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render.lua
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602 lines (501 loc) · 19.8 KB
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require( "globals" )
local controls = require( "controls" )
local skin = require( "skin" )
local settings = require( "settings" )
local util = require( "util" )
local mouse = require( "mouse" )
local render = {}
local scroll_title_amount = 0
function render.stack( pass )
pass:draw( skin.mdl_amp, 0, 0, 0 )
if settings.session.show_eq then pass:draw( skin.mdl_eq, 0, 0, 0 ) end
if settings.session.show_pl then pass:draw( skin.mdl_pl, 0, 0, 0 ) end
pass:draw( skin.mdl_case, 0, 0, 0 )
if settings.session.show_eq or settings.session.show_pl then
pass:draw( skin.mdl_case, 0, -metrics.case_height - metrics.feet_height, 0 )
end
if settings.session.show_eq and settings.session.show_pl then
pass:draw( skin.mdl_case, 0, 2 * (0 - metrics.case_height) - (2 * metrics.feet_height), 0 )
end
-- color LEDs
if settings.session.show_eq then render.led( pass, "amp_led_eq" ) end
if settings.session.show_pl then render.led( pass, "amp_led_pl" ) end
if winamp_info.shuffle == 1 then render.led( pass, "amp_led_shuffle" ) end
if winamp_info.repeatval == 1 then render.led( pass, "amp_led_repeat" ) end
if winamp_info.eq_on == 1 and settings.session.show_eq then render.led( pass, "eq_led_on" ) end
if winamp_info.eq_auto == 1 and settings.session.show_eq then render.led( pass, "eq_led_auto" ) end
-- color sliders
render.tint_slider( pass, "amp_slider_vol", "amp_slider_vol_bg" )
render.tint_slider( pass, "amp_slider_pan", "amp_slider_pan_bg" )
if settings.session.show_eq then
render.tint_slider( pass, "eq_slider_preamp", "eq_slider_preamp_bg" )
for i = 1, 10 do
local eq_slider = "eq_slider_" .. i
local eq_slider_bg = "eq_slider_" .. i .. "_bg"
render.tint_slider( pass, eq_slider, eq_slider_bg )
end
end
-- small lcds
render.small_lcd( pass, "amp_lcd_khz_bg", winamp_info.track_khz )
render.small_lcd( pass, "amp_lcd_kbps_bg", winamp_info.track_kbps )
-- track lcd
render.current_track_lcd( pass )
-- mono/stereo labels
font:setPixelDensity( metrics.pixel_density_monostereo )
local col1, col2 = { 0.8, 0.8, 0.8 }, { 0, 1, 0 }
if winamp_info.mono_stereo == 1 then
col1, col2 = col2, col1
end
render.label( pass, "amp_label_mono", col1, "mono" )
render.label( pass, "amp_label_stereo", col2, "stereo" )
-- amp main lcd
render.amp_main_lcd( pass )
-- playlist main lcd
if settings.session.show_pl then render.playlist_main_lcd( pass ) end
-- playlist total time
if settings.session.show_pl then render.playlist_lcd_total_time( pass ) end
-- eq graph
if settings.session.show_eq then render.eq_graph( pass ) end
-- playlist presets lcd
if settings.session.show_eq then render.presets_list_lcd( pass ) end
end
function render.led( pass, led_id )
local parent = controls[ led_id ].parent
local x, y, z = controls[ led_id ].pos:unpack()
local px, py, pz = controls[ parent ].model:getNodePosition( parent )
local dx, dy, dz = controls[ led_id ].dim:unpack()
pass:setColor( 0, 1, 0 )
pass:plane( x, y, pz + 0.0026, dx, dy )
end
function render.tint_slider( pass, slider_id, bg_id )
local min = controls[ slider_id ].min
local max = controls[ slider_id ].max
local val, y, z = controls[ slider_id ].model:getNodePosition( slider_id )
if controls[ slider_id ].type == "slider_v" then
x, val, z = controls[ slider_id ].model:getNodePosition( slider_id )
end
local t = (val - min) / (max - min)
if slider_id == "amp_slider_pan" then
t = math.abs( 2 * t - 1 );
end
local R = t
local G = 1 - t
local B = 0
local x, y, z = controls[ bg_id ].pos:unpack()
local dx, dy, dz = controls[ bg_id ].dim:unpack()
pass:setColor( R, G, B, 1 )
pass:plane( x, y, z + 0.001, dx, dy )
pass:setColor( 1, 1, 1, 1 )
end
function render.set_environment( pass )
pass:setFaceCull( "back" )
pass:setShader( shader )
pass:send( "cubemap", environmentMap )
pass:send( "sphericalHarmonics", sphericalHarmonics )
end
function render.set_environment_with_background( pass )
pass:setShader( "fill" )
pass:setDepthWrite( false )
pass:fill( backgrounds[ backgrounds.active_idx ] )
pass:setDepthWrite( true )
pass:setFaceCull( "back" )
pass:setShader( shader )
pass:send( "cubemap", environmentMap )
pass:send( "sphericalHarmonics", sphericalHarmonics )
end
function render.small_lcd( pass, id, info )
font:setPixelDensity( metrics.pixel_density_small_lcd )
local x, y, z = controls[ id ].pos:unpack()
local dx, dy, dz = controls[ id ].dim:unpack()
local tex = controls[ id ].tex
local tex_pass = controls[ id ].pass
tex_pass:reset()
tex_pass:setProjection( 1, mat4():orthographic( tex_pass:getDimensions() ) )
tex_pass:setColor( 0, 1, 0, 1 )
local tdx, tdy = tex:getDimensions()
tex_pass:text( tostring( info ), tdx / 2, tdy / 2, 0, 1 )
pass:setMaterial( tex )
pass:plane( x, y, z + 0.001, dx, dy )
pass:setMaterial()
passes[ #passes + 1 ] = tex_pass
end
function render.playlist_lcd_total_time( pass )
font:setPixelDensity( metrics.pixel_density_track_list )
local x, y, z = controls[ "pl_lcd_total_time" ].pos:unpack()
local dx, dy, dz = controls[ "pl_lcd_total_time" ].dim:unpack()
local tex = controls[ "pl_lcd_total_time" ].tex
local tex_pass = controls[ "pl_lcd_total_time" ].pass
tex_pass:reset()
tex_pass:setProjection( 1, mat4():orthographic( tex_pass:getDimensions() ) )
tex_pass:setColor( 0, 1, 0, 1 )
local tdx, tdy = tex:getDimensions()
local track_secs = winamp_info.cur_track_length_secs
if track_secs < 10 then
track_secs = "0" .. track_secs
end
local pl_hours = playlist.total_time_hours
local pl_mins = playlist.total_time_mins
if pl_mins < 10 then
pl_mins = "0" .. pl_mins
end
local pl_secs = playlist.total_time_secs
if pl_secs < 10 then
pl_secs = "0" .. pl_secs
end
local str = winamp_info.cur_track_length_mins .. ":" .. track_secs .. "/" .. pl_hours .. ":" .. pl_mins .. ":" .. pl_secs
local str_len = font:getWidth( str )
tex_pass:text( str, str_len / 2, tdy / 2, 0, 1 )
pass:setMaterial( tex )
pass:plane( x, y, z + 0.001, dx, dy )
pass:setMaterial()
passes[ #passes + 1 ] = tex_pass
end
function render.playlist_lcd_track_time( pass, str )
font:setPixelDensity( metrics.pixel_density_track_list )
local x, y, z = controls[ "pl_lcd_track_time" ].pos:unpack()
local dx, dy, dz = controls[ "pl_lcd_track_time" ].dim:unpack()
local tex = controls[ "pl_lcd_track_time" ].tex
local tex_pass = controls[ "pl_lcd_track_time" ].pass
tex_pass:reset()
tex_pass:setProjection( 1, mat4():orthographic( tex_pass:getDimensions() ) )
tex_pass:setColor( 0, 1, 0, 1 )
local tdx, tdy = tex:getDimensions()
local str_len = font:getWidth( str )
tex_pass:text( str, tdx - (str_len / 2), tdy / 2, 0, 1 )
pass:setMaterial( tex )
pass:plane( x, y, z + 0.001, dx, dy )
pass:setMaterial()
passes[ #passes + 1 ] = tex_pass
end
function render.current_track_lcd( pass )
local x, y, z = controls[ "amp_lcd_info_bg" ].pos:unpack()
local dx, dy, dz = controls[ "amp_lcd_info_bg" ].dim:unpack()
local tex = controls[ "amp_lcd_info_bg" ].tex
local tex_pass = controls[ "amp_lcd_info_bg" ].pass
tex_pass:reset()
tex_pass:setProjection( 1, mat4():orthographic( tex_pass:getDimensions() ) )
tex_pass:setColor( 0, 1, 0, 1 )
local tdx, tdy = tex:getDimensions()
font:setPixelDensity( metrics.pixel_density_title )
local w = font:getWidth( winamp_info.cur_track_title .. " *** " )
if w > tdx then
if timer_scroll_title:get_elapsed() > 0.2 then
timer_scroll_title:reset()
if scroll_title_amount > w then
scroll_title_amount = 0
end
scroll_title_amount = scroll_title_amount + 30
end
tex_pass:text( winamp_info.cur_track_title .. " *** ", (w / 2) - scroll_title_amount, tdy / 2, 0, 1 )
tex_pass:text( winamp_info.cur_track_title .. " *** ", (w + (w / 2)) - scroll_title_amount, tdy / 2, 0, 1 )
else
scroll_title_amount = 0
tex_pass:text( winamp_info.cur_track_title, (w / 2) - scroll_title_amount, tdy / 2, 0, 1 )
end
pass:setMaterial( tex )
pass:plane( x, y, z + 0.001, dx, dy )
pass:setMaterial()
passes[ #passes + 1 ] = tex_pass
end
function render.amp_main_lcd( pass )
local x, y, z = controls[ "amp_lcd_main_bg" ].pos:unpack()
local dx, dy, dz = controls[ "amp_lcd_main_bg" ].dim:unpack()
local tex = controls[ "amp_lcd_main_bg" ].tex
local tex_pass = controls[ "amp_lcd_main_bg" ].pass
tex_pass:reset()
tex_pass:setSampler( "nearest" )
tex_pass:setProjection( 1, mat4():orthographic( tex_pass:getDimensions() ) )
tex_pass:setColor( 0, 1, 0, 1 )
tex_pass:plane( 250, 30, 0, 12, 4 )
tex_pass:plane( 250, 46, 0, 12, 4 )
-- playing = 1, paused = 3, stopped = 0
if winamp_info.playing_state == 0 then
tex_pass:plane( 78, 38, 0, 20, 20 )
pass:draw( tex, x, y, z + 0.001, dx )
elseif winamp_info.playing_state == 3 then
tex_pass:plane( 66, 38, 0, 12, 20 )
tex_pass:plane( 90, 38, 0, 12, 20 )
pass:draw( tex, x, y, z + 0.001, dx )
elseif winamp_info.playing_state == 1 then
tex_pass:plane( 58, 26, 0, 12, 12 )
tex_pass:polygon( 78, 21, 0, 95, 38, 0, 78, 55, 0 )
tex_pass:setColor( 0.31, 0.06, 0, 1 )
tex_pass:plane( 58, 50, 0, 12, 12 )
pass:draw( tex, x, y, z + 0.001, dx )
end
if winamp_info.playing_state == 1 or winamp_info.playing_state == 3 then
-- render bars and peaks
local xoff = 58
local yoff = 0
local peaks_y = 0
for i = 1, 19 do
local val = skin.sa_bars.data[ i ]
if val > 0 then
tex_pass:setColor( 1, 1, 1, 1 )
tex_pass:setMaterial( skin.sa_bars[ val ] )
tex_pass:plane( xoff, 116, 0, 12, 56 )
end
peaks_y = skin.sa_bars.peaks[ i ].y
if peaks_y > 0 then
yoff = util.map_range( 1, 14, 144, 88, peaks_y )
tex_pass:setMaterial()
tex_pass:setColor( 0.59, 0.59, 0.59, 1 )
tex_pass:plane( xoff, yoff, 0, 12, 4 )
end
xoff = xoff + 16
end
-- track time
local do_draw = true
if winamp_info.playing_state == 3 and timer_flash_time:get_elapsed() > 1 then
do_draw = false
end
if timer_flash_time:get_elapsed() > 2 then
timer_flash_time:reset()
do_draw = true
end
if do_draw then
tex_pass:setColor( 1, 1, 1, 1 )
local mins = winamp_info.time_display_mode == 0 and winamp_info.elapsed_mins or winamp_info.remaining_mins
local secs = winamp_info.time_display_mode == 0 and winamp_info.elapsed_secs or winamp_info.remaining_secs
local dg1, dg2, dg3, dg4 = 0, 0, 0, 0
if mins > 9 then
dg1 = math.floor( mins / 10 )
dg2 = mins % 10
else
dg2 = mins
end
if secs > 9 then
dg3 = math.floor( secs / 10 )
dg4 = secs % 10
else
dg4 = secs
end
tex_pass:setMaterial( skin.digits[ dg1 + 1 ] )
tex_pass:plane( 166, 38, 0, 36, 52 )
tex_pass:setMaterial( skin.digits[ dg2 + 1 ] )
tex_pass:plane( 214, 38, 0, 36, 52 )
tex_pass:setMaterial( skin.digits[ dg3 + 1 ] )
tex_pass:plane( 286, 38, 0, 36, 52 )
tex_pass:setMaterial( skin.digits[ dg4 + 1 ] )
tex_pass:plane( 334, 38, 0, 36, 52 )
local str = dg1 .. dg2 .. ":" .. dg3 .. dg4
if winamp_info.time_display_mode == 1 then
tex_pass:setMaterial( skin.digits[ 11 ] )
tex_pass:plane( 118, 38, 0, 36, 52 )
str = "-" .. str
end
-- avoid recalculating digits and render pl track time too (lame but still)
if settings.session.show_pl then
render.playlist_lcd_track_time( pass, str )
end
tex_pass:setMaterial()
end
end
passes[ #passes + 1 ] = tex_pass
end
function render.label( pass, id, col, str )
local x, y, z = controls[ id ].pos:unpack()
local dx, dy, dz = controls[ id ].dim:unpack()
local tex = controls[ id ].tex
local tex_pass = controls[ id ].pass
tex_pass:reset()
tex_pass:setProjection( 1, mat4():orthographic( tex_pass:getDimensions() ) )
tex_pass:setColor( col )
local tdx, tdy = tex:getDimensions()
tex_pass:text( str, tdx / 2, tdy / 2, 0, 1 )
pass:setShader()
pass:draw( tex, x, y, z + 0.001, dx )
passes[ #passes + 1 ] = tex_pass
end
function render.eq_graph( pass )
local x, y, z = controls[ "eq_graph" ].pos:unpack()
local dx, dy, dz = controls[ "eq_graph" ].dim:unpack()
local tex = controls[ "eq_graph" ].tex
local tex_pass = controls[ "eq_graph" ].pass
tex_pass:reset()
tex_pass:setSampler( "nearest" )
tex_pass:setProjection( 1, mat4():orthographic( tex_pass:getDimensions() ) )
tex_pass:setColor( 0.73, 0.8, 0.87, 1 )
-- preamp line
local pval = util.map_range( 63, 0, 2, 74, winamp_info.eq_preamp )
tex_pass:line( 0, pval - 1, 0, 452, pval - 1, 0 )
tex_pass:line( 0, pval + 0, 0, 452, pval + 0, 0 )
tex_pass:line( 0, pval + 1, 0, 452, pval + 1, 0 )
-- eq graph
local c = curve:render( 64, 0, 1 )
for i = 1, (#c / 3) - 1 do
local val = c[ (i - 1) * 3 + 2 ]
local t = 1 - ((val - 2) / (73 - 0))
local R = t
local G = 1 - t
local B = 0
local p1 = (i - 1) * 3 + 1
local p2 = i * 3 + 1
local x1, y1 = c[ p1 ], c[ p1 + 1 ]
local x2, y2 = c[ p2 ], c[ p2 + 1 ]
tex_pass:setColor( R, G, B )
tex_pass:line( x1, y1 - 2, 0, x2, y2 - 2, 0 )
tex_pass:line( x1, y1 - 1, 0, x2, y2 - 1, 0 )
tex_pass:line( x1, y1 + 0, 0, x2, y2 + 0, 0 )
tex_pass:line( x1, y1 + 1, 0, x2, y2 + 1, 0 )
tex_pass:line( x1, y1 + 2, 0, x2, y2 + 2, 0 )
end
pass:setShader()
pass:draw( tex, x, y, z + 0.001, dx )
passes[ #passes + 1 ] = tex_pass
end
function render.playlist_main_lcd( pass )
local x, y, z = controls[ "pl_lcd_list" ].pos:unpack()
local dx, dy, dz = controls[ "pl_lcd_list" ].dim:unpack()
local tex = controls[ "pl_lcd_list" ].tex
local tex_pass = controls[ "pl_lcd_list" ].pass
font:setPixelDensity( metrics.pixel_density_track_list )
tex_pass:reset()
tex_pass:setSampler( "linear" )
tex_pass:setProjection( 1, mat4():orthographic( tex_pass:getDimensions() ) )
local tdx, tdy = tex:getDimensions()
if #playlist.tracks > metrics.num_visible_tracks then
local max_scroll = ((#playlist.tracks - metrics.num_visible_tracks) * metrics.track_height_pixels)
local item_y = -(playlist.scroll % metrics.track_height_pixels) + metrics.half_track_height_pixels
local start_idx = math.floor( playlist.scroll / metrics.track_height_pixels ) + 1
start_idx = util.clamp( 1, #playlist.tracks - metrics.num_visible_tracks, start_idx )
local end_idx = start_idx + metrics.num_visible_tracks
for i = start_idx, end_idx do
if playlist.selected_idx == i then
tex_pass:setColor( 0.2, 0.2, 0.6, 1 )
tex_pass:plane( tdx / 2, item_y, 0, tdx, metrics.track_height_pixels )
end
local item = playlist.tracks[ i ]
local w = font:getWidth( item )
tex_pass:setColor( 0, 1, 0, 1 )
tex_pass:text( item, w / 2, item_y, 0, 1 )
item_y = item_y + metrics.track_height_pixels
end
pass:draw( tex, x, y, z + 0.001, dx )
passes[ #passes + 1 ] = tex_pass
elseif #playlist.tracks > 0 and #playlist.tracks <= metrics.num_visible_tracks then
local item_y = metrics.half_track_height_pixels
for i = 1, #playlist.tracks do
if playlist.selected_idx == i then
tex_pass:setColor( 0.2, 0.2, 0.6, 1 )
tex_pass:plane( tdx / 2, item_y, 0, tdx, metrics.track_height_pixels )
end
local item = playlist.tracks[ i ]
local w = font:getWidth( item )
tex_pass:setColor( 0, 1, 0, 1 )
tex_pass:text( item, w / 2, item_y, 0, 1 )
item_y = item_y + metrics.track_height_pixels
end
pass:draw( tex, x, y, z + 0.001, dx )
passes[ #passes + 1 ] = tex_pass
end
end
function render.presets_list_lcd( pass )
local x, y, z = controls[ "eq_lcd_presets_list" ].pos:unpack()
local dx, dy, dz = controls[ "eq_lcd_presets_list" ].dim:unpack()
local tex = controls[ "eq_lcd_presets_list" ].tex
local tex_pass = controls[ "eq_lcd_presets_list" ].pass
font:setPixelDensity( metrics.pixel_density_track_list )
tex_pass:reset()
tex_pass:setSampler( "linear" )
tex_pass:setProjection( 1, mat4():orthographic( tex_pass:getDimensions() ) )
local tdx, tdy = tex:getDimensions()
if #presets_list.items > metrics.num_visible_presets then
local max_scroll = ((#presets_list.items - metrics.num_visible_presets) * metrics.track_height_pixels)
local item_y = -(presets_list.scroll % metrics.track_height_pixels) + metrics.half_track_height_pixels
local start_idx = math.floor( presets_list.scroll / metrics.track_height_pixels ) + 1
start_idx = util.clamp( 1, #presets_list.items - metrics.num_visible_presets, start_idx )
local end_idx = start_idx + metrics.num_visible_presets
for i = start_idx, end_idx do
if presets_list.selected_idx == i then
tex_pass:setColor( 0.2, 0.2, 0.6, 1 )
tex_pass:plane( tdx / 2, item_y, 0, tdx, metrics.track_height_pixels )
end
local item = presets_list.items[ i ]
local w = font:getWidth( item )
tex_pass:setColor( 0, 1, 0, 1 )
tex_pass:text( item, w / 2, item_y, 0, 1 )
item_y = item_y + metrics.track_height_pixels
end
elseif #presets_list.items > 0 and #presets_list.items <= metrics.num_visible_presets then
local item_y = metrics.half_track_height_pixels
for i = 1, #presets_list.items do
if presets_list.selected_idx == i then
tex_pass:setColor( 0.2, 0.2, 0.6, 1 )
tex_pass:plane( tdx / 2, item_y, 0, tdx, metrics.track_height_pixels )
end
local item = presets_list.items[ i ]
local w = font:getWidth( item )
tex_pass:setColor( 0, 1, 0, 1 )
tex_pass:text( item, w / 2, item_y, 0, 1 )
item_y = item_y + metrics.track_height_pixels
end
end
pass:draw( tex, x, y, z + 0.001, dx )
passes[ #passes + 1 ] = tex_pass
end
function render.about_app( pass )
about_app.wavy_pass:reset()
about_app.wavy_pass:setClear( 0, 0, 0 )
about_app.wavy_pass:setProjection( 1, mat4():orthographic( about_app.wavy_pass:getDimensions() ) )
about_app.wavy_pass:setSampler( "linear" )
font:setPixelDensity( metrics.pixel_density_track_list )
local char_h = font:getHeight()
about_app.wavy_pass:setColor( 0, 1, 0 )
local scale = settings.session.win_h * 0.001
local offset_y = (#about_app.text * scale) + settings.session.win_h - (200 * scale)
for i = 1, #about_app.text do
local line = about_app.text[ i ]
about_app.wavy_pass:text( line, settings.session.win_w / 2, (((char_h * 3) + (char_h / 2) * scale)) + offset_y - about_app.scroll, 0, scale, 0, 0, 0, 0, 0 )
offset_y = offset_y + (char_h * scale)
end
if not about_app.scroll_pause then
about_app.scroll = about_app.scroll + 70 * lovr.timer.getDelta()
end
local max_scroll = (#about_app.text * char_h * scale) + settings.session.win_h
if about_app.scroll > max_scroll then
about_app.scroll = 0
end
pass:setDepthWrite( false )
pass:setShader( about_app.wavy_shader )
pass:setProjection( 1, mat4():orthographic( pass:getDimensions() ) )
pass:draw( about_app.wavy_tex, settings.session.win_w / 2, settings.session.win_h / 2, 0 )
passes[ #passes + 1 ] = about_app.wavy_pass
pass:setShader()
pass:setColor( 0.05, 0.05, 0.05 )
pass:plane( settings.session.win_w / 2, char_h * 1.5, 0, settings.session.win_w - 40, (char_h * 3) - 40 )
pass:setColor( 0.5, 0.5, 0.5 )
pass:text( "ESC to exit - Left click to toggle scrolling", settings.session.win_w / 2, char_h * 1.5, 0, scale )
end
function render.app( pass )
if about_app.show then
render.about_app( pass )
else
if settings.session.background_mode == e_background_mode.shader then
pass:setDepthWrite( false )
pass:setShader( vis_shaders[ vis_shaders.active_idx ].shader )
pass:send( 'bars', skin.sa_bars.data )
local tex_count = #vis_shaders[ vis_shaders.active_idx ].textures
if tex_count > 0 then
for i = 1, tex_count do
local name = vis_shaders[ vis_shaders.active_idx ].textures[ i ].name
local texture = vis_shaders[ vis_shaders.active_idx ].textures[ i ].texture
pass:send( name, texture )
end
end
pass:fill()
pass:setDepthWrite( true )
render.set_environment( pass )
elseif settings.session.background_mode == e_background_mode.solid then
lovr.graphics.setBackgroundColor( unpack( settings.session.background_color ) )
render.set_environment( pass )
else
render.set_environment_with_background( pass )
end
end
local pose = mat4( vector( camera.pan.x, camera.pan.y, camera.zoom ), vector( 1, 1, 1 ), quat( camera.angle, 0, 1, 0 ) )
pass:setViewPose( 1, pose, true )
if not about_app.show then render.stack( pass ) end
-- phywire.draw( pass, world )
end
return render