-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathAudio.mm
More file actions
64 lines (58 loc) · 2.05 KB
/
Audio.mm
File metadata and controls
64 lines (58 loc) · 2.05 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
#include "Audio.h"
#define REVERB 10 // 0-100
static AudioCallback callback;
static OSStatus MyAURenderCallback (void *, AudioUnitRenderActionFlags *,
const AudioTimeStamp *, UInt32, UInt32 inNumberFrames,
AudioBufferList *ioData) {
if (callback) {
callback(
(float *)ioData->mBuffers[0].mData,
(float *)ioData->mBuffers[1].mData,
inNumberFrames);
}
return noErr;
}
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1050
#define ADDNODE(graph, desc, node) (AUGraphAddNode(graph, desc, node))
#define NODEINFO(graph, node, audiounit) (AUGraphNodeInfo(graph, node, NULL, audiounit))
#else
#define ADDNODE(graph, desc, node) (AUGraphNewNode(graph, desc, 0, NULL, node))
#define NODEINFO(graph, node, audiounit) (AUGraphGetNodeInfo(graph, node, NULL, NULL, NULL, audiounit))
#endif
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
#define COMPONENT AudioComponentDescription
#else
#define COMPONENT ComponentDescription
#endif
void AudioSetup(AudioCallback func) {
AUGraph graph;
AUNode effectNode, outputNode;
NewAUGraph(&graph);
COMPONENT cd = { 0, 0, kAudioUnitManufacturer_Apple };
cd.componentType = kAudioUnitType_Effect;
cd.componentSubType = kAudioUnitSubType_MatrixReverb;
ADDNODE(graph, &cd, &effectNode);
cd.componentType = kAudioUnitType_Output;
cd.componentSubType = kAudioUnitSubType_DefaultOutput;
ADDNODE(graph, &cd, &outputNode);
AUGraphConnectNodeInput(graph, effectNode, 0, outputNode, 0);
AURenderCallbackStruct cs = { MyAURenderCallback };
// AUGraphSetNodeInputCallback(graph, effectNode, 0, &cs);
AUGraphOpen(graph);
AUGraphInitialize(graph);
AUGraphStart(graph);
AudioUnit effectAudioUnit;
NODEINFO(graph, effectNode, &effectAudioUnit);
AudioUnitSetProperty(effectAudioUnit,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Global, 0, &cs, sizeof(cs));
static float d[] = {
REVERB, 50.f, .0172f, .087f,
.011f, .0214f, .735f, .64f,
.565f, .68f, .739f, .585f,
.75f, .31f, 3.f, 0.f
};
for (int i = 0; i < sizeof(d) / sizeof(float); i++)
AudioUnitSetParameter(effectAudioUnit, i, kAudioUnitScope_Global, 0, d[i], 0);
callback = func;
}