forked from OpenXcom/OpenXcom
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathlanguage_id.html
More file actions
1202 lines (1202 loc) · 105 KB
/
language_id.html
File metadata and controls
1202 lines (1202 loc) · 105 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<title>OpenXcom: Language IDs</title>
</head>
<body>
<p>Reference table for all the language strings used in OpenXcom.</p>
<p>For duplicate strings, _UC denotes the uppercase string and __ denotes a linebreak in the string.</p>
<table border="1" width="100%">
<tr><th>ID String</th><th>English String</th></tr>
<tr><td>STR_1_BEGINNER</td><td>1> Beginner</td></tr>
<tr><td>STR_1_DAY</td><td>1 Day</td></tr>
<tr><td>STR_1_HOUR</td><td>1 Hour</td></tr>
<tr><td>STR_1_MIN</td><td>1 Min</td></tr>
<tr><td>STR_2_EXPERIENCED</td><td>2> Experienced</td></tr>
<tr><td>STR_30_MINS</td><td>30 Mins</td></tr>
<tr><td>STR_3_VETERAN</td><td>3> Veteran</td></tr>
<tr><td>STR_4_GENIUS</td><td>4> Genius</td></tr>
<tr><td>STR_5_MINS</td><td>5 Mins</td></tr>
<tr><td>STR_5_SECS</td><td>5 Secs</td></tr>
<tr><td>STR_5_SUPERHUMAN</td><td>5> Superhuman</td></tr>
<tr><td>STR_ABANDON_GAME</td><td>ABANDON GAME</td></tr>
<tr><td>STR_ABANDON_GAME_QUESTION</td><td>ABANDON GAME?</td></tr>
<tr><td>STR_ABDUCTOR</td><td>Abductor</td></tr>
<tr><td>STR_ABDUCTOR_UFOPEDIA</td><td>This vessel is equipped with an examination room for performing horrific experiments on human subjects. The victim is normally paralyzed by telepathic powers, but remains conscious while on the operating table.</td></tr>
<tr><td>STR_ABORT_MISSION</td><td>Abort Mission</td></tr>
<tr><td>STR_ABORT_MISSION_QUESTION</td><td>Abort Mission ?</td></tr>
<tr><td>STR_ACC</td><td>Acc></td></tr>
<tr><td>STR_ACCELERATION</td><td>ACCELERATION></td></tr>
<tr><td>STR_ACCESS_LIFT</td><td>Access Lift</td></tr>
<tr><td>STR_ACCESS_LIFT_UFOPEDIA</td><td>The access lift allows equipment and personnel to be transferred into or out of an underground base. It is always the first facility to be constructed on a new site. The lift area is vulnerable to intrusion from any potential hostile force.</td></tr>
<tr><td>STR_ACCURACY</td><td>Accuracy</td></tr>
<tr><td>STR_ACCURACY_UC</td><td>ACCURACY</td></tr>
<tr><td>STR_AC_AP_AMMO</td><td>AC-AP Ammo</td></tr>
<tr><td>STR_AC_HE_AMMO</td><td>AC-HE Ammo</td></tr>
<tr><td>STR_AC_I_AMMO</td><td>AC-I Ammo</td></tr>
<tr><td>STR_ADVANCED</td><td>ADVANCED</td></tr>
<tr><td>STR_ADVANCED_OPTIONS</td><td>ADVANCED OPTIONS</td></tr>
<tr><td>STR_AGGRESSIVERETALIATION</td><td>Aggressive retaliation</td></tr>
<tr><td>STR_AGGRESSIVERETALIATION_DESC</td><td>UFOs will attempt to detect your bases at all times, regardless of their mission parameters.</td></tr>
<tr><td>STR_AGGRESSIVE_ATTACK</td><td>AGGRESSIVE ATTACK</td></tr>
<tr><td>STR_AIMED</td><td>Aimed</td></tr>
<tr><td>STR_AIMED_SHOT</td><td>Aimed Shot</td></tr>
<tr><td>STR_ALIEN</td><td>Alien</td></tr>
<tr><td>STR_ALIENCONTAINMENTHASUPPERLIMIT</td><td>Alien containment limits</td></tr>
<tr><td>STR_ALIENCONTAINMENTHASUPPERLIMIT_DESC</td><td>Live alien containment limits will be imposed.</td></tr>
<tr><td>STR_ALIENS</td><td>Aliens</td></tr>
<tr><td>STR_ALIENS_DEFEATED</td><td>Aliens defeated</td></tr>
<tr><td>STR_ALIENS_KILLED</td><td>ALIENS KILLED</td></tr>
<tr><td>STR_ALIENS_TERRORISE</td><td>ALIENS TERRORIZE</td></tr>
<tr><td>STR_ALIEN_ABDUCTION</td><td>Alien Abduction</td></tr>
<tr><td>STR_ALIEN_ABDUCTION_UFOPEDIA</td><td>This is the most insidious form of alien activity. The abduction by aliens is widely reported, despite the aliens' attempts to erase the experience from their victims' memories. Abductees report being subject to humiliating physical examinations, including impregnation of alien fetuses and bizarre genetic experiments. The purpose behind this activity appears to be linked to genetic mutation and manipulation of the aliens own genetic material. This activity causes great alarm, and occurs in populated areas or cities</td></tr>
<tr><td>STR_ALIEN_ALLOYS</td><td>Alien Alloys</td></tr>
<tr><td>STR_ALIEN_ALLOYS_UFOPEDIA</td><td>Alien craft are constructed from special alloys with unique properties. They are extremely light and durable, and can be molded by electro-magnetic methods. This material can be reproduced and used in many kinds of manufacturing processes.</td></tr>
<tr><td>STR_ALIEN_ARTIFACT</td><td>Alien Artifact</td></tr>
<tr><td>STR_ALIEN_ARTIFACTS</td><td>ALIEN ARTIFACTS</td></tr>
<tr><td>STR_ALIEN_ARTIFACTS_RECOVERED</td><td>ALIEN ARTIFACTS RECOVERED</td></tr>
<tr><td>STR_ALIEN_BASE</td><td>Alien Base</td></tr>
<tr><td>STR_ALIEN_BASE_</td><td>ALIEN BASE-</td></tr>
<tr><td>STR_ALIEN_BASE_ASSAULT</td><td>ALIEN BASE ASSAULT</td></tr>
<tr><td>STR_ALIEN_BASE_ASSAULT_BRIEFING</td><td>XCom operatives have gained entrance to an alien base. The control center must be destroyed to render the base inoperative. The Mission will terminate when all enemies are eliminated, or when your squad has returned to the green exit area (click on the 'abort mission' icon to escape).</td></tr>
<tr><td>STR_ALIEN_BASE_CONTROL_DESTROYED</td><td>ALIEN BASE CONTROL DESTROYED</td></tr>
<tr><td>STR_ALIEN_BASE_DESTROYED</td><td>Alien Base destroyed</td></tr>
<tr><td>STR_ALIEN_BASE_RECOVERY</td><td>ALIEN BASE RECOVERY</td></tr>
<tr><td>STR_ALIEN_BASE_STILL_INTACT</td><td>Alien Base still intact</td></tr>
<tr><td>STR_ALIEN_BASE_UFOPEDIA</td><td>Aliens will construct secret underground bases in remote locations. After some initial reconnaissance flights some intense UFO activity will occur as the base is being built. These bases are known to contain experimental labs for human abductees, and supplies for further activity in the region. The presence of alien bases will generate a large amount of reported alien activity without the presence of UFOs. In order to locate a base an XCom craft must patrol an area for a few hours to stand some chance of detection.</td></tr>
<tr><td>STR_ALIEN_CONTAINMENT</td><td>Alien Containment</td></tr>
<tr><td>STR_ALIEN_CONTAINMENT_UFOPEDIA</td><td>Living aliens are likely to require a special habitat to maintain their life systems. The containment facility can keep up to 10 alien life forms in self-contained units.</td></tr>
<tr><td>STR_ALIEN_CORPSE</td><td>Alien Corpse</td></tr>
<tr><td>STR_ALIEN_CORPSES_RECOVERED</td><td>ALIEN CORPSES RECOVERED</td></tr>
<tr><td>STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY</td><td>Alien dies as there is no alien containment facility</td></tr>
<tr><td>STR_ALIEN_ENTERTAINMENT</td><td>Alien Entertainment</td></tr>
<tr><td>STR_ALIEN_ENTERTAINMENT_UFOPEDIA</td><td>The most likely function of these spheres is recreational. The psionic circuitry stimulates various centers of the brain. The effect is similar to hallucinogenic drugs. This is the only evidence that aliens have any cultural or recreational pastimes.</td></tr>
<tr><td>STR_ALIEN_FOOD</td><td>Alien Food</td></tr>
<tr><td>STR_ALIEN_FOOD_UFOPEDIA</td><td>These chambers contain various enzymes which are used to digest the body parts of cattle, other animals and even humans. The liquid is then consumed as ready digested food - probably direct to the bloodstream. This suggests a certain dependence on earth for food - a symbiosis between earth and alien society.</td></tr>
<tr><td>STR_ALIEN_GRENADE</td><td>Alien Grenade</td></tr>
<tr><td>STR_ALIEN_GRENADE_UFOPEDIA</td><td>This device works in the same way as a terrestrial grenade - except that it is more powerful.</td></tr>
<tr><td>STR_ALIEN_HABITAT</td><td>Alien Habitat</td></tr>
<tr><td>STR_ALIEN_HARVEST</td><td>Alien Harvest</td></tr>
<tr><td>STR_ALIEN_HARVEST_UFOPEDIA</td><td>The aliens have many uses for earth's fauna. Animals are abducted secretly, and returned with various organs removed. Cattle mutilations are predominantly reported along with UFO sightings. This type of alien activity causes great concern by governments and considerable anxiety amongst the population. This type of activity occurs mainly in farming land. The theory behind the 'alien harvest' suggests that alien races originally 'seeded' the planet with its flora and fauna, and now they have returned to reap the harvest they have sown.</td></tr>
<tr><td>STR_ALIEN_INFILTRATION</td><td>Alien Infiltration</td></tr>
<tr><td>STR_ALIEN_INFILTRATION_UFOPEDIA</td><td>Earth governments can be infiltrated by alien agents which are human in appearance. This can result in official contact between aliens and governments at the highest level. The climax of this activity is characterized by intense UFO activity in the vicinity of major cities. The aliens will attempt to sign a pact with an earth government by offering knowledge of their superior technology. In return the government will allow the aliens to conduct their activity unhindered. This alien mission represents the worst threat to XCom. If a government agrees to a pact then its funding will cease.</td></tr>
<tr><td>STR_ALIEN_LIFE_FORMS</td><td>ALIEN LIFE FORMS</td></tr>
<tr><td>STR_ALIEN_MOVEMENT_SPEED</td><td>ALIEN MOVEMENT SPEED</td></tr>
<tr><td>STR_ALIEN_ORIGINS</td><td>Alien Origins</td></tr>
<tr><td>STR_ALIEN_ORIGINS_UFOPEDIA</td><td>It is clear that we are fighting a losing battle on earth. The alien hordes are overwhelming in number. The best we can do is slow down their progress. The only hope for humanity is to tackle the aliens at their source. Our research seems to indicate a nearby base of operations within our solar system. Aliens indicate this place to be the center of an ancient civilization that pre-dates Human history. We must locate this place as soon as possible. However we need to capture and interrogate an alien leader to gain more detailed information. The larger UFOs probably contain at least one Alien leader.</td></tr>
<tr><td>STR_ALIEN_REPRODUCTION</td><td>Alien Reproduction</td></tr>
<tr><td>STR_ALIEN_REPRODUCTION_UFOPEDIA</td><td>These chambers contain alien fetuses. The design of these containers seems to suggest that the aliens which use this process rely completely on laboratory reproduction. The rich nutrients ensure rapid development of the fetus. This factory line system could generate thousands of alien clones in a short space of time. The process could be easily adapted for human reproduction, or alien-human hybrids.</td></tr>
<tr><td>STR_ALIEN_RESEARCH</td><td>Alien Research</td></tr>
<tr><td>STR_ALIEN_RESEARCH_UC</td><td>ALIEN RESEARCH</td></tr>
<tr><td>STR_ALIEN_RESEARCH_UFOPEDIA</td><td>The alien research mission is used for collecting basic data on earth and its inhabitants. Small vehicles are predominantly used, with occasional landings in deserted areas. This type of alien activity poses the least threat to XCom, with little concern from governments or the public.</td></tr>
<tr><td>STR_ALIEN_RETALIATION</td><td>Alien Retaliation</td></tr>
<tr><td>STR_ALIEN_RETALIATION_UFOPEDIA</td><td>If XCom interceptors are being particularly successful in shooting down UFOs then the aliens may take some retaliatory action. This could result in a direct attack against an XCom base. However, the aliens have to find an XCom base in order to attack it, and provided UFOs are kept away then there should be little danger of an assault.</td></tr>
<tr><td>STR_ALIEN_SUPPLY</td><td>Alien Supply</td></tr>
<tr><td>STR_ALIEN_SUPPLY_UFOPEDIA</td><td>Once an alien base is constructed then it is resupplied on a regular basis by a special supply vessel. If one of these vessels is detected while landing then it is certain that an alien base is nearby.</td></tr>
<tr><td>STR_ALIEN_SURGERY</td><td>Alien Surgery</td></tr>
<tr><td>STR_ALIEN_SURGERY_UFOPEDIA</td><td>This surgical equipment uses laser cutters to extract certain body parts from cattle and other animals. The widespread cattle mutilations can be accounted for by this bizarre alien activity. It is likely that these parts are used for nutritional or genetic purposes.</td></tr>
<tr><td>STR_ALIEN_TERROR</td><td>Alien Terror</td></tr>
<tr><td>STR_ALIEN_TERROR_UFOPEDIA</td><td>When the aliens terrorize a city they will deploy some special forces with awesome powers. Civilians will be directly threatened, and governments will be forced to evacuate whole areas. The main purpose behind this activity is to generate sufficient public hysteria so that governments will threaten the XCom project.</td></tr>
<tr><td>STR_ALLOCATED</td><td>Allocated</td></tr>
<tr><td>STR_ALLOCATE_MANUFACTURE</td><td>Allocate Manufacture</td></tr>
<tr><td>STR_ALLOCATE_RESEARCH</td><td>Allocate Research</td></tr>
<tr><td>STR_ALLOWAUTOSELLPRODUCTION</td><td>Manufacture auto-sale</td></tr>
<tr><td>STR_ALLOWAUTOSELLPRODUCTION_DESC</td><td>Right-click the increase button on a manufacturing project's "total to produce" to auto-sell.</td></tr>
<tr><td>STR_ALLOWBUILDINGQUEUE</td><td>Allow building queue</td></tr>
<tr><td>STR_ALLOWBUILDINGQUEUE_DESC</td><td>Unfinished facilities act as links to the access lift when new facilities are placed.</td></tr>
<tr><td>STR_ALLOWPSIONICCAPTURE</td><td>Allow psi-capture</td></tr>
<tr><td>STR_ALLOWPSIONICCAPTURE_DESC</td><td>Mind-controlling all remaining aliens results in victory, and they count as live captures.</td></tr>
<tr><td>STR_ALTITUDE</td><td>ALTITUDE</td></tr>
<tr><td>STR_ALTITUDE_</td><td>ALTITUDE></td></tr>
<tr><td>STR_AMMO</td><td>AMMO</td></tr>
<tr><td>STR_AMMO_</td><td>AMMO></td></tr>
<tr><td>STR_AMMO_ROUNDS_LEFT</td><td>AMMO:<br />ROUNDS<br />LEFT=</td></tr>
<tr><td>STR_AMMUNITION</td><td>Ammunition</td></tr>
<tr><td>STR_AMMUNITION_UC</td><td>AMMUNITION</td></tr>
<tr><td>STR_AMOUNT_AT_DESTINATION</td><td>AMOUNT AT<br />DESTINATION</td></tr>
<tr><td>STR_AMOUNT_TO_TRANSFER</td><td>AMOUNT TO<br /> TRANSFER</td></tr>
<tr><td>STR_AND</td><td> and </td></tr>
<tr><td>STR_ANKARA</td><td>Ankara</td></tr>
<tr><td>STR_ANTARCTICA</td><td>Antarctica</td></tr>
<tr><td>STR_APR</td><td>Apr</td></tr>
<tr><td>STR_ARCTIC</td><td>Arctic</td></tr>
<tr><td>STR_AREA</td><td>Area</td></tr>
<tr><td>STR_AREA_</td><td>Area></td></tr>
<tr><td>STR_ARE_YOU_SURE_CYDONIA</td><td>Are you sure you want to send this craft on a mission to Cydonia?</td></tr>
<tr><td>STR_ARM</td><td>Arm </td></tr>
<tr><td>STR_ARMAMENT</td><td>ARMAMENT</td></tr>
<tr><td>STR_ARMOR</td><td>ARMOR</td></tr>
<tr><td>STR_ARMOR_</td><td>ARMOR></td></tr>
<tr><td>STR_ARMOR_PIERCING</td><td>ARMOR PIERCING</td></tr>
<tr><td>STR_ARRIVAL_TIME_HOURS</td><td>Arrival Time (hours)</td></tr>
<tr><td>STR_AT_</td><td> at </td></tr>
<tr><td>STR_AUG</td><td>Aug</td></tr>
<tr><td>STR_AUSTRALASIA</td><td>Australasia</td></tr>
<tr><td>STR_AUSTRALIA</td><td>AUSTRALIA</td></tr>
<tr><td>STR_AUTO</td><td>Auto</td></tr>
<tr><td>STR_AUTO_CANNON</td><td>Auto-Cannon</td></tr>
<tr><td>STR_AUTO_CANNON_UFOPEDIA</td><td>The auto-cannon combines the versatility and power of a heavy cannon with a faster fire rate.</td></tr>
<tr><td>STR_AUTO_SCROLL</td><td>AUTO-SCROLL</td></tr>
<tr><td>STR_AUTO_SHOT</td><td>Auto Shot</td></tr>
<tr><td>STR_AVAILABLE</td><td>AVAILABLE</td></tr>
<tr><td>STR_AVALANCHE</td><td>AVALANCHE</td></tr>
<tr><td>STR_AVALANCHE_LAUNCHER</td><td>Avalanche Launcher</td></tr>
<tr><td>STR_AVALANCHE_MISSILES</td><td>Avalanche Missiles</td></tr>
<tr><td>STR_AVALANCHE_UFOPEDIA</td><td>AIR TO AIR MISSILE WITH NUCLEAR WARHEAD, BUT AN EXTREMELY HEAVY LOAD.</td></tr>
<tr><td>STR_AVENGER</td><td>AVENGER</td></tr>
<tr><td>STR_AVENGER_UFOPEDIA</td><td>TRANSPORTER AND COMBAT SPACECRAFT. THE ULTIMATE REPLICATION OF ALIEN TECHNOLOGY.</td></tr>
<tr><td>STR_AVERAGE</td><td>Average</td></tr>
<tr><td>STR_BACK_PACK</td><td>BACK PACK</td></tr>
<tr><td>STR_BAGHDAD</td><td>Baghdad</td></tr>
<tr><td>STR_BALANCE</td><td>Balance</td></tr>
<tr><td>STR_BANGKOK</td><td>Bangkok</td></tr>
<tr><td>STR_BASE</td><td>BASE</td></tr>
<tr><td>STR_BASES</td><td>BASES</td></tr>
<tr><td>STR_BASE_</td><td>Base></td></tr>
<tr><td>STR_BASE_DEFENSE</td><td>BASE DEFENSE</td></tr>
<tr><td>STR_BASE_DEFENSES_INITIATED</td><td>BASE DEFENSES INITIATED</td></tr>
<tr><td>STR_BASE_DEFENSE_BRIEFING</td><td>An Alien vessel has landed nearby. Our base is in severe danger. As per standard procedure all non-combat personnel and XCom craft have been evacuated. Alien units will enter the base via hangar doors or the access lift. Defend the base and its vital installations at all costs - this is a fight to the death. If you click on the 'abort mission' icon you will concede defeat and lose the base.</td></tr>
<tr><td>STR_BASE_FACILITIES</td><td>BASE FACILITIES</td></tr>
<tr><td>STR_BASE_INFORMATION</td><td>BASE INFORMATION</td></tr>
<tr><td>STR_BASE_IS_LOST</td><td>Base is lost</td></tr>
<tr><td>STR_BASE_IS_SAVED</td><td>Base is saved</td></tr>
<tr><td>STR_BASE_MAINTENANCE</td><td>Base maintenance</td></tr>
<tr><td>STR_BASE_NAME</td><td>Base Name?</td></tr>
<tr><td>STR_BASE_UC_</td><td>BASE> </td></tr>
<tr><td>STR_BATTLEAUTOEND</td><td>Auto-end battle</td></tr>
<tr><td>STR_BATTLEAUTOEND_DESC</td><td>Battles automatically end when the last living enemy is neutralized.</td></tr>
<tr><td>STR_BATTLEEXPLOSIONHEIGHT</td><td>Explosion height</td></tr>
<tr><td>STR_BATTLEEXPLOSIONHEIGHT_DESC</td><td>Change how far height-wise explosions may spread.<br />(Flat: 0, Round: 3)</td></tr>
<tr><td>STR_BATTLEINSTANTGRENADE</td><td>Instant grenades</td></tr>
<tr><td>STR_BATTLEINSTANTGRENADE_DESC</td><td>Grenades primed to go off in 0 turns will explode immediately when thrown, instead of at the end of the turn.</td></tr>
<tr><td>STR_BATTLENOTIFYDEATH</td><td>Show death notifications</td></tr>
<tr><td>STR_BATTLENOTIFYDEATH_DESC</td><td>Display notifications every time one of your soldiers dies.</td></tr>
<tr><td>STR_BATTLEPREVIEWPATH</td><td>Pathfinding preview</td></tr>
<tr><td>STR_BATTLEPREVIEWPATH_DESC</td><td>Left-click highlights the path your unit will take to the destination, double-click moves the unit.</td></tr>
<tr><td>STR_BATTLERANGEBASEDACCURACY</td><td>Range-based accuracy</td></tr>
<tr><td>STR_BATTLERANGEBASEDACCURACY_DESC</td><td>Accuracy of shots takes visibility, distance, and other factors into account.</td></tr>
<tr><td>STR_BATTLESCAPE</td><td>Battlescape</td></tr>
<tr><td>STR_BATTLESCROLLDRAGINVERT</td><td>Inverted drag-scrolling</td></tr>
<tr><td>STR_BATTLESCROLLDRAGINVERT_DESC</td><td>Inverts drag-scrolling on the battlescape.</td></tr>
<tr><td>STR_BATTLESHIP</td><td>Battleship</td></tr>
<tr><td>STR_BATTLESHIP_UFOPEDIA</td><td>The battleship is the largest and most powerful alien craft. It is normally the primary alien mission craft, equipped with powerful weapons and numerous crew members.</td></tr>
<tr><td>STR_BEGIN_MISSION</td><td>Begin Mission?</td></tr>
<tr><td>STR_BEIJING</td><td>Beijing</td></tr>
<tr><td>STR_BELT</td><td>BELT</td></tr>
<tr><td>STR_BERLIN</td><td>Berlin</td></tr>
<tr><td>STR_BLASTER_BOMB</td><td>Blaster Bomb</td></tr>
<tr><td>STR_BLASTER_BOMB_UFOPEDIA</td><td>This device is a highly explosive missile that has an intelligent guidance system. It is fired from a blaster launcher.</td></tr>
<tr><td>STR_BLASTER_LAUNCHER</td><td>Blaster Launcher</td></tr>
<tr><td>STR_BLASTER_LAUNCHER_UFOPEDIA</td><td>This is an alien guided missile launcher which fires powerful 'blaster bombs'. When you click to fire the weapon it will generate 'way points' for the blaster bomb to follow. When you have positioned enough way points click on the special launch icon.</td></tr>
<tr><td>STR_BOGOTA</td><td>Bogota</td></tr>
<tr><td>STR_BOMBAY</td><td>Bombay</td></tr>
<tr><td>STR_BRASILIA</td><td>Brasilia</td></tr>
<tr><td>STR_BRAVERY</td><td>BRAVERY</td></tr>
<tr><td>STR_BRAZIL</td><td>BRAZIL</td></tr>
<tr><td>STR_BUDAPEST</td><td>Budapest</td></tr>
<tr><td>STR_BUENOS_AIRES</td><td>Buenos Aires</td></tr>
<tr><td>STR_BUILD_FACILITIES</td><td>BUILD FACILITIES</td></tr>
<tr><td>STR_BUILD_NEW_BASE</td><td>Build New Base</td></tr>
<tr><td>STR_BUILD_NEW_BASE_UC</td><td>BUILD NEW BASE</td></tr>
<tr><td>STR_CAIRO</td><td>Cairo</td></tr>
<tr><td>STR_CALCUTTA</td><td>Calcutta</td></tr>
<tr><td>STR_CANADA</td><td>CANADA</td></tr>
<tr><td>STR_CANBERRA</td><td>Canberra</td></tr>
<tr><td>STR_CANCEL</td><td>Cancel</td></tr>
<tr><td>STR_CANCEL_UC</td><td>CANCEL</td></tr>
<tr><td>STR_CANMANUFACTUREMOREITEMSPERHOUR</td><td>TFTD manufacture rules</td></tr>
<tr><td>STR_CANMANUFACTUREMOREITEMSPERHOUR_DESC</td><td>Allows manufacturing projects to produce more than one item per hour.</td></tr>
<tr><td>STR_CANNON</td><td>Cannon</td></tr>
<tr><td>STR_CANNON_ROUNDS_X50</td><td>Cannon Rounds(x50)</td></tr>
<tr><td>STR_CANNON_UC</td><td>CANNON</td></tr>
<tr><td>STR_CANNON_UFOPEDIA</td><td>HIGH POWERED CANNON WHICH FIRES ARMOR PIERCING ROUNDS CAPABLE OF PENETRATING 16 INCHES OF STEEL.</td></tr>
<tr><td>STR_CANNOT_BUILD_HERE</td><td>CANNOT BUILD HERE!<br />You must build next to an existing base facility.</td></tr>
<tr><td>STR_CANNOT_DISMANTLE_FACILITY</td><td>CANNOT DISMANTLE FACILITY!<br />All base facilities must be linked to the access lift.</td></tr>
<tr><td>STR_CANSELLLIVEALIENS</td><td>Live alien sale</td></tr>
<tr><td>STR_CANSELLLIVEALIENS_DESC</td><td>Allows the sale of live aliens, recommended when using containment limits.</td></tr>
<tr><td>STR_CANTRANSFERCRAFTSWHILEAIRBORNE</td><td>Airborne transfers</td></tr>
<tr><td>STR_CANTRANSFERCRAFTSWHILEAIRBORNE_DESC</td><td>Aircraft currently in-flight can be transferred.</td></tr>
<tr><td>STR_CAPE_TOWN</td><td>Cape Town</td></tr>
<tr><td>STR_CAPTAIN</td><td>Captain</td></tr>
<tr><td>STR_CARACAS</td><td>Caracas</td></tr>
<tr><td>STR_CARGO_SPACE</td><td>CARGO SPACE></td></tr>
<tr><td>STR_CASABLANCA</td><td>Casablanca</td></tr>
<tr><td>STR_CATEGORY</td><td>CATEGORY</td></tr>
<tr><td>STR_CAUTIOUS_ATTACK</td><td>CAUTIOUS ATTACK</td></tr>
<tr><td>STR_CELATID</td><td>Celatid</td></tr>
<tr><td>STR_CELATID_AUTOPSY</td><td>Celatid autopsy</td></tr>
<tr><td>STR_CELATID_AUTOPSY_UFOPEDIA</td><td>The core contains a small bio-mechanical device which appears to be a naturally evolved anti-gravity propulsion system. The sac of venom is the largest organ and there does not appear to be a separate brain structure. There is no discernible digestive or reproductive system. A small organ contains embryos which can grow rapidly into a new being.</td></tr>
<tr><td>STR_CELATID_CORPSE</td><td>Celatid Corpse</td></tr>
<tr><td>STR_CELATID_TERRORIST</td><td>Celatid Terrorist</td></tr>
<tr><td>STR_CELATID_UFOPEDIA</td><td>This life-form has the mysterious natural ability to float through the air. It appears to detect human brain waves and will move towards a human target even if well hidden. Once a target is detected the Celatid lands and fires small globules of extremely corrosive venom. The creature has the ability to clone itself at an alarming rate. It accompanies the Muton race in its wanderings.</td></tr>
<tr><td>STR_CENTER_ON_ENEMY_1</td><td>Center on Enemy 1</td></tr>
<tr><td>STR_CENTER_ON_ENEMY_2</td><td>Center on Enemy 2</td></tr>
<tr><td>STR_CENTER_ON_ENEMY_3</td><td>Center on Enemy 3</td></tr>
<tr><td>STR_CENTER_ON_ENEMY_4</td><td>Center on Enemy 4</td></tr>
<tr><td>STR_CENTER_ON_ENEMY_5</td><td>Center on Enemy 5</td></tr>
<tr><td>STR_CENTER_ON_ENEMY_6</td><td>Center on Enemy 6</td></tr>
<tr><td>STR_CENTER_ON_ENEMY_7</td><td>Center on Enemy 7</td></tr>
<tr><td>STR_CENTER_ON_ENEMY_8</td><td>Center on Enemy 8</td></tr>
<tr><td>STR_CENTER_ON_ENEMY_9</td><td>Center on Enemy 9</td></tr>
<tr><td>STR_CENTER_ON_SITE_TIME_5_SECS</td><td>CENTER ON SITE-TIME=5 Secs</td></tr>
<tr><td>STR_CENTER_ON_UFO_TIME_5_SECS</td><td>CENTER ON UFO-TIME=5 Secs</td></tr>
<tr><td>STR_CENTER_SELECTED_UNIT</td><td>Center Selected Unit</td></tr>
<tr><td>STR_CENTRAL_ASIA</td><td>Central Asia</td></tr>
<tr><td>STR_CHANGE</td><td>Change</td></tr>
<tr><td>STR_CHICAGO</td><td>Chicago</td></tr>
<tr><td>STR_CHINA</td><td>CHINA</td></tr>
<tr><td>STR_CHRYSSALID</td><td>Chryssalid</td></tr>
<tr><td>STR_CHRYSSALID_AUTOPSY</td><td>Chryssalid autopsy</td></tr>
<tr><td>STR_CHRYSSALID_AUTOPSY_UFOPEDIA</td><td>The exo-skeleton of this creature is extremely tough, but surprisingly vulnerable to explosive ammunition. The brain is well developed, and its cell growth rate very fast. The creature carries twenty eggs which are laid inside other organisms. This creature is a very effective terror weapon.</td></tr>
<tr><td>STR_CHRYSSALID_CORPSE</td><td>Chryssalid Corpse</td></tr>
<tr><td>STR_CHRYSSALID_TERRORIST</td><td>Chryssalid Terrorist</td></tr>
<tr><td>STR_CHRYSSALID_UFOPEDIA</td><td>The crab like claws of this creature are a powerful weapon in close combat. The high metabolism and strength of this creature give it speed and dexterity. Instead of killing its victim it impregnates it with an egg and injects a venom which turns it into a walking zombie. A new Chryssalid will burst from the victim shortly after impregnation. Chryssalids are associated with the Snakeman race.</td></tr>
<tr><td>STR_CIVILIAN</td><td>Civilian</td></tr>
<tr><td>STR_CIVILIANS_KILLED_BY_ALIENS</td><td>CIVILIANS KILLED BY ALIENS</td></tr>
<tr><td>STR_CIVILIANS_KILLED_BY_XCOM_OPERATIVES</td><td>CIVILIANS KILLED BY XCOM OPERATIVES</td></tr>
<tr><td>STR_CIVILIANS_SAVED</td><td>CIVILIANS SAVED</td></tr>
<tr><td>STR_CLOSE</td><td>Close</td></tr>
<tr><td>STR_COLONEL</td><td>Colonel</td></tr>
<tr><td>STR_COMMANDER</td><td>Commander</td></tr>
<tr><td>STR_COMMITTED</td><td>COMMITTED</td></tr>
<tr><td>STR_CONSTRUCTION_COST</td><td>Construction Cost</td></tr>
<tr><td>STR_CONSTRUCTION_TIME</td><td>Construction Time</td></tr>
<tr><td>STR_CONSTRUCTION_TIME_UC</td><td>CONSTRUCTION TIME></td></tr>
<tr><td>STR_CONTINUE_INTERCEPTION_PURSUIT</td><td>CONTINUE INTERCEPTION PURSUIT</td></tr>
<tr><td>STR_CONTROLLER_MODE_1_HOTSPOT_INTERFACE</td><td>CONTROLLER MODE 1<br />(HOTSPOT INTERFACE)</td></tr>
<tr><td>STR_CONTROLLER_MODE_2_POINT_CLICK_INTERFACE</td><td>CONTROLLER MODE 2<br />(POINT & CLICK INTERFACE)</td></tr>
<tr><td>STR_CONTROLLER_OPTIONS</td><td>CONTROLLER OPTIONS</td></tr>
<tr><td>STR_CONTROLS</td><td>CONTROLS</td></tr>
<tr><td>STR_CORPSE</td><td>Corpse</td></tr>
<tr><td>STR_COST</td><td>Cost</td></tr>
<tr><td>STR_COST_</td><td>Cost>$</td></tr>
<tr><td>STR_COST_OF_PURCHASES</td><td>Cost of Purchases></td></tr>
<tr><td>STR_COST_PER_UNIT</td><td>Cost per unit</td></tr>
<tr><td>STR_COST_PER_UNIT_</td><td>Cost per unit>$</td></tr>
<tr><td>STR_COST_PER_UNIT_UC</td><td>COST PER UNIT</td></tr>
<tr><td>STR_COST_UC</td><td>COST></td></tr>
<tr><td>STR_COST__PER__UNIT</td><td>Cost<br />per<br />Unit</td></tr>
<tr><td>STR_COUNCIL_IS_DISSATISFIED</td><td>The council of funding nations is dissatisfied with your performance. You must improve your effectiveness in dealing with the alien menace or risk termination of the project.</td></tr>
<tr><td>STR_COUNCIL_IS_GENERALLY_SATISFIED</td><td>The council of funding nations is generally satisfied with your progress so far.</td></tr>
<tr><td>STR_COUNCIL_IS_VERY_PLEASED</td><td>The council of funding nations is very pleased with your excellent progress. Keep up the good work.</td></tr>
<tr><td>STR_COUNCIL_REDUCE_DEBTS</td><td>The funding council is not happy with your financial position. You must reduce your debts below $2million or the project will be terminated.</td></tr>
<tr><td>STR_COUNTRIES_ARE_PARTICULARLY_HAPPY</td><td> are particularly happy with your progress in dealing with local alien incursion and have agreed to increase their funding.</td></tr>
<tr><td>STR_COUNTRIES_ARE_UNHAPPY_WITH_YOUR_ABILITY</td><td> are unhappy with your ability to deal with alien activity in their territory and have decided to reduce their funding.</td></tr>
<tr><td>STR_COUNTRIES_HAVE_SIGNED_A_SECRET_PACT</td><td> have signed a secret pact with unknown alien forces and have withdrawn from the project.</td></tr>
<tr><td>STR_COUNTRY</td><td>Country</td></tr>
<tr><td>STR_COUNTRY_HAS_SIGNED_A_SECRET_PACT</td><td> has signed a secret pact with unknown alien forces and has withdrawn from the project.</td></tr>
<tr><td>STR_COUNTRY_IS_PARTICULARLY_PLEASED</td><td> is particularly pleased with your ability to deal with the localized threat and has agreed to increase its funding.</td></tr>
<tr><td>STR_COUNTRY_IS_UNHAPPY_WITH_YOUR_ABILITY</td><td> is unhappy with your ability to deal with alien activity in its territory and has decided to reduce its financial commitment.</td></tr>
<tr><td>STR_CRAFT</td><td>CRAFT</td></tr>
<tr><td>STR_CRAFTLAUNCHALWAYS</td><td>Force aircraft launch</td></tr>
<tr><td>STR_CRAFTLAUNCHALWAYS_DESC</td><td>You may force your aircraft into flight, overriding the need to completely refuel and rearm.</td></tr>
<tr><td>STR_CRAFT_</td><td>CRAFT> </td></tr>
<tr><td>STR_CRAFT_AMMUNITION</td><td>Craft Ammunition</td></tr>
<tr><td>STR_CRAFT_IS_LOST</td><td>Craft is lost</td></tr>
<tr><td>STR_CRAFT_RENTAL</td><td>Craft Rental</td></tr>
<tr><td>STR_CRAFT_TYPE</td><td>CRAFT TYPE</td></tr>
<tr><td>STR_CRAFT_WEAPON</td><td>Craft Weapon</td></tr>
<tr><td>STR_CRASH_SITE_</td><td>CRASH SITE-</td></tr>
<tr><td>STR_CREW</td><td>CREW</td></tr>
<tr><td>STR_CURRENT_FUNDS</td><td>Current Funds></td></tr>
<tr><td>STR_CURRENT_LOAD_ABORTED</td><td>Current load aborted</td></tr>
<tr><td>STR_CURRENT_PRODUCTION</td><td>CURRENT PRODUCTION</td></tr>
<tr><td>STR_CURRENT_RESEARCH</td><td>CURRENT RESEARCH</td></tr>
<tr><td>STR_CURRENT_SAVE_ABORTED</td><td>Current save aborted</td></tr>
<tr><td>STR_CUSTOMINITIALBASE</td><td>Custom initial base</td></tr>
<tr><td>STR_CUSTOMINITIALBASE_DESC</td><td>When starting a new game, you can manually place your starting facilities instead of using the default layout.</td></tr>
<tr><td>STR_CYBERDISC</td><td>Cyberdisc</td></tr>
<tr><td>STR_CYBERDISC_AUTOPSY</td><td>Cyberdisc autopsy</td></tr>
<tr><td>STR_CYBERDISC_AUTOPSY_UFOPEDIA</td><td>The Cyberdisc is well shielded and is particularly good at withstanding explosive ammunition. The primary anti-gravity system is too badly damaged to gain any understanding of its functioning.</td></tr>
<tr><td>STR_CYBERDISC_CORPSE</td><td>Cyberdisc Corpse</td></tr>
<tr><td>STR_CYBERDISC_TERRORIST</td><td>Cyberdisc Terrorist</td></tr>
<tr><td>STR_CYBERDISC_UFOPEDIA</td><td>This miniature flying saucer is an automated terror weapon armed with a powerful plasma beam. The anti-grav propulsion gives it a big advantage in difficult terrain. Its primary function is destruction and terror in the service of the Sectoid race.</td></tr>
<tr><td>STR_CYDONIA</td><td>CYDONIA</td></tr>
<tr><td>STR_CYDONIA_BRIEFING</td><td>You have arrived in Cydonia. You gain entry to a large underground complex near the Martian Sphinx. You must destroy the Alien Brain that controls all alien activity. The fate of humanity is in your hands....</td></tr>
<tr><td>STR_CYDONIA_OR_BUST</td><td>Cydonia or Bust</td></tr>
<tr><td>STR_CYDONIA_OR_BUST_UFOPEDIA</td><td>It is now clear that the alien hordes are being controlled from an underground base in Cydonia - which is an unusual area of Mars featuring five sided pyramids and a large formation resembling a human face. Cydonian civilization once flourished on Mars many millions of years ago, but we do not know why it died out, or what the connection is with the latest alien activity there. Whatever the explanation we must send an expedition to Cydonia. This is the only way that we can defeat the aliens. We must destroy the controlling master 'brain'. We will need an Avenger craft equipped with the most awesome destructive power at our disposal. There is nothing more we can learn here - we must await the outcome of the Cydonian assault.</td></tr>
<tr><td>STR_DALLAS</td><td>Dallas</td></tr>
<tr><td>STR_DAMAGE</td><td>Damage</td></tr>
<tr><td>STR_DAMAGED_RETURNING_TO_BASE</td><td>DAMAGED - RETURNING TO BASE</td></tr>
<tr><td>STR_DAMAGE_CAPACITY</td><td>Damage Capacity</td></tr>
<tr><td>STR_DAMAGE_CAPACITY_UC</td><td>DAMAGE CAPACITY></td></tr>
<tr><td>STR_DAMAGE_UC</td><td>DAMAGE</td></tr>
<tr><td>STR_DAMAGE_UC_</td><td>DAMAGE></td></tr>
<tr><td>STR_DARKNESS</td><td>DARKNESS</td></tr>
<tr><td>STR_DATE</td><td>Date</td></tr>
<tr><td>STR_DAYS_HOURS_LEFT</td><td>Days/Hours<br />Left</td></tr>
<tr><td>STR_DAY_1</td><td>{N} day</td></tr>
<tr><td>STR_DAY_2</td><td>{N} days</td></tr>
<tr><td>STR_DEC</td><td>Dec</td></tr>
<tr><td>STR_DECREASE</td><td>Decrease</td></tr>
<tr><td>STR_DECREASE_UC</td><td>DECREASE</td></tr>
<tr><td>STR_DEFENSE_STRENGTH</td><td>Defense Strength</td></tr>
<tr><td>STR_DEFENSE_VALUE</td><td>Defense Value</td></tr>
<tr><td>STR_DELETE</td><td>DELETE</td></tr>
<tr><td>STR_DELETE_UNSUCCESSFUL</td><td>Delete failed</td></tr>
<tr><td>STR_DELHI</td><td>Delhi</td></tr>
<tr><td>STR_DESELECT_UNIT</td><td>Deselect Unit</td></tr>
<tr><td>STR_DESERT</td><td>Desert</td></tr>
<tr><td>STR_DESTINATION</td><td>Destination</td></tr>
<tr><td>STR_DESTINATION_UC</td><td>DESTINATION</td></tr>
<tr><td>STR_DESTINATION_UC_</td><td>DESTINATION: </td></tr>
<tr><td>STR_DETECTED</td><td>Detected</td></tr>
<tr><td>STR_DIFFICULTY_LEVEL</td><td>Difficulty Level</td></tr>
<tr><td>STR_DISENGAGING</td><td>DISENGAGING</td></tr>
<tr><td>STR_DISMANTLE</td><td>Dismantle</td></tr>
<tr><td>STR_DISPLAY_FILTER</td><td>Display Filter</td></tr>
<tr><td>STR_DISPLAY_MODE</td><td>Display Mode</td></tr>
<tr><td>STR_DISPLAY_RESOLUTION</td><td>Display Resolution</td></tr>
<tr><td>STR_DONT_RESERVE_TUS</td><td>Don't Reserve TUs</td></tr>
<tr><td>STR_DRAG_SCROLL</td><td>DRAG SCROLL</td></tr>
<tr><td>STR_EAST</td><td>EAST</td></tr>
<tr><td>STR_EGYPT</td><td>EGYPT</td></tr>
<tr><td>STR_ELECTRO_FLARE</td><td>Electro-flare</td></tr>
<tr><td>STR_ELECTRO_FLARE_UFOPEDIA</td><td>This compact device produces a bright flare light when it is thrown. This will highlight enemy units in the vicinity of the electro-flare during night time missions.</td></tr>
<tr><td>STR_ELERIUM_115</td><td>Elerium-115</td></tr>
<tr><td>STR_ELERIUM_115_UFOPEDIA</td><td>This element has the unusual property of generating anti-matter power when bombarded with certain particles. This creates gravity waves and other forms of energy. It is not naturally found in our solar system and cannot be reproduced.</td></tr>
<tr><td>STR_END_TURN</td><td>End Turn</td></tr>
<tr><td>STR_ENEMY_WEAPON_LEVEL</td><td>Enemy Weapon Level</td></tr>
<tr><td>STR_ENERGY</td><td>ENERGY</td></tr>
<tr><td>STR_ENGINEER</td><td>Engineer</td></tr>
<tr><td>STR_ENGINEERS</td><td>Engineers</td></tr>
<tr><td>STR_ENGINEERS_ALLOCATED</td><td>Engineers Allocated></td></tr>
<tr><td>STR_ENGINEERS_AVAILABLE</td><td>Engineers Available></td></tr>
<tr><td>STR_ENGINEERS_AVAILABLE_UC</td><td>ENGINEERS AVAILABLE></td></tr>
<tr><td>STR_ENGINEERS__ALLOCATED</td><td>Engineers<br />Allocated</td></tr>
<tr><td>STR_ENGINEER_HOURS_TO_PRODUCE_ONE_UNIT</td><td> Engineer hours to produce one unit</td></tr>
<tr><td>STR_ENTER_NAME</td><td>Enter Name</td></tr>
<tr><td>STR_EQUIPMENT</td><td>Equipment</td></tr>
<tr><td>STR_EQUIPMENT_FOR_craftname</td><td>Equipment for {1}</td></tr>
<tr><td>STR_EQUIPMENT_UC</td><td>EQUIPMENT</td></tr>
<tr><td>STR_EQUIP_CRAFT</td><td>EQUIP CRAFT</td></tr>
<tr><td>STR_ETHEREAL</td><td>Ethereal</td></tr>
<tr><td>STR_ETHEREAL_AUTOPSY</td><td>Ethereal autopsy</td></tr>
<tr><td>STR_ETHEREAL_AUTOPSY_UFOPEDIA</td><td>This being is physically retarded and seems incapable of sustaining any life functions. The muscles are severely atrophied and the internal organs appear to be under-developed. The sensory organs, including the eyes, do not appear to function at all. The brain, however, is well developed and draws on a high proportion of the body's blood supply. It is a mystery as to how this creature can sustain itself without external support.</td></tr>
<tr><td>STR_ETHEREAL_COMMANDER</td><td>Ethereal Commander</td></tr>
<tr><td>STR_ETHEREAL_CORPSE</td><td>Ethereal Corpse</td></tr>
<tr><td>STR_ETHEREAL_LEADER</td><td>Ethereal Leader</td></tr>
<tr><td>STR_ETHEREAL_SOLDIER</td><td>Ethereal Soldier</td></tr>
<tr><td>STR_ETHEREAL_UFOPEDIA</td><td>This being has awesome mental powers which allow for telepathic communication and telekinetic abilities. The apparently weak physical abilities of this creature are sustained by its mental powers. We do not understand how these telekinetic powers work, since they seem to defy the laws of physics as we know them. They are extremely dangerous in any combat situation, where they rely on their mental powers for combat. They rarely appear on earth since they seem to rely on other races to pursue their objectives.</td></tr>
<tr><td>STR_EUROPE</td><td>Europe</td></tr>
<tr><td>STR_EXAMINATION_ROOM</td><td>Examination Room</td></tr>
<tr><td>STR_EXAMINATION_ROOM_UFOPEDIA</td><td>In the past many thousands of people have claimed to have been abducted by aliens, sometimes repeatedly. The truth is far more horrific. Humans are abducted, researched and monitored. The best specimens have genetic material extracted. Women have human-alien hybrid fetuses implanted, and then removed several months later. Who knows what sinister motives the aliens have?</td></tr>
<tr><td>STR_EXCELLENT</td><td>Excellent</td></tr>
<tr><td>STR_EXPENDITURE</td><td>Expenditure</td></tr>
<tr><td>STR_FACCURACY</td><td>F.Acc></td></tr>
<tr><td>STR_FACILITY_IN_USE</td><td>FACILITY IN USE</td></tr>
<tr><td>STR_FARM</td><td>Farm</td></tr>
<tr><td>STR_FATAL_WOUNDS</td><td>FATAL WOUNDS</td></tr>
<tr><td>STR_FEB</td><td>Feb</td></tr>
<tr><td>STR_FINANCE</td><td>Finance</td></tr>
<tr><td>STR_FIRESTORM</td><td>FIRESTORM</td></tr>
<tr><td>STR_FIRESTORM_UFOPEDIA</td><td>COMBAT CRAFT. THIS ONE-MAN FIGHTER REPLICATES THE CLASSIC ALIEN FLYING SAUCER DESIGN, WITH CENTRAL PROPULSION UNIT.</td></tr>
<tr><td>STR_FIRE_SPEED</td><td>FIRE SPEED</td></tr>
<tr><td>STR_FIRING</td><td>FIRING</td></tr>
<tr><td>STR_FIRING_ACCURACY</td><td>FIRING ACCURACY</td></tr>
<tr><td>STR_FLOATER</td><td>Floater</td></tr>
<tr><td>STR_FLOATER_AUTOPSY</td><td>Floater autopsy</td></tr>
<tr><td>STR_FLOATER_AUTOPSY_UFOPEDIA</td><td>The creature has been drastically altered by surgery. The device which seems to form the core of the body is a life support system, taking over the function of heart, lungs and digestive system. This would enable the creature to survive in extremely hostile environments. The brain is smaller than ours, but the sensory organs are well developed.</td></tr>
<tr><td>STR_FLOATER_COMMANDER</td><td>Floater Commander</td></tr>
<tr><td>STR_FLOATER_CORPSE</td><td>Floater Corpse</td></tr>
<tr><td>STR_FLOATER_ENGINEER</td><td>Floater Engineer</td></tr>
<tr><td>STR_FLOATER_LEADER</td><td>Floater Leader</td></tr>
<tr><td>STR_FLOATER_MEDIC</td><td>Floater Medic</td></tr>
<tr><td>STR_FLOATER_NAVIGATOR</td><td>Floater Navigator</td></tr>
<tr><td>STR_FLOATER_SOLDIER</td><td>Floater Soldier</td></tr>
<tr><td>STR_FLOATER_UFOPEDIA</td><td>The Floaters are primarily soldiers and terror agents. They are naturally predatory beasts, genetically engineered and cybernetically enhanced to make formidable warriors. The lower half of the body and most internal organs are surgically removed, and a life support system is installed. This implant contains an anti-grav unit which enables the creature to float, albeit unsteadily, through the air.</td></tr>
<tr><td>STR_FLYING_SUIT</td><td>Flying Suit</td></tr>
<tr><td>STR_FLYING_SUIT_UC</td><td>FLYING SUIT</td></tr>
<tr><td>STR_FOREST</td><td>Forest</td></tr>
<tr><td>STR_FORMAT</td><td>FORMAT</td></tr>
<tr><td>STR_FORMAT_UNSUCCESSFUL</td><td>Format Unsuccessful</td></tr>
<tr><td>STR_FPS_COUNTER</td><td>FPS Counter</td></tr>
<tr><td>STR_FRANCE</td><td>FRANCE</td></tr>
<tr><td>STR_FRIDAY</td><td>FRIDAY</td></tr>
<tr><td>STR_FRIENDLY</td><td>FRIENDLY</td></tr>
<tr><td>STR_FRONT_ARMOR</td><td>Front Armor</td></tr>
<tr><td>STR_FRONT_ARMOR_UC</td><td>FRONT ARMOR</td></tr>
<tr><td>STR_FUEL</td><td>FUEL></td></tr>
<tr><td>STR_FUEL_CAPACITY</td><td>FUEL CAPACITY></td></tr>
<tr><td>STR_FULLSCREEN</td><td>Fullscreen</td></tr>
<tr><td>STR_FUNDING</td><td>Funding</td></tr>
<tr><td>STR_FUNDING_CHANGE</td><td>Funding change> </td></tr>
<tr><td>STR_FUNDING_UC</td><td>FUNDING</td></tr>
<tr><td>STR_FUNDS</td><td>FUNDS> </td></tr>
<tr><td>STR_FUSION_BALL</td><td>Fusion Ball</td></tr>
<tr><td>STR_FUSION_BALL_DEFENSES</td><td>Fusion Ball Defenses</td></tr>
<tr><td>STR_FUSION_BALL_DEFENSES_UFOPEDIA</td><td>Fusion missiles provide the most effective defense against alien attacks. These missiles create an anti-matter implosion which destroys everything within a specific radius.</td></tr>
<tr><td>STR_FUSION_BALL_LAUNCHER</td><td>Fusion Ball Launcher</td></tr>
<tr><td>STR_FUSION_BALL_UC</td><td>FUSION BALL</td></tr>
<tr><td>STR_FUSION_BALL_UFOPEDIA</td><td>THIS LAUNCHER FIRES A BALL SHAPED MISSILE POWERED BY ANTI-MATTER REACTION. THE BALL DESTROYS THE TARGET WITH A GRAVITY WAVE IMPLOSION.</td></tr>
<tr><td>STR_FUSION_DEFENSE</td><td>Fusion Defense</td></tr>
<tr><td>STR_FUSION_MISSILE</td><td>Fusion Missile</td></tr>
<tr><td>STR_GAME_OPTIONS</td><td>GAME OPTIONS</td></tr>
<tr><td>STR_GAME_OVER_1</td><td>The aliens attempt to exterminate all humanity, destroying cities and poisoning the air and sea. The resistance of earth armies is futile in the face of vastly superior technology. Surviving generations suffer terrible mutations as they flee alien destruction. They are rounded up into slave camps to help transform earth into an alien colony which is part of some unknown empire.</td></tr>
<tr><td>STR_GAME_OVER_2</td><td>The knowledge gained through the XCom project is lost forever. You have failed to save the earth.</td></tr>
<tr><td>STR_GENERAL</td><td>General</td></tr>
<tr><td>STR_GENERAL_STORES</td><td>General Stores</td></tr>
<tr><td>STR_GENERAL_STORES_UFOPEDIA</td><td>All equipment, weapons systems, munitions, recovered material and Heavy Weapons Platforms are placed in stores, with the exception of equipment assigned to craft in hangars.</td></tr>
<tr><td>STR_GEOSCAPE</td><td>Geoscape</td></tr>
<tr><td>STR_GEOSCAPE_UC</td><td>GEOSCAPE</td></tr>
<tr><td>STR_GERMANY</td><td>GERMANY</td></tr>
<tr><td>STR_GLOBESEASONS</td><td>Globe tilted lighting</td></tr>
<tr><td>STR_GLOBESEASONS_DESC</td><td>Enable realistic projection of sunlight on the Geoscape according to the Earth axial tilt.</td></tr>
<tr><td>STR_GOOD</td><td>Good</td></tr>
<tr><td>STR_GO_TO_LAST_KNOWN_UFO_POSITION</td><td>GO TO LAST KNOWN UFO POSITION</td></tr>
<tr><td>STR_GRAPHS</td><td>GRAPHS</td></tr>
<tr><td>STR_GRAV_SHIELD</td><td>Grav Shield</td></tr>
<tr><td>STR_GRAV_SHIELD_REPELS_UFO</td><td>GRAV SHIELD REPELS UFO!</td></tr>
<tr><td>STR_GRAV_SHIELD_UFOPEDIA</td><td>The Gravity shield repels alien craft attempting to land near the base long enough for all defense systems to fire again. In practice this will double the effectiveness of any defense systems at your base.</td></tr>
<tr><td>STR_GRENADE</td><td>Grenade</td></tr>
<tr><td>STR_GRENADE_IS_ACTIVATED</td><td>Grenade is Activated!</td></tr>
<tr><td>STR_GRENADE_UFOPEDIA</td><td>This standard issue grenade has an accurate and sophisticated timer for precision control.</td></tr>
<tr><td>STR_GROUND</td><td>GROUND</td></tr>
<tr><td>STR_GROUNDED</td><td>GROUND</td></tr>
<tr><td>STR_HANGAR</td><td>Hangar</td></tr>
<tr><td>STR_HANGARS</td><td>Hangars</td></tr>
<tr><td>STR_HANGAR_UFOPEDIA</td><td>Each hangar can accommodate one craft. There are facilities for maintenance, refueling and repair of XCom craft. Each craft stationed at a base must have a free hangar assigned to it which cannot be used by other craft, even if the assigned craft is out on a mission.</td></tr>
<tr><td>STR_HARVESTER</td><td>Harvester</td></tr>
<tr><td>STR_HARVESTER_UFOPEDIA</td><td>The harvester has a trap door in its base and is equipped with lifting gear to haul up cattle or other beasts. Laser cutters are used to extract the desired material and the carcass is dumped on the ground. There are also storage containers for body parts.</td></tr>
<tr><td>STR_HAS_BECOME_UNCONSCIOUS_FEMALE</td><td> has become unconscious</td></tr>
<tr><td>STR_HAS_BECOME_UNCONSCIOUS_MALE</td><td> has become unconscious</td></tr>
<tr><td>STR_HAS_BEEN_KILLED_FEMALE</td><td>has been Killed</td></tr>
<tr><td>STR_HAS_BEEN_KILLED_MALE</td><td>has been Killed</td></tr>
<tr><td>STR_HAS_DIED_FROM_A_FATAL_WOUND_FEMALE</td><td> has died from a fatal wound</td></tr>
<tr><td>STR_HAS_DIED_FROM_A_FATAL_WOUND_MALE</td><td> has died from a fatal wound</td></tr>
<tr><td>STR_HAS_GONE_BERSERK_FEMALE</td><td>has gone Berserk</td></tr>
<tr><td>STR_HAS_GONE_BERSERK_MALE</td><td>has gone Berserk</td></tr>
<tr><td>STR_HAS_PANICKED_FEMALE</td><td>has Panicked</td></tr>
<tr><td>STR_HAS_PANICKED_MALE</td><td>has Panicked</td></tr>
<tr><td>STR_HAS_REACHED</td><td>has reached</td></tr>
<tr><td>STR_HAVANA</td><td>Havana</td></tr>
<tr><td>STR_HC_AP_AMMO</td><td>HC-AP Ammo</td></tr>
<tr><td>STR_HC_HE_AMMO</td><td>HC-HE Ammo</td></tr>
<tr><td>STR_HC_I_AMMO</td><td>HC-I Ammo</td></tr>
<tr><td>STR_HEAD</td><td>HEAD</td></tr>
<tr><td>STR_HEADING</td><td>HEADING</td></tr>
<tr><td>STR_HEAL</td><td>HEAL</td></tr>
<tr><td>STR_HEALTH</td><td>HEALTH</td></tr>
<tr><td>STR_HEAVY_CANNON</td><td>Heavy Cannon</td></tr>
<tr><td>STR_HEAVY_CANNON_UFOPEDIA</td><td>The heavy cannon is a devastating, but cumbersome, weapon. Its versatility comes from the fact that it can take three types of ammunition - armor piercing, incendiary and high explosive.</td></tr>
<tr><td>STR_HEAVY_LASER</td><td>Heavy Laser</td></tr>
<tr><td>STR_HEAVY_LASER_UFOPEDIA</td><td>The heavy laser is cumbersome, but extremely effective.</td></tr>
<tr><td>STR_HEAVY_PLASMA</td><td>Heavy Plasma</td></tr>
<tr><td>STR_HEAVY_PLASMA_CLIP</td><td>Heavy Plasma Clip</td></tr>
<tr><td>STR_HEAVY_PLASMA_CLIP_UFOPEDIA</td><td>This compact device is used as ammunition for a Heavy Plasma Gun. It contains a small quantity of Elerium.</td></tr>
<tr><td>STR_HEAVY_WEAPONS_PLATFORM</td><td>Heavy Weapons Platform</td></tr>
<tr><td>STR_HEAVY_WEAPONS_PLATFORMS</td><td>HEAVY WEAPONS PLATFORMS</td></tr>
<tr><td>STR_HIDDEN_MOVEMENT</td><td>HIDDEN MOVEMENT</td></tr>
<tr><td>STR_HIGH</td><td>High</td></tr>
<tr><td>STR_HIGH_EXPLOSIVE</td><td>High Explosive</td></tr>
<tr><td>STR_HIGH_EXPLOSIVE_UC</td><td>HIGH EXPLOSIVE</td></tr>
<tr><td>STR_HIGH_EXPLOSIVE_UFOPEDIA</td><td>This explosive should only be used for demolition purposes. Keep personnel clear of demolition sites.</td></tr>
<tr><td>STR_HIGH_UC</td><td>HIGH</td></tr>
<tr><td>STR_HIT</td><td>HIT!</td></tr>
<tr><td>STR_HIT_MELEE</td><td>Hit</td></tr>
<tr><td>STR_HIT_RATIO</td><td>Hit Ratio</td></tr>
<tr><td>STR_HONG_KONG</td><td>Hong Kong</td></tr>
<tr><td>STR_HOSTILE</td><td>HOSTILE</td></tr>
<tr><td>STR_HOVERTANK_LAUNCHER</td><td>Hovertank/Launcher</td></tr>
<tr><td>STR_HOVERTANK_LAUNCHER_UFOPEDIA</td><td>This hovertank has a fusion ball launcher that is capable of immense devastation. Use it with great care. You will have to manufacture the fusion balls to keep these HWPs fully armed. A fusion ball is an intelligent guided weapon. In order to fire it you select a number of 'way points' with the cursor and then click on the launch icon to fire the fusion ball.</td></tr>
<tr><td>STR_HOVERTANK_PLASMA</td><td>Hovertank/Plasma</td></tr>
<tr><td>STR_HOVERTANK_PLASMA_UFOPEDIA</td><td>Alien technology has given the HWP a new lease of life. The added maneuverability of air travel and the power of plasma beams is a lethal combination.</td></tr>
<tr><td>STR_HWPS</td><td>HWPs</td></tr>
<tr><td>STR_HWP_CANNON_SHELLS</td><td>HWP Cannon Shells</td></tr>
<tr><td>STR_HWP_CAPACITY</td><td>HWP CAPACITY></td></tr>
<tr><td>STR_HWP_FUSION_BOMB</td><td>HWP Fusion Bomb</td></tr>
<tr><td>STR_HWP_ROCKETS</td><td>HWP Rockets</td></tr>
<tr><td>STR_HYPER_WAVE_DECODER</td><td>Hyper-wave Decoder</td></tr>
<tr><td>STR_HYPER_WAVE_DECODER_UC</td><td>HYPER-WAVE DECODER</td></tr>
<tr><td>STR_HYPER_WAVE_DECODER_UFOPEDIA</td><td>Alien communications rely on a supra-dimensional wave which travels almost instantaneously. The decoder facility intercepts UFO transmissions and decodes the information. This will show the type of UFO, the alien race and the type of activity.</td></tr>
<tr><td>STR_HYPER_WAVE_TRANSMISSIONS_ARE_DECODED</td><td>HYPER-WAVE TRANSMISSIONS ARE DECODED</td></tr>
<tr><td>STR_INCENDIARY</td><td>INCENDIARY</td></tr>
<tr><td>STR_INCENDIARY_ROCKET</td><td>Incendiary Rocket</td></tr>
<tr><td>STR_INCOME</td><td>Income</td></tr>
<tr><td>STR_INCREASE</td><td>Increase</td></tr>
<tr><td>STR_INCREASE_UC</td><td>INCREASE</td></tr>
<tr><td>STR_INDIA</td><td>INDIA</td></tr>
<tr><td>STR_INDIAN_OCEAN</td><td>Indian Ocean</td></tr>
<tr><td>STR_INSTALLATION</td><td>Installation</td></tr>
<tr><td>STR_INTERCEPT</td><td>INTERCEPT</td></tr>
<tr><td>STR_INTERCEPTING_UFO</td><td>INTERCEPTING UFO-</td></tr>
<tr><td>STR_INTERCEPTION_CRAFT</td><td>INTERCEPTION CRAFT</td></tr>
<tr><td>STR_INTERCEPTOR</td><td>INTERCEPTOR</td></tr>
<tr><td>STR_INTERCEPTOR_DAMAGED</td><td>>>> INTERCEPTOR DAMAGED <<<</td></tr>
<tr><td>STR_INTERCEPTOR_DESTROYED</td><td>>>> INTERCEPTOR DESTROYED <<<</td></tr>
<tr><td>STR_INTERCEPTOR_UFOPEDIA</td><td>COMBAT AIRCRAFT WITH DUAL PULSE DETONATION ENGINES AND SPECIALLY SHIELDED ELECTRONIC SYSTEMS. THE BEST AVAILABLE EARTH BASED TECHNOLOGY.</td></tr>
<tr><td>STR_INTERNATIONAL_RELATIONS</td><td>International Relations</td></tr>
<tr><td>STR_INVENTORY</td><td>Inventory</td></tr>
<tr><td>STR_IN_ORDER_TO_USE_OR_PRODUCE_THE</td><td><br />in order to use or produce the<br /></td></tr>
<tr><td>STR_IN_PSIONIC_TRAINING</td><td>In Psionic Training</td></tr>
<tr><td>STR_IN_TRAINING</td><td>In<br />Training?</td></tr>
<tr><td>STR_IS_COMPLETE</td><td><br /> is complete</td></tr>
<tr><td>STR_IS_IT_OK_TO_DELETE_THE_SAVED_GAME</td><td>Are you sure you want to delete the saved game?</td></tr>
<tr><td>STR_IS_LOW_ON_FUEL_RETURNING_TO_BASE</td><td>is low on fuel,<br />returning to base</td></tr>
<tr><td>STR_IS_UNDER_ALIEN_CONTROL</td><td>is under alien control</td></tr>
<tr><td>STR_ITALY</td><td>ITALY</td></tr>
<tr><td>STR_ITEM</td><td>ITEM</td></tr>
<tr><td>STR_ITEMS_ARRIVING</td><td>Items Arriving</td></tr>
<tr><td>STR_ITEM_REQUIRED</td><td>ITEM<br />REQUIRED</td></tr>
<tr><td>STR_JAKARTA</td><td>Jakarta</td></tr>
<tr><td>STR_JAN</td><td>Jan</td></tr>
<tr><td>STR_JAPAN</td><td>JAPAN</td></tr>
<tr><td>STR_JUL</td><td>Jul</td></tr>
<tr><td>STR_JUN</td><td>Jun</td></tr>
<tr><td>STR_JUNGLE</td><td>Jungle</td></tr>
<tr><td>STR_KARACHI</td><td>Karachi</td></tr>
<tr><td>STR_KILLS</td><td>KILLS> </td></tr>
<tr><td>STR_KINSHASA</td><td>Kinshasa</td></tr>
<tr><td>STR_KM</td><td> km</td></tr>
<tr><td>STR_KNEEL</td><td>Kneel</td></tr>
<tr><td>STR_KNOTS</td><td>knots</td></tr>
<tr><td>STR_LABORATORIES</td><td>Laboratories</td></tr>
<tr><td>STR_LABORATORY</td><td>Laboratory</td></tr>
<tr><td>STR_LABORATORY_SPACE_AVAILABLE</td><td>Laboratory Space Available></td></tr>
<tr><td>STR_LABORATORY_SPACE_AVAILABLE_UC</td><td>LABORATORY SPACE AVAILABLE></td></tr>
<tr><td>STR_LABORATORY_UFOPEDIA</td><td>Up to 50 scientists can work in a laboratory facility. Laboratories are equipped with the latest technology for research into materials, biochemistry and cosmology. There is privileged access to the best research labs throughout the world, including military establishments.</td></tr>
<tr><td>STR_LAGOS</td><td>Lagos</td></tr>
<tr><td>STR_LANDING_SITE_</td><td>LANDING SITE-</td></tr>
<tr><td>STR_LANGUAGE</td><td>LANGUAGE</td></tr>
<tr><td>STR_LARGE</td><td>LARGE</td></tr>
<tr><td>STR_LARGE_RADAR_SYSTEM</td><td>Large Radar System</td></tr>
<tr><td>STR_LARGE_RADAR_SYSTEM_UFOPEDIA</td><td>A large detection system has an effective range of 450 nautical miles and is linked to satellite systems for ground search. Each system has a 5% chance of detecting an average sized object every 10 minutes.</td></tr>
<tr><td>STR_LARGE_ROCKET</td><td>Large Rocket</td></tr>
<tr><td>STR_LARGE_SCOUT</td><td>Large Scout</td></tr>
<tr><td>STR_LARGE_SCOUT_UFOPEDIA</td><td>The largest alien scout craft is a general purpose vessel that is used in all types of alien mission.</td></tr>
<tr><td>STR_LASER_BEAM</td><td>LASER BEAM</td></tr>
<tr><td>STR_LASER_CANNON</td><td>Laser Cannon</td></tr>
<tr><td>STR_LASER_CANNON_UC</td><td>LASER CANNON</td></tr>
<tr><td>STR_LASER_CANNON_UFOPEDIA</td><td>THIS CONVENTIONAL LASER BEAM IS POWERED BY AN ANTI-MATTER REACTION CHAMBER.</td></tr>
<tr><td>STR_LASER_DEFENSE</td><td>Laser Defense</td></tr>
<tr><td>STR_LASER_DEFENSES</td><td>Laser Defenses</td></tr>
<tr><td>STR_LASER_DEFENSES_UFOPEDIA</td><td>Laser defenses provide protection against incursion by hostile craft.</td></tr>
<tr><td>STR_LASER_PISTOL</td><td>Laser Pistol</td></tr>
<tr><td>STR_LASER_PISTOL_UFOPEDIA</td><td>The laser pistol is an effective implementation of new technology. It has the convenience of a pistol with faster and more accurate firing.</td></tr>
<tr><td>STR_LASER_RIFLE</td><td>Laser Rifle</td></tr>
<tr><td>STR_LASER_RIFLE_UFOPEDIA</td><td>The laser rifle is a more powerful and accurate version of the earlier pistol design.</td></tr>
<tr><td>STR_LASER_WEAPONS</td><td>Laser Weapons</td></tr>
<tr><td>STR_LAUNCH_INTERCEPTION</td><td>LAUNCH INTERCEPTION</td></tr>
<tr><td>STR_LAUNCH_MISSILE</td><td>Launch Missile</td></tr>
<tr><td>STR_LEFT_ARM</td><td>LEFT ARM</td></tr>
<tr><td>STR_LEFT_ARMOR</td><td>Left Armor</td></tr>
<tr><td>STR_LEFT_ARMOR_UC</td><td>LEFT ARMOR</td></tr>
<tr><td>STR_LEFT_HAND</td><td>LEFT HAND</td></tr>
<tr><td>STR_LEFT_LEG</td><td>LEFT LEG</td></tr>
<tr><td>STR_LEFT_SHOULDER</td><td>LEFT SHOULDER</td></tr>
<tr><td>STR_LEVEL</td><td>LEVEL></td></tr>
<tr><td>STR_LIGHTNING</td><td>LIGHTNING</td></tr>
<tr><td>STR_LIGHTNING_UFOPEDIA</td><td>TRANSPORTER AND COMBAT CRAFT. A CRUDE BUT EFFECTIVE REPLICATION OF ALIEN PROPULSION SYSTEMS.</td></tr>
<tr><td>STR_LIMA</td><td>Lima</td></tr>
<tr><td>STR_LIST_ITEM</td><td>ITEM</td></tr>
<tr><td>STR_LIVE_ALIENS_RECOVERED</td><td>LIVE ALIENS RECOVERED</td></tr>
<tr><td>STR_LIVE_COMMANDER</td><td> Commander</td></tr>
<tr><td>STR_LIVE_ENGINEER</td><td> Engineer</td></tr>
<tr><td>STR_LIVE_LEADER</td><td> Leader</td></tr>
<tr><td>STR_LIVE_MEDIC</td><td> Medic</td></tr>
<tr><td>STR_LIVE_NAVIGATOR</td><td> Navigator</td></tr>
<tr><td>STR_LIVE_SOLDIER</td><td> Soldier</td></tr>
<tr><td>STR_LIVE_TERRORIST</td><td> Terrorist</td></tr>
<tr><td>STR_LIVING_QUARTERS</td><td>Living Quarters</td></tr>
<tr><td>STR_LIVING_QUARTERS_PLURAL</td><td>Living Quarters</td></tr>
<tr><td>STR_LIVING_QUARTERS_UFOPEDIA</td><td>Each accommodation block provides for up to 50 personnel. The facility provides basic recreation, food and sleeping areas.</td></tr>
<tr><td>STR_LOADING</td><td>Loading...</td></tr>
<tr><td>STR_LOADING_GAME</td><td>Loading game</td></tr>
<tr><td>STR_LOAD_GAME</td><td>LOAD GAME</td></tr>
<tr><td>STR_LOAD_SAVED_GAME</td><td>Load Game</td></tr>
<tr><td>STR_LOAD_SUCCESSFUL</td><td>Load successful</td></tr>
<tr><td>STR_LOAD_UNSUCCESSFUL</td><td>Load failed</td></tr>
<tr><td>STR_LONDON</td><td>London</td></tr>
<tr><td>STR_LONG_RANGE_DETECTION</td><td>Long Range Detection</td></tr>
<tr><td>STR_LOS_ANGELES</td><td>Los Angeles</td></tr>
<tr><td>STR_LOW</td><td>Low</td></tr>
<tr><td>STR_LOW_FUEL_RETURNING_TO_BASE</td><td>LOW FUEL - RETURNING TO BASE</td></tr>
<tr><td>STR_LOW_UC</td><td>LOW</td></tr>
<tr><td>STR_MADRID</td><td>Madrid</td></tr>
<tr><td>STR_MAINTENANCE</td><td>Maintenance</td></tr>
<tr><td>STR_MAINTENANCE_COST</td><td>Maintenance Cost</td></tr>
<tr><td>STR_MAINTENANCE_UC</td><td>MAINTENANCE></td></tr>
<tr><td>STR_MANILA</td><td>Manila</td></tr>
<tr><td>STR_MANUFACTURE</td><td>MANUFACTURE</td></tr>
<tr><td>STR_MAR</td><td>Mar</td></tr>
<tr><td>STR_MARS_CYDONIA_LANDING</td><td>Mars: Cydonia Landing</td></tr>
<tr><td>STR_MARS_CYDONIA_LANDING_BRIEFING</td><td>Your Avenger craft has landed in the region of Cydonia on the surface of Mars. Our information indicates that one of the pyramid constructions contains a green access lift to an underground complex. Once you have assembled all your soldiers in the lift area click on the 'abort mission' icon to continue to the next stage.</td></tr>
<tr><td>STR_MARS_THE_FINAL_ASSAULT</td><td>Mars: The Final Assault</td></tr>
<tr><td>STR_MARS_THE_FINAL_ASSAULT_BRIEFING</td><td>The pyramid lift takes your battle weary soldiers deep below the planet's surface. They arrive in the heart of a large complex of tunnels and chambers. The alien brain is hidden somewhere in the labyrinth. It must be destroyed if the earth is to be saved from alien enslavement.<br /><br />Good Luck!</td></tr>
<tr><td>STR_MAX</td><td>MAX></td></tr>
<tr><td>STR_MAXIMUM_SPEED</td><td>Maximum Speed</td></tr>
<tr><td>STR_MAXIMUM_SPEED_UC</td><td>MAXIMUM SPEED></td></tr>
<tr><td>STR_MAY</td><td>May</td></tr>
<tr><td>STR_MEDIUM</td><td>Medium</td></tr>
<tr><td>STR_MEDIUM_SCOUT</td><td>Medium Scout</td></tr>
<tr><td>STR_MEDIUM_SCOUT_UFOPEDIA</td><td>A medium sized scout vessel that poses little threat to earth forces. Normally appears before larger vessels during missions.</td></tr>
<tr><td>STR_MEDIUM_UC</td><td>MEDIUM</td></tr>
<tr><td>STR_MEDI_KIT</td><td>Medi-Kit</td></tr>
<tr><td>STR_MEDI_KIT_UFOPEDIA</td><td>The medi-kit combines a healing facility with pain killers and stimulants. In order to use the medi-kit you must face towards the soldier requiring treatment. If the soldier is stunned you must stand over the body. Click on the medi-kit icon and select 'use medi-kit' from the menu.<br />HEALING> Red body parts show fatal wounds. Click on a body part that is wounded. Click on the 'Heal' button. One fatal wound will be cured and some health restored.<br />STIMULANT> This will restore energy and revive unconscious (stunned) soldiers. In order to revive an unconscious soldier you must stand directly over the body.<br />PAIN KILLER> This will restore the morale of wounded soldiers up to an amount equivalent to the soldier's lost health.</td></tr>
<tr><td>STR_MELBOURNE</td><td>Melbourne</td></tr>
<tr><td>STR_MEXICO_CITY</td><td>Mexico City</td></tr>
<tr><td>STR_MIND_CONTROL</td><td>Mind Control</td></tr>
<tr><td>STR_MIND_CONTROL_SUCCESSFUL</td><td>Mind Control Successful</td></tr>
<tr><td>STR_MIND_PROBE</td><td>Mind Probe</td></tr>
<tr><td>STR_MIND_PROBE_UFOPEDIA</td><td>The mind probe is an alien communication device which is used to take information directly from brain waves. XCom units can use this device in combat to display an alien's characteristics. Click on the mind probe and the 'use' option. Then click on an alien with the cursor.</td></tr>
<tr><td>STR_MIND_SHIELD</td><td>Mind Shield</td></tr>
<tr><td>STR_MIND_SHIELD_UFOPEDIA</td><td>Since alien craft rely on brain waves to detect human presence then the most effective counter measure is to shield brain waves from the base. This facility will drastically reduce the chances of detection by alien craft.</td></tr>
<tr><td>STR_MINIMAP</td><td>Minimap</td></tr>
<tr><td>STR_MINIMISE_AT_STANDOFF_RANGE_ONLY</td><td>Minimize at Standoff Range Only</td></tr>
<tr><td>STR_MISSED</td><td>MISSED!</td></tr>
<tr><td>STR_MISSILE_DEFENSES</td><td>Missile Defenses</td></tr>
<tr><td>STR_MISSILE_DEFENSES_UFOPEDIA</td><td>Missile defenses provide some protection against incursion by hostile craft which are attempting to land near the base.</td></tr>
<tr><td>STR_MISSION</td><td>MISSION</td></tr>
<tr><td>STR_MISSIONS</td><td>MISSIONS> </td></tr>
<tr><td>STR_MIXED</td><td>Mixed</td></tr>
<tr><td>STR_MONDAY</td><td>MONDAY</td></tr>
<tr><td>STR_MONTH</td><td>Month> </td></tr>
<tr><td>STR_MONTHLY_COSTS</td><td>Monthly Costs</td></tr>
<tr><td>STR_MONTHLY_RATING</td><td>Monthly Rating> </td></tr>
<tr><td>STR_MONTREAL</td><td>Montreal</td></tr>
<tr><td>STR_MORALE</td><td>MORALE</td></tr>
<tr><td>STR_MOSCOW</td><td>Moscow</td></tr>
<tr><td>STR_MOTION_SCANNER</td><td>Motion Scanner</td></tr>
<tr><td>STR_MOTION_SCANNER_UFOPEDIA</td><td>This sophisticated device uses a variety of detectors and advanced computer algorithms to identify moving enemy units. However, it requires some practice to use effectively. Click on the motion scanner icon on the tactical display. Select 'Use Scanner' from the menu. The Scanner display shows an arrow in the center which is the direction the soldier is facing (North is at the top). The flashing blobs show units which have moved recently. Large units, or fast moving units, will produce larger blobs. Static units will not be detected.</td></tr>
<tr><td>STR_MOUNTAIN</td><td>Mountain</td></tr>
<tr><td>STR_MUSIC_VOLUME</td><td>Music volume</td></tr>
<tr><td>STR_MUTON</td><td>Muton</td></tr>
<tr><td>STR_MUTON_AUTOPSY</td><td>Muton autopsy</td></tr>
<tr><td>STR_MUTON_AUTOPSY_UFOPEDIA</td><td>The 'skin' of this creature appears to be an organically created protective armor which is grafted onto the body. There are numerous cybernetic implants which are used to enhance the cardio-vascular system and the senses. The reproductive organs appear to have been surgically removed. Evidently these unfortunate creatures are limited to a life of warfare and conquest. Armor piercing ammunition is not very effective against their toughened skin.</td></tr>
<tr><td>STR_MUTON_CORPSE</td><td>Muton Corpse</td></tr>
<tr><td>STR_MUTON_ENGINEER</td><td>Muton Engineer</td></tr>
<tr><td>STR_MUTON_NAVIGATOR</td><td>Muton Navigator</td></tr>
<tr><td>STR_MUTON_SOLDIER</td><td>Muton Soldier</td></tr>
<tr><td>STR_MUTON_UFOPEDIA</td><td>This humanoid creature is physically powerful and intelligent. They have a particular appetite for consuming raw flesh of any kind, which they need for sustenance like earth based carnivores. They appear to rely on telepathic commands from a race known as 'Ethereals'. Once separated from this telepathic link their mental system appears to break down and they die. The cybernetic implants are used to enhance their combat performance. They are clearly the foot soldiers for a higher intelligence.</td></tr>
<tr><td>STR_NAIROBI</td><td>Nairobi</td></tr>
<tr><td>STR_NAME</td><td>Name</td></tr>
<tr><td>STR_NAME_UC</td><td>NAME</td></tr>
<tr><td>STR_ND</td><td>nd</td></tr>
<tr><td>STR_NEUTRAL</td><td>NEUTRAL</td></tr>
<tr><td>STR_NEW_BATTLE</td><td>New Battle</td></tr>
<tr><td>STR_NEW_FIGHTER_CRAFT</td><td>New Fighter Craft</td></tr>
<tr><td>STR_NEW_FIGHTER_TRANSPORTER</td><td>New Fighter-Transporter</td></tr>
<tr><td>STR_NEW_GAME</td><td>New Game</td></tr>
<tr><td>STR_NEW_PRODUCTION</td><td>New Production</td></tr>
<tr><td>STR_NEW_PROJECT</td><td>New Project</td></tr>
<tr><td>STR_NEW_RANK</td><td>NEW RANK</td></tr>
<tr><td>STR_NEW_RESEARCH_PROJECTS</td><td>NEW RESEARCH PROJECTS</td></tr>
<tr><td>STR_NEW_SAVED_GAME</td><td><NEW SAVED GAME></td></tr>
<tr><td>STR_NEW_YORK</td><td>New York</td></tr>
<tr><td>STR_NEXT_UNIT</td><td>Next Unit</td></tr>
<tr><td>STR_NIGERIA</td><td>NIGERIA</td></tr>
<tr><td>STR_NO</td><td>NO</td></tr>
<tr><td>STR_NONE</td><td>None</td></tr>
<tr><td>STR_NONE_UC</td><td>NONE</td></tr>
<tr><td>STR_NORTH</td><td>NORTH</td></tr>
<tr><td>STR_NORTH_AFRICA</td><td>North Africa</td></tr>
<tr><td>STR_NORTH_AMERICA</td><td>North America</td></tr>
<tr><td>STR_NORTH_ATLANTIC</td><td>North Atlantic</td></tr>
<tr><td>STR_NORTH_EAST</td><td>NORTH EAST</td></tr>
<tr><td>STR_NORTH_WEST</td><td>NORTH WEST</td></tr>
<tr><td>STR_NOT_AVAILABLE</td><td>N.A.</td></tr>
<tr><td>STR_NOT_ENOUGH</td><td>Not enough </td></tr>
<tr><td>STR_NOT_ENOUGH_AMMUNITION_TO_ARM</td><td>Not enough ammunition to arm</td></tr>
<tr><td>STR_NOT_ENOUGH_ENERGY</td><td>Not Enough Energy!</td></tr>
<tr><td>STR_NOT_ENOUGH_EQUIPMENT_TO_FULLY_RE_EQUIP_SQUAD</td><td>Not enough equipment to fully re-equip squad</td></tr>
<tr><td>STR_NOT_ENOUGH_LIVING_SPACE</td><td>NOT ENOUGH LIVING SPACE!<br />Build new living quarters or transfer personnel to other bases.</td></tr>
<tr><td>STR_NOT_ENOUGH_MONEY</td><td>NOT ENOUGH MONEY!</td></tr>
<tr><td>STR_NOT_ENOUGH_MONEY_TO_PRODUCE</td><td>Not enough money to produce<br /></td></tr>
<tr><td>STR_NOT_ENOUGH_SPECIAL_MATERIALS_TO_PRODUCE</td><td>Not enough special materials to produce<br /></td></tr>
<tr><td>STR_NOT_ENOUGH_STORE_SPACE</td><td>NOT ENOUGH STORE SPACE!<br />Build a new store facility or transfer existing stores to other bases.</td></tr>
<tr><td>STR_NOT_ENOUGH_TIME_UNITS</td><td>Not Enough Time Units!</td></tr>
<tr><td>STR_NOT_ENOUGH_TRANSFER_SUPPORT</td><td>NOT ENOUGH TRANSFER SUPPORT!<br />Wait for existing transfers or purchases to reach destination.</td></tr>
<tr><td>STR_NOT_ENOUGH_WORK_SPACE</td><td>NOT ENOUGH WORK SPACE AVAILABLE!<br />Build a new workshop or reduce work on other projects.</td></tr>
<tr><td>STR_NOT_ENOUGH_ammotype_TO_ARM_HWP</td><td>Not enough {1} to arm HWP</td></tr>
<tr><td>STR_NOV</td><td>Nov</td></tr>
<tr><td>STR_NOVOSIBIRSK</td><td>Novosibirsk</td></tr>
<tr><td>STR_NOW_PATROLLING</td><td>Now patrolling</td></tr>
<tr><td>STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER</td><td>NO ALIEN CONTAINMENT FOR TRANSFER!<br />Live aliens need an alien containment facility in order to survive.</td></tr>
<tr><td>STR_NO_AMMUNITION_LOADED</td><td>No Ammunition Loaded!</td></tr>
<tr><td>STR_NO_FREE_ACCOMODATION</td><td>NO FREE ACCOMMODATION!<br />The destination base does not have enough space in living quarters.</td></tr>
<tr><td>STR_NO_FREE_ACCOMODATION_CREW</td><td>NO FREE ACCOMMODATION!<br />The destination base does not have enough space in the living quarters for the crew assigned to the craft.</td></tr>
<tr><td>STR_NO_FREE_HANGARS_FOR_CRAFT_PRODUCTION</td><td>NO FREE HANGARS FOR CRAFT PRODUCTION!<br />Each craft assigned to a base, transferred to a base, purchased or constructed uses one hangar. Build a new hangar or transfer a craft to another base.</td></tr>
<tr><td>STR_NO_FREE_HANGARS_FOR_PURCHASE</td><td>NO FREE HANGARS FOR PURCHASE!<br />Each craft assigned to a base, transferred to a base, purchased or constructed uses one hangar. Build a new hangar or transfer a craft to another base.</td></tr>
<tr><td>STR_NO_FREE_HANGARS_FOR_TRANSFER</td><td>NO FREE HANGARS FOR TRANSFER!<br />Each craft assigned to a base, transferred to a base, purchased or constructed uses one hangar. Build a new hangar or transfer a craft to another base.</td></tr>
<tr><td>STR_NO_LINE_OF_FIRE</td><td>No Line of Fire!</td></tr>
<tr><td>STR_NO_MORE_EQUIPMENT_ALLOWED_ON_BOARD</td><td>NO MORE EQUIPMENT ALLOWED ON BOARD!<br />You are only allowed to take a maximum of 80 items of equipment on missions.</td></tr>
<tr><td>STR_NO_MORE_SOLDIERS_ALLOWED</td><td>NO MORE SOLDIERS ALLOWED!<br />You have already recruited the maximum number of soldiers.</td></tr>
<tr><td>STR_NO_ROUNDS_LEFT</td><td>No Rounds left!</td></tr>
<tr><td>STR_NO_SAVED_GAME_PRESENT</td><td>No saved game present</td></tr>
<tr><td>STR_NUMBER_OF_ROUNDS</td><td>Number of Rounds?</td></tr>
<tr><td>STR_OCT</td><td>Oct</td></tr>
<tr><td>STR_OK</td><td>OK</td></tr>
<tr><td>STR_OK_5_SECS</td><td>OK - 5 secs</td></tr>
<tr><td>STR_OPEN</td><td>Open</td></tr>
<tr><td>STR_OPENXCOM</td><td>OpenXcom</td></tr>
<tr><td>STR_OPTIONS</td><td>Options</td></tr>
<tr><td>STR_OPTIONS_UC</td><td>OPTIONS</td></tr>
<tr><td>STR_OUT</td><td>OUT</td></tr>
<tr><td>STR_OUT_OF_RANGE</td><td>Out of Range!</td></tr>
<tr><td>STR_PACIFIC</td><td>Pacific</td></tr>
<tr><td>STR_PAIN_KILLER</td><td>PAIN KILLER</td></tr>
<tr><td>STR_PANIC_UNIT</td><td>Panic Unit</td></tr>
<tr><td>STR_PARIS</td><td>Paris</td></tr>
<tr><td>STR_PATROL</td><td>PATROL</td></tr>
<tr><td>STR_PATROLLING</td><td>PATROLLING</td></tr>
<tr><td>STR_PERFORMANCE_RATING</td><td>Performance Rating</td></tr>
<tr><td>STR_PERSONAL_ARMOR</td><td>Personal Armor</td></tr>
<tr><td>STR_PERSONAL_ARMOR_UC</td><td>PERSONAL ARMOR</td></tr>
<tr><td>STR_PERSONNEL_AVAILABLE_PERSONNEL_TOTAL</td><td>PERSONNEL AVAILABLE:PERSONNEL TOTAL></td></tr>
<tr><td>STR_PERTH</td><td>Perth</td></tr>
<tr><td>STR_PISTOL</td><td>Pistol</td></tr>
<tr><td>STR_PISTOL_CLIP</td><td>Pistol Clip</td></tr>
<tr><td>STR_PISTOL_UFOPEDIA</td><td>The standard issue XCom pistol is a high powered semi-automatic with a 12 round capacity.</td></tr>
<tr><td>STR_PLASMA_BEAM</td><td>Plasma Beam</td></tr>
<tr><td>STR_PLASMA_BEAM_UC</td><td>PLASMA BEAM</td></tr>
<tr><td>STR_PLASMA_BEAM_UFOPEDIA</td><td>THE GRAVITY BEAM DIRECTS A FINELY CHANNELED IMPLODING GRAVITY FIELD.</td></tr>
<tr><td>STR_PLASMA_CANNON</td><td>Plasma Cannon</td></tr>
<tr><td>STR_PLASMA_DEFENSE</td><td>Plasma Defense</td></tr>
<tr><td>STR_PLASMA_DEFENSES</td><td>Plasma Defenses</td></tr>
<tr><td>STR_PLASMA_DEFENSES_UFOPEDIA</td><td>Plasma beam defenses provide powerful and efficient protection against incursion by hostile craft.</td></tr>
<tr><td>STR_PLASMA_PISTOL</td><td>Plasma Pistol</td></tr>
<tr><td>STR_PLASMA_PISTOL_CLIP</td><td>Plasma Pistol Clip</td></tr>
<tr><td>STR_PLASMA_PISTOL_CLIP_UFOPEDIA</td><td>Power source for the small alien plasma pistol. Contains Elerium - the source of all alien power.</td></tr>
<tr><td>STR_PLASMA_PISTOL_UFOPEDIA</td><td>Plasma pistols are a lethal alien weapon based on accelerating particles from within a minute anti-gravity field</td></tr>
<tr><td>STR_PLASMA_RIFLE</td><td>Plasma Rifle</td></tr>
<tr><td>STR_PLASMA_RIFLE_CLIP</td><td>Plasma Rifle Clip</td></tr>
<tr><td>STR_PLASMA_RIFLE_CLIP_UFOPEDIA</td><td>This small object is used as a power source for a plasma rifle - a medium powered alien weapon. Contains a small quantity of Elerium.</td></tr>
<tr><td>STR_PLASMA_RIFLE_UFOPEDIA</td><td>This is a devastatingly powerful weapon based on accelerating particles from within a minute anti-gravity field</td></tr>
<tr><td>STR_PLAYINTRO</td><td>Play intro</td></tr>
<tr><td>STR_PLAYINTRO_DESC</td><td>Show the intro cinematic on startup.</td></tr>
<tr><td>STR_POLAR</td><td>Polar</td></tr>
<tr><td>STR_POOR</td><td>Poor</td></tr>
<tr><td>STR_POWER_SOURCES</td><td>Power Sources</td></tr>
<tr><td>STR_POWER_SUIT</td><td>Power Suit</td></tr>
<tr><td>STR_POWER_SUIT_UC</td><td>POWER SUIT</td></tr>
<tr><td>STR_PRESS_BUTTON_TO_CONTINUE</td><td>Press button to continue</td></tr>
<tr><td>STR_PRETORIA</td><td>Pretoria</td></tr>
<tr><td>STR_PREVIOUS_UNIT</td><td>Previous Unit</td></tr>
<tr><td>STR_PREVIOUS_X_COM_SAVED_GAME_DETECTED</td><td>Previous X-COM saved game detected</td></tr>
<tr><td>STR_PRIME_GRENADE</td><td>Prime Grenade</td></tr>
<tr><td>STR_PROCEED</td><td>PROCEED</td></tr>
<tr><td>STR_PRODUCE</td><td>Produce</td></tr>
<tr><td>STR_PRODUCTION_COMPLETE</td><td>Production complete:<br /></td></tr>
<tr><td>STR_PRODUCTION_ITEMS</td><td>Production Items</td></tr>
<tr><td>STR_PRODUCTION_OF</td><td>Production of<br /></td></tr>
<tr><td>STR_PROGRESS</td><td>PROGRESS</td></tr>
<tr><td>STR_PROMOTIONS</td><td>Promotions</td></tr>
<tr><td>STR_PROXIMITY_GRENADE</td><td>Proximity Grenade</td></tr>
<tr><td>STR_PROXIMITY_GRENADE_UFOPEDIA</td><td>A proximity grenade can be thrown like an ordinary grenade but is triggered by nearby movement after it lands. Great skill and care is required to use these devices properly.</td></tr>
<tr><td>STR_PSIONIC_LABORATORY</td><td>Psionic Laboratory</td></tr>
<tr><td>STR_PSIONIC_LABORATORY_UFOPEDIA</td><td>The psionics lab can assess the psionic potential of all soldiers at the base and give them the necessary training to utilize their psionic skills. Each lab can train up to ten soldiers. Training is allocated at the end of each month. Psionic skills used in conjunction with a Psi-amp can be used for psionic attacks during combat.</td></tr>
<tr><td>STR_PSIONIC_SKILL</td><td>PSIONIC SKILL</td></tr>
<tr><td>STR_PSIONIC_SKILL_IMPROVEMENT</td><td>Psionic Skill<br />/Improvement</td></tr>
<tr><td>STR_PSIONIC_STRENGTH</td><td>PSIONIC STRENGTH</td></tr>
<tr><td>STR_PSIONIC_TRAINING</td><td>PSIONIC TRAINING</td></tr>
<tr><td>STR_PSIONIC__STRENGTH</td><td>Psionic<br />Strength</td></tr>
<tr><td>STR_PSI_AMP</td><td>Psi-Amp</td></tr>
<tr><td>STR_PSI_AMP_UFOPEDIA</td><td>The Psi-amp can only be used by soldiers with psionic skill. During combat, click on the Psi-amp, select the type of attack, and select a target unit with the cursor. There are two types of psionic attack:<br />PANIC UNIT> If the attack is successful it will reduce the target's morale and may cause it to panic.<br />MIND CONTROL> If this is successful then you will gain immediate control of the enemy unit as if it was one of your own (except that you cannot access the object screen). It is more difficult to be successful with this type of attack.</td></tr>
<tr><td>STR_PSI_LAB</td><td>Psi-Lab</td></tr>
<tr><td>STR_PSKILL</td><td>P.Skill></td></tr>
<tr><td>STR_PSTRENGTH</td><td>P.Str></td></tr>
<tr><td>STR_PURCHASE_HIRE_PERSONNEL</td><td>Purchase/Hire Personnel</td></tr>
<tr><td>STR_PURCHASE_RECRUIT</td><td>PURCHASE/RECRUIT</td></tr>
<tr><td>STR_PURSUE_WITHOUT_INTERCEPTION</td><td>PURSUE WITHOUT INTERCEPTION</td></tr>
<tr><td>STR_QUANTITY</td><td>Quantity</td></tr>
<tr><td>STR_QUANTITY_UC</td><td>QUANTITY</td></tr>
<tr><td>STR_QUIT</td><td>Quit</td></tr>
<tr><td>STR_RACE</td><td>RACE</td></tr>
<tr><td>STR_RANDOM_BATTLE</td><td>Random Battle</td></tr>
<tr><td>STR_RANGE</td><td>Range</td></tr>
<tr><td>STR_RANK</td><td>RANK</td></tr>
<tr><td>STR_RANK_</td><td>RANK> </td></tr>
<tr><td>STR_RATING</td><td>RATING> </td></tr>
<tr><td>STR_RATING_EXCELLENT</td><td>EXCELLENT!</td></tr>
<tr><td>STR_RATING_GOOD</td><td>GOOD!</td></tr>
<tr><td>STR_RATING_OK</td><td>OK</td></tr>
<tr><td>STR_RATING_POOR</td><td>POOR!</td></tr>
<tr><td>STR_RATING_TERRIBLE</td><td>TERRIBLE!</td></tr>
<tr><td>STR_RAW_MATERIALS</td><td>Raw Materials</td></tr>
<tr><td>STR_RD</td><td>rd</td></tr>
<tr><td>STR_REACT</td><td>React></td></tr>
<tr><td>STR_REACTIONS</td><td>REACTIONS</td></tr>
<tr><td>STR_READY</td><td>READY</td></tr>
<tr><td>STR_READY_TO_LAND_NEAR</td><td>ready to<br />land near</td></tr>
<tr><td>STR_REAPER</td><td>Reaper</td></tr>
<tr><td>STR_REAPER_AUTOPSY</td><td>Reaper autopsy</td></tr>
<tr><td>STR_REAPER_AUTOPSY_UFOPEDIA</td><td>The Reaper contains two 'brains' and two 'hearts' which allow it to function even when heavily wounded. However its furry skin is highly flammable, making the creature vulnerable to incendiary weapons.</td></tr>
<tr><td>STR_REAPER_CORPSE</td><td>Reaper Corpse</td></tr>
<tr><td>STR_REAPER_TERRORIST</td><td>Reaper Terrorist</td></tr>
<tr><td>STR_REAPER_UFOPEDIA</td><td>This bipedal carnivore has powerful jaws and a voracious appetite. It has a number of brain implants which are used to control its activity. The primitive predatory instincts of this creature are of little use except to terrorize and destroy. Reapers are commonly associated with Floaters.</td></tr>
<tr><td>STR_REARMING</td><td>REARMING</td></tr>
<tr><td>STR_REAR_ARMOR</td><td>Rear Armor</td></tr>
<tr><td>STR_REAR_ARMOR_UC</td><td>REAR ARMOR</td></tr>
<tr><td>STR_REDIRECT_CRAFT</td><td>REDIRECT CRAFT</td></tr>
<tr><td>STR_REFUELLING</td><td>REFUELING</td></tr>
<tr><td>STR_RELOAD</td><td>Reload</td></tr>
<tr><td>STR_REMAINING_PSI_LAB_CAPACITY</td><td>Remaining Psi-lab capacity> </td></tr>
<tr><td>STR_REPAIRS</td><td>REPAIRS</td></tr>
<tr><td>STR_RESEARCH</td><td>RESEARCH</td></tr>
<tr><td>STR_RESEARCH_COMPLETED</td><td>Research Completed</td></tr>
<tr><td>STR_RESEARCH_PROJECT</td><td>RESEARCH PROJECT</td></tr>
<tr><td>STR_RESERVE_TUS_FOR_AIMED_SHOT</td><td>Reserve TUs for Aimed Shot</td></tr>
<tr><td>STR_RESERVE_TUS_FOR_AUTO_SHOT</td><td>Reserve TUs for Auto Shot</td></tr>
<tr><td>STR_RESERVE_TUS_FOR_SNAP_SHOT</td><td>Reserve TUs for Snap Shot</td></tr>
<tr><td>STR_RESTORE_DEFAULTS</td><td>Restore Defaults</td></tr>
<tr><td>STR_RETURNING_TO_BASE</td><td>RETURNING TO BASE</td></tr>
<tr><td>STR_RETURN_TO_BASE</td><td>RETURN TO BASE</td></tr>
<tr><td>STR_RE_LOAD_TIME</td><td>Re-load time</td></tr>
<tr><td>STR_RIFLE</td><td>Rifle</td></tr>
<tr><td>STR_RIFLE_CLIP</td><td>Rifle Clip</td></tr>
<tr><td>STR_RIFLE_UFOPEDIA</td><td>This highly accurate sniper rifle has laser guided sights and takes 6.7mm ammunition in 20 round clips.</td></tr>
<tr><td>STR_RIGHT_ARM</td><td>RIGHT ARM</td></tr>
<tr><td>STR_RIGHT_ARMOR</td><td>Right Armor</td></tr>
<tr><td>STR_RIGHT_ARMOR_UC</td><td>RIGHT ARMOR</td></tr>
<tr><td>STR_RIGHT_CLICK_TO_DELETE</td><td>Right click to delete.</td></tr>
<tr><td>STR_RIGHT_HAND</td><td>RIGHT HAND</td></tr>
<tr><td>STR_RIGHT_LEG</td><td>RIGHT LEG</td></tr>
<tr><td>STR_RIGHT_SHOULDER</td><td>RIGHT SHOULDER</td></tr>
<tr><td>STR_RIO_DE_JANEIRO</td><td>Rio De Janeiro</td></tr>
<tr><td>STR_ROCKET_LAUNCHER</td><td>Rocket Launcher</td></tr>
<tr><td>STR_ROCKET_LAUNCHER_UFOPEDIA</td><td>The rocket launcher is a laser guided system which can fire three different sizes of missile.</td></tr>
<tr><td>STR_ROME</td><td>Rome</td></tr>
<tr><td>STR_ROOKIE</td><td>Rookie</td></tr>
<tr><td>STR_ROTATE_DOWN</td><td>Rotate Down</td></tr>
<tr><td>STR_ROTATE_LEFT</td><td>Rotate Left</td></tr>
<tr><td>STR_ROTATE_RIGHT</td><td>Rotate Right</td></tr>
<tr><td>STR_ROTATE_UP</td><td>Rotate Up</td></tr>
<tr><td>STR_ROUNDS</td><td>Rounds</td></tr>
<tr><td>STR_ROUNDS_</td><td>ROUNDS></td></tr>
<tr><td>STR_RUSSIA</td><td>RUSSIA</td></tr>
<tr><td>STR_S</td><td>s</td></tr>
<tr><td>STR_SALARIES</td><td>Salaries</td></tr>
<tr><td>STR_SANTIAGO</td><td>Santiago</td></tr>
<tr><td>STR_SATURDAY</td><td>SATURDAY</td></tr>
<tr><td>STR_SAVE_GAME</td><td>SAVE GAME</td></tr>
<tr><td>STR_SAVE_SUCCESSFUL</td><td>Save successful</td></tr>
<tr><td>STR_SAVE_UNSUCCESSFUL</td><td>Save failed</td></tr>
<tr><td>STR_SAVING_GAME</td><td>Saving game</td></tr>
<tr><td>STR_SCIENTIST</td><td>Scientist</td></tr>
<tr><td>STR_SCIENTISTS</td><td>Scientists</td></tr>
<tr><td>STR_SCIENTISTS_ALLOCATED</td><td>Scientists Allocated></td></tr>
<tr><td>STR_SCIENTISTS_ALLOCATED_UC</td><td>SCIENTISTS ALLOCATED</td></tr>
<tr><td>STR_SCIENTISTS_AVAILABLE</td><td>Scientists Available></td></tr>
<tr><td>STR_SCIENTISTS_AVAILABLE_UC</td><td>SCIENTISTS AVAILABLE></td></tr>
<tr><td>STR_SCORE</td><td>SCORE</td></tr>
<tr><td>STR_SCREENSHOT</td><td>Screenshot</td></tr>
<tr><td>STR_SCROLL_DOWN</td><td>Scroll Down</td></tr>
<tr><td>STR_SCROLL_LEFT</td><td>Scroll Left</td></tr>
<tr><td>STR_SCROLL_RIGHT</td><td>Scroll Right</td></tr>
<tr><td>STR_SCROLL_SPEED</td><td>SCROLL SPEED</td></tr>
<tr><td>STR_SCROLL_TYPE</td><td>SCROLL TYPE</td></tr>
<tr><td>STR_SCROLL_UP</td><td>Scroll Up</td></tr>
<tr><td>STR_SECTOID</td><td>Sectoid</td></tr>
<tr><td>STR_SECTOID_AUTOPSY</td><td>Sectoid autopsy</td></tr>
<tr><td>STR_SECTOID_AUTOPSY_UFOPEDIA</td><td>The autopsy reveals vestigial digestive organs and a simple structure. The brain and eyes are very well developed. The structure suggests genetic alteration or mutation. The small mouth and nose appear to have little function. The webbing between the fingers, and the flat feet suggest aquatic origins. There are no reproductive organs, and no clues as to how this species can reproduce. They are most probably a genetically engineered species.</td></tr>
<tr><td>STR_SECTOID_COMMANDER</td><td>Sectoid Commander</td></tr>
<tr><td>STR_SECTOID_CORPSE</td><td>Sectoid Corpse</td></tr>
<tr><td>STR_SECTOID_ENGINEER</td><td>Sectoid Engineer</td></tr>
<tr><td>STR_SECTOID_LEADER</td><td>Sectoid Leader</td></tr>
<tr><td>STR_SECTOID_MEDIC</td><td>Sectoid Medic</td></tr>
<tr><td>STR_SECTOID_NAVIGATOR</td><td>Sectoid Navigator</td></tr>
<tr><td>STR_SECTOID_SOLDIER</td><td>Sectoid Soldier</td></tr>
<tr><td>STR_SECTOID_UFOPEDIA</td><td>The Sectoid Hierarchy ranges from soldiers to leaders with powerful psionic abilities. These psionic powers can be used to demoralize soldiers in combat, or even take control of their minds. They tend to indulge in human abductions and cattle mutilation. The abduction is used to extract genetic material for cross breeding and developing clones for infiltrating human society. The cattle provide both nutrition and genetic material. This race appears to want to develop superior genetic hybrids to increase the efficiency of their hive-like society.</td></tr>
<tr><td>STR_SECTOPOD</td><td>Sectopod</td></tr>
<tr><td>STR_SECTOPOD_AUTOPSY</td><td>Sectopod autopsy</td></tr>
<tr><td>STR_SECTOPOD_AUTOPSY_UFOPEDIA</td><td>The robot is sturdily constructed with powered armor capable of resisting most forms of attack, in particular plasma weapons. However, the sensing circuitry seems particularly vulnerable to laser weapons.</td></tr>
<tr><td>STR_SECTOPOD_CORPSE</td><td>Sectopod Corpse</td></tr>
<tr><td>STR_SECTOPOD_TERRORIST</td><td>Sectopod Terrorist</td></tr>
<tr><td>STR_SECTOPOD_UFOPEDIA</td><td>Sectopods are robot creatures with a powerful plasma beam weapon. The control of these mechanical beasts is via a telepathic link to their controllers, the Ethereals. Sectopods are the most powerful terror weapon available to the alien forces.</td></tr>
<tr><td>STR_SELECT_ACTION</td><td>SELECT ACTION</td></tr>
<tr><td>STR_SELECT_ARMAMENT</td><td>Select Armament</td></tr>
<tr><td>STR_SELECT_ARMOR</td><td>Select Armor</td></tr>
<tr><td>STR_SELECT_ARMOR_FOR</td><td>SELECT ARMOR FOR</td></tr>
<tr><td>STR_SELECT_DESTINATION</td><td>SELECT DESTINATION</td></tr>
<tr><td>STR_SELECT_DESTINATION_BASE</td><td>Select Destination Base</td></tr>
<tr><td>STR_SELECT_DIFFICULTY_LEVEL</td><td>Select Difficulty Level</td></tr>
<tr><td>STR_SELECT_GAME_TO_LOAD</td><td>Select game to load</td></tr>
<tr><td>STR_SELECT_ITEM</td><td>SELECT ITEM</td></tr>
<tr><td>STR_SELECT_NEW_TARGET</td><td>SELECT NEW TARGET</td></tr>
<tr><td>STR_SELECT_POSITION_FOR_ACCESS_LIFT</td><td>SELECT POSITION FOR ACCESS LIFT</td></tr>
<tr><td>STR_SELECT_SAVE_POSITION</td><td>Select save position</td></tr>
<tr><td>STR_SELECT_SITE_FOR_NEW_BASE</td><td>SELECT SITE FOR NEW BASE</td></tr>
<tr><td>STR_SELECT_SQUAD_FOR_craftname</td><td>Select Squad for {1}</td></tr>
<tr><td>STR_SELL_ITEMS_SACK_PERSONNEL</td><td>Sell Items/Sack Personnel</td></tr>
<tr><td>STR_SELL_SACK</td><td>Sell/Sack</td></tr>
<tr><td>STR_SELL_SACK_UC</td><td>SELL/SACK</td></tr>
<tr><td>STR_SEOUL</td><td>Seoul</td></tr>
<tr><td>STR_SEP</td><td>Sep</td></tr>
<tr><td>STR_SERGEANT</td><td>Sergeant</td></tr>
<tr><td>STR_SET_TIMER</td><td>Set Timer</td></tr>
<tr><td>STR_SFX_VOLUME</td><td>SFX volume</td></tr>
<tr><td>STR_SHANGHAI</td><td>Shanghai</td></tr>
<tr><td>STR_SHORT_RANGE_DETECTION</td><td>Short Range Detection</td></tr>
<tr><td>STR_SHOT_TYPE</td><td>SHOT TYPE</td></tr>
<tr><td>STR_SHOWFUNDSONGEOSCAPE</td><td>Show geoscape funds</td></tr>
<tr><td>STR_SHOWFUNDSONGEOSCAPE_DESC</td><td>Expand the geoscape info panel to include additional information on your current financial situation.</td></tr>
<tr><td>STR_SHOWMORESTATSININVENTORYVIEW</td><td>Inventory stats</td></tr>
<tr><td>STR_SHOWMORESTATSININVENTORYVIEW_DESC</td><td>Show extra information on the selected soldier in the inventory screen.</td></tr>
<tr><td>STR_SIBERIA</td><td>Siberia</td></tr>
<tr><td>STR_SIDE</td><td>SIDE> </td></tr>
<tr><td>STR_SILACOID</td><td>Silacoid</td></tr>
<tr><td>STR_SILACOID_AUTOPSY</td><td>Silacoid autopsy</td></tr>
<tr><td>STR_SILACOID_AUTOPSY_UFOPEDIA</td><td>The core of the creature is extremely hot, and seems to be the basis for a digestive system. Its unique muscle system has tremendous power and speed. Its rock like skin is not harmed by fire or incendiary ammunition.</td></tr>
<tr><td>STR_SILACOID_CORPSE</td><td>Silacoid Corpse</td></tr>
<tr><td>STR_SILACOID_TERRORIST</td><td>Silacoid Terrorist</td></tr>
<tr><td>STR_SILACOID_UFOPEDIA</td><td>This silicon based life form generates an enormous amount of heat. It has the strength to crush rocks which can then be ingested by the hot core. It has a primitive intelligence and can be controlled by implants or telepathic beings. It works with the Muton alien race.</td></tr>
<tr><td>STR_SINGAPORE</td><td>Singapore</td></tr>
<tr><td>STR_SIZE</td><td>Size</td></tr>
<tr><td>STR_SIZE_UC</td><td>SIZE</td></tr>
<tr><td>STR_SKILLS</td><td>SKILLS></td></tr>
<tr><td>STR_SKYRANGER</td><td>SKYRANGER</td></tr>
<tr><td>STR_SKYRANGER_UFOPEDIA</td><td>TROOP TRANSPORTER. THE FASTEST OF ITS KIND, WITH VERTICAL TAKE OFF AND LANDING (V.T.O.L.) CAPABILITY.</td></tr>
<tr><td>STR_SMALL</td><td>SMALL</td></tr>
<tr><td>STR_SMALL_LAUNCHER</td><td>Small Launcher</td></tr>
<tr><td>STR_SMALL_LAUNCHER_UFOPEDIA</td><td>A small launcher which fires stun bombs. Very useful for capturing live aliens.</td></tr>
<tr><td>STR_SMALL_RADAR_SYSTEM</td><td>Small Radar System</td></tr>
<tr><td>STR_SMALL_RADAR_SYSTEM_UFOPEDIA</td><td>A small detection system has an effective radar range of 300 nautical miles and is linked to satellite systems for ground search. Each system has a 5% chance of detecting an average sized object every 10 minutes.</td></tr>
<tr><td>STR_SMALL_ROCKET</td><td>Small Rocket</td></tr>
<tr><td>STR_SMALL_SCOUT</td><td>Small Scout</td></tr>
<tr><td>STR_SMALL_SCOUT_UFOPEDIA</td><td>This tiny craft is primarily used for reconnaissance or research. It normally precedes larger vessels at the start of an alien mission.</td></tr>
<tr><td>STR_SMOKE_GRENADE</td><td>Smoke Grenade</td></tr>
<tr><td>STR_SMOKE_GRENADE_UFOPEDIA</td><td>Smoke grenades are useful for providing cover in exposed combat situations. Use with care because they can benefit the enemy as well</td></tr>
<tr><td>STR_SNAKEMAN</td><td>Snakeman</td></tr>
<tr><td>STR_SNAKEMAN_AUTOPSY</td><td>Snakeman autopsy</td></tr>
<tr><td>STR_SNAKEMAN_AUTOPSY_UFOPEDIA</td><td>The skin is extremely tough and heat resistant. The cardio-vascular system is part of the muscular system which uses the hydraulic principle to create motion. The only true muscle is the 'heart'. The reproductive system appears to be very efficient. Reproduction is asexual, with each snakeman carrying up to fifty eggs inside its body at any one time. Left to its own devices this species would be a severe threat to life on earth.</td></tr>
<tr><td>STR_SNAKEMAN_COMMANDER</td><td>Snakeman Commander</td></tr>
<tr><td>STR_SNAKEMAN_CORPSE</td><td>Snakeman Corpse</td></tr>
<tr><td>STR_SNAKEMAN_ENGINEER</td><td>Snakeman Engineer</td></tr>
<tr><td>STR_SNAKEMAN_LEADER</td><td>Snakeman Leader</td></tr>
<tr><td>STR_SNAKEMAN_NAVIGATOR</td><td>Snakeman Navigator</td></tr>
<tr><td>STR_SNAKEMAN_SOLDIER</td><td>Snakeman Soldier</td></tr>
<tr><td>STR_SNAKEMAN_UFOPEDIA</td><td>This race developed in an extremely hostile environment. They are extremely tough and can resist extreme temperature variations. Their mobility depends on a snake-like giant 'foot' which protects all the vital organs. Their objectives appear to be purely predatory and they appear to be under the command of some other Intelligence which directs their military-style incursions on earth.</td></tr>
<tr><td>STR_SNAP</td><td>Snap</td></tr>
<tr><td>STR_SNAP_SHOT</td><td>Snap Shot</td></tr>
<tr><td>STR_SNEAKYAI</td><td>Sneaky AI</td></tr>
<tr><td>STR_SNEAKYAI_DESC</td><td>AI avoids exposing themselves to the player whenever possible.</td></tr>
<tr><td>STR_SOLDIER</td><td>Soldier</td></tr>
<tr><td>STR_SOLDIERS</td><td>Soldiers</td></tr>
<tr><td>STR_SOLDIERS_UC</td><td>SOLDIERS</td></tr>
<tr><td>STR_SOLDIER_LIST</td><td>Soldier List</td></tr>
<tr><td>STR_SOUND_OPTIONS</td><td>SOUND OPTIONS</td></tr>
<tr><td>STR_SOUTH</td><td>SOUTH</td></tr>
<tr><td>STR_SOUTHERN_AFRICA</td><td>Southern Africa</td></tr>
<tr><td>STR_SOUTH_AFRICA</td><td>SOUTH AFRICA</td></tr>
<tr><td>STR_SOUTH_AMERICA</td><td>South America</td></tr>
<tr><td>STR_SOUTH_ATLANTIC</td><td>South Atlantic</td></tr>
<tr><td>STR_SOUTH_EAST</td><td>SOUTH EAST</td></tr>
<tr><td>STR_SOUTH_EAST_ASIA</td><td>South East Asia</td></tr>
<tr><td>STR_SOUTH_WEST</td><td>SOUTH WEST</td></tr>
<tr><td>STR_SPACE_AVAILABLE</td><td>SPACE AVAILABLE></td></tr>
<tr><td>STR_SPACE_USED</td><td>SPACE USED></td></tr>
<tr><td>STR_SPACE_USED_SPACE_AVAILABLE</td><td>SPACE USED:SPACE AVAILABLE></td></tr>
<tr><td>STR_SPAIN</td><td>SPAIN</td></tr>
<tr><td>STR_SPECIAL_MATERIALS_REQUIRED</td><td>SPECIAL MATERIALS REQUIRED</td></tr>
<tr><td>STR_SPEED</td><td>SPEED</td></tr>
<tr><td>STR_SPEED_</td><td>SPEED></td></tr>
<tr><td>STR_SQUADDIE</td><td>Squaddie</td></tr>
<tr><td>STR_ST</td><td>st</td></tr>
<tr><td>STR_STAMINA</td><td>STAMINA</td></tr>
<tr><td>STR_STANDARD_ATTACK</td><td>STANDARD ATTACK</td></tr>
<tr><td>STR_STANDOFF</td><td>STANDOFF</td></tr>
<tr><td>STR_START_PRODUCTION</td><td>START PRODUCTION</td></tr>
<tr><td>STR_START_PROJECT</td><td>START PROJECT</td></tr>