
distanceToCenter = distance(hue, (int)center, border);
targetHue = center - ((float)border/2.0) * (((float)region2Arcs[id])/2.0) * ( 1.0 - (1.0) * exp(- (distanceToCenter * distanceToCenter)/ (2.0 * delta * delta)));
targetHue = (targetHue + 360) % 360;
}
return targetHue;
}
*/
int HueTemplate::targetHue(int arc, int hue, int id) {
if (id == 7)
return -1;
if (hue == -1)
return hue;
int region = computeNearRegion(arc, hue, id);
int targetHue = hue;
float delta;
float center;
float distanceToCenter;
// use border1 as zero degree;
if (region == 1) {
delta = region1Arcs[id]/2.0;
center = arc;
distanceToCenter = nearestDistance(hue, (int)center);
targetHue = center + counterOrcouterWise(hue, (int)center) * (((float)region1Arcs[id])/2.0) * ( 1.0 - (1.0) * exp(- (distanceToCenter * distanceToCenter)/ (2.0 * delta * delta)));
targetHue = (targetHue + 360) % 360;
}
else if (region == 2) {
delta = region2Arcs[id]/2.0;
center = (arc + region2Shift[id] + 360) % 360;;
distanceToCenter = nearestDistance(hue, center);
targetHue = center + counterOrcouterWise(hue, (int)center) * (((float)region2Arcs[id])/2.0) * ( 1.0 - (1.0) * exp(- (distanceToCenter * distanceToCenter)/ (2.0 * delta * delta)));
targetHue = (targetHue + 360) % 360;
}
return targetHue;
}
/*
int targetHueWithSpatialLocality(int i, int j, QImage &image, TemplateValue m_TV) {
float hues[9], s[9], targetDistances[18];
int targetBorders[18];
int insideImage[9];
int insideSector[9];
insideImage[0] = 1;
QColor qColor = QColor::fromRgb(image.pixel(i, j));
hues[0] = qColor.hsvHue();
s[0]= qColor.hsvSaturation();
int locality = 4;
int x[8] = {0, 1, 0, -1, 1, -1, 1, -1};
int y[8] = {1, 0, -1, 0, 1, -1, -1, 1};
for (int m = 0; m < locality; m++) {
int targetX = i + x[m];
int targetY = j + y[m];
if ( targetX >= 0 && targetX < image.width() && targetY >= 0 && targetY < image.height() ) {
QColor tempQ = QColor::fromRgb(image.pixel(targetX, targetY));
hues[m + 1] = tempQ.hsvHue();
s[m + 1] = tempQ.hsvSaturation();
insideImage[m + 1] = 1;
}
else {
insideImage[m + 1] = 0;
}
}
for (int m = 0; m < locality + 1; m++) {
//Get TargetBorders;
if (insideImage[m]) {
long long int * labelAndDis = computeArcDistanceLabel(m_TV.arc, hues[m], m_TV.id);
targetDistances[m] = labelAndDis[0];
targetDistances[m + locality + 1] = labelAndDis[1];
targetBorders[m] = labelAndDis[2];
targetBorders[m + locality + 1] = labelAndDis[3];
insideSector[m] = labelAndDis[4];
delete [] labelAndDis;
}
}
float lamda = 1, E1, E2, targetE;
int targetCombination = 0;
E1 = 0, E2 = 0;
int mychoice = ((1 << 0) & targetCombination) > 0 ? 1 : 0;
for (int k = 0; k < locality + 1; k++) {
if (insideImage[k]) {
int m = ((1 << k) & targetCombination) > 0 ? 1 : 0;
E1 += (targetDistances[k + m * (locality + 1)] / 180.0 * M_PI) * s[k];
if (targetBorders[mychoice * (locality + 1)] != targetBorders[k + m * (locality + 1)] && k != 0) {
float biggerS = s[0] > s[k] ? s[0] : s[k];
E2 += biggerS / ((float)nearestDistance(hues[k], hues[0]) / 180.0 * M_PI);
}
}
}
targetE = lamda * E1 + E2;
for (int combination = 1; combination < 32; combination++) {
E1 = 0, E2 = 0;
mychoice = ((1 << 0) & combination) > 0 ? 1 : 0;
int meetHard = 1;
for (int k = 0; k < locality + 1; k++) {
if (insideImage[k]) {
//Check hard constraint
int m = ((1 << k) & combination) > 0 ? 1 : 0;
if (insideSector[k] == 1 && m != 0) {
meetHard = 0;
break;
}
//qDebug() << "m ==" << m;
E1 += (targetDistances[k + m * (locality + 1)] / 180.0 * M_PI) * s[k];
if (targetBorders[mychoice * (locality + 1)] != targetBorders[k + m * (locality + 1)] && k != 0) {
float biggerS = s[0] > s[k] ? s[0] : s[k];
E2 += biggerS / ((float)nearestDistance(hues[k], hues[0]) / 180.0 * M_PI);
}
}
}
if(!meetHard)
continue;
float newTargetE = lamda * E1 + E2;
if (newTargetE < targetE) {
targetE = newTargetE;
targetCombination = combination;
}
} */
//Draw neighbors now
/*
for (int m = 0; m < locality; m++) {
int targetX = i + x[m];
int targetY = j + y[m];
if ( targetX >= 0 && targetX < image.width() && targetY >= 0 && targetY < image.height() ) {
QColor qColor = QColor::fromRgb(image.pixel(targetX, targetY));
int choice = ((1 << (m + 1)) & targetCombination) > 0 ? 1 : 0;
int targetHue = this->targetHue(m_TV.arc, hues[m + 1], m_TV.id, targetBorders[ m + 1 + choice * (locality + 1)]);
QColor targetColor = QColor::fromHsv(targetHue, qColor.hsvSaturation(), qColor.value(), qColor.alpha());
image.setPixel(targetX, targetY, qRgb(targetColor.redF() * 255.0, targetColor.greenF() * 255.0, targetColor.blueF() * 255.0));
}
}*/
/*
mychoice = 1 & targetCombination;
return targetHue(m_TV.arc, hues[0], m_TV.id, targetBorders[mychoice * (locality + 1)]);
}*/
int main(){
int h[widthsize][heightsize];
//cout << widthsize*heightsize*3 << endl;
//int s[widthsize][heightsize];
HueTemplate HT;
HT.HTcompute();
const int buffsize = widthsize * heightsize * 3;
char buff[buffsize];
int temp;
FILE *fin = freopen(NULL, "rb", stdin);
FILE *fout = freopen(NULL, "wb", stdout);
while(fread(buff, buffsize, 1, fin)){
/* this part is only for testing: shift H by 180 degree */
//for (int i = 0; i < buffsize/3 ; i++){
// temp = ((int)(buff[i*2+1])*256 + buff[i*2] + 180) % 360;
// buff[i*2] = temp % 256;
// buff[i*2+1] = temp / 256;
//}
/* this part is only for testing: shift H by 180 degree */
//fwrite(buff, buffsize/3*2, 1, fout);
//fflush(fout);
//string hue_s, sat_s;
//cin >> hue_s;
//cin >> sat_s;
TemplateValue TV;
int totS[360];
int outHue[360];
for( int i = 0 ; i < 360; i++){
totS[i] = 0;
outHue[i] = 0;
}
for(int i = 0; i < widthsize; i++){
for(int j = 0; j < heightsize; j++){
h[i][j] = (int)(buff[(i * heightsize + j) * 2 + 1])*256 + buff[(i * heightsize + j) * 2]; //(int)sat_s[ i * heightsize + j];
}
}
/*for(int i = 0; i < widthsize; i++){
for(int j = 0; j < heightsize; j++){
cin >> s[i][j];
}
}*/
for(int i = 0; i < widthsize; i++)
for(int j = 0; j < heightsize; j++)
totS[h[i][j]] += (int)buff[ (i * heightsize + j) + 180 * 320 * 2];
TV = HT.computeDistanceFast(0, totS);
for (int id = 1; id < 7; id++){
TemplateValue temp_TV = HT.computeDistanceFast(id, totS);
if( temp_TV.distance < TV.distance)
TV = temp_TV;
}
int id = TV.id;
int arc = TV.arc;
for(int i = 0; i <360; i++)
outHue[i] = HT.targetHue(arc ,i ,id);
for(int i = 0; i < widthsize; i++){
for(int j = 0; j < heightsize; j++){
buff[(i * heightsize + j)*2] = outHue[h[i][j]] % 256;
buff[(i * heightsize + j)*2 + 1] = outHue[h[i][j]] / 256;
}
}
fwrite(buff, buffsize/3*2, 1, fout);
fwrite(&id, sizeof(int), 1, fout);
fwrite(&arc, sizeof(int), 1, fout);
fflush(fout);
}
}