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<!DOCTYPE html>
<html lang="en">
<head>
<title>Voxel Plot</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="https://threejs.org/examples/main.css">
</head>
<body>
<div id="container"></div>
<script type="x-shader/x-vertex" id="vertexshader">
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
</script>
<script type="x-shader/x-fragment" id="fragmentshader">
uniform sampler2D baseTexture;
uniform sampler2D bloomTexture;
varying vec2 vUv;
vec4 getTexture( sampler2D texelToLinearTexture ) {
return mapTexelToLinear( texture2D( texelToLinearTexture , vUv ) );
}
void main() {
gl_FragColor = ( getTexture( baseTexture ) + vec4( 1.0 ) * getTexture( bloomTexture ) );
}
</script>
<script type="text/javascript">
function fetchJSONFile(path, callback) {
var httpRequest = new XMLHttpRequest();
httpRequest.onreadystatechange = function() {
if (httpRequest.readyState === 4) {
if (httpRequest.status === 200) {
var data = JSON.parse(httpRequest.responseText);
if (callback) callback(data);
}
}
};
httpRequest.open('GET', path);
httpRequest.send();
}
</script>
<script type="module">
import * as THREE from 'https://www.unpkg.com/three@0.117.0/build/three.module.js';
import { OrbitControls } from 'https://www.unpkg.com/three@0.117.0/examples/jsm/controls/OrbitControls.js';
import { EffectComposer } from 'https://www.unpkg.com/three@0.117.0/examples/jsm/postprocessing/EffectComposer.js';
import { RenderPass } from 'https://www.unpkg.com/three@0.117.0/examples/jsm/postprocessing/RenderPass.js';
import { ShaderPass } from 'https://www.unpkg.com/three@0.117.0/examples/jsm/postprocessing/ShaderPass.js';
import { UnrealBloomPass } from 'https://www.unpkg.com/three@0.117.0/examples/jsm/postprocessing/UnrealBloomPass.js';
import { GUI } from 'https://www.unpkg.com/three@0.117.0/examples/jsm/libs/dat.gui.module.js';
var container, stats, camera,
scene, renderer, controls, points;
var ENTIRE_SCENE = 0, BLOOM_SCENE = 1;
var bloomLayer = new THREE.Layers();
bloomLayer.set( BLOOM_SCENE );
var params = {
exposure: 0.3,
bloomThreshold: 0.021,
bloomStrength: 7,
bloomRadius: 0.3,
bloom: true
};
// MATERIALS
var darkMaterial = new THREE.MeshBasicMaterial( { color:'black' } );
var material = new THREE.PointsMaterial( { size: 1, vertexColors: THREE.VertexColors } );
var materials = {};
function disposeMaterial( obj ) {
if ( obj.material ) {
obj.material.dispose();
}
}
// SCENE
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x050505 );
scene.fog = new THREE.Fog( 0x050505, 3000, 5000 );
scene.add( new THREE.AmbientLight( 0x404040 ) );
// RENDERER
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ReinhardToneMapping;
// DOM
container = document.getElementById( 'container' );
container.appendChild( renderer.domElement );
// CAMERA
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 5, 5000 );
camera.position.set( 500 , 500, 500 );
camera.lookAt( 0, 0, 0 );
// CONTROLS
controls = new OrbitControls( camera, renderer.domElement );
controls.maxPolarAngle = Math.PI * 0.66;
controls.minDistance = 50;
controls.maxDistance = 3000;
controls.addEventListener( 'change', render );
// RENDER COMPOSITION
var renderScene = new RenderPass( scene, camera );
var bloomPass = new UnrealBloomPass( new THREE.Vector2( window.innerWidth, window.innerHeight ), 1.5, 0.4, 0.85 );
bloomPass.threshold = params.bloomThreshold;
bloomPass.strength = params.bloomStrength;
bloomPass.radius = params.bloomRadius;
var bloomComposer = new EffectComposer( renderer );
bloomComposer.renderToScreen = false;
bloomComposer.addPass( renderScene );
bloomComposer.addPass( bloomPass );
var finalPass = new ShaderPass(
new THREE.ShaderMaterial( {
uniforms: {
baseTexture: { value: null },
bloomTexture: { value: bloomComposer.renderTarget2.texture }
},
vertexShader: document.getElementById( 'vertexshader' ).textContent,
fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
defines: {}
} ), "baseTexture"
);
finalPass.needsSwap = true;
var finalComposer = new EffectComposer( renderer );
finalComposer.addPass( renderScene );
finalComposer.addPass( finalPass );
// GUI
var gui = new GUI();
gui.add( params, 'bloom', false ).onChange( function ( value ) {
switch ( value ) {
case true:
bloomComposer.renderToScreen = false;
break;
case false:
break;
}
render();
} );
var folder = gui.addFolder( 'Bloom Parameters' );
folder.add( params, 'bloomThreshold', 0.0, 0.1 ).onChange( function ( value ) {
bloomPass.threshold = Number( value );
render();
} );
folder.add( params, 'bloomStrength', 4.0, 8.0 ).onChange( function ( value ) {
bloomPass.strength = Number( value );
render();
} );
folder.add( params, 'bloomRadius', 0.0, 0.7 ).step( 0.01 ).onChange( function ( value ) {
bloomPass.radius = Number( value );
render();
} );
gui.hide();
// INITIALIZATION
fetchJSONFile('/voxelplot/MA4D-USDC_-BTC-LTC-ETH.json', function(data){
init(data);
});
function init(data) {
// DATA
var scale=1;
var width = 100, height = 100, depth = 30;
var awidth = data[Object.keys(data)[0]].length, aheight = data[Object.keys(data)[0]][0].length, adepth = data[Object.keys(data)[0]][0][0].length;
console.log( 'Config: ' + width + ', ' + height + ', ' + depth );
console.log( 'Data: ' + awidth + ', ' + aheight + ', ' + adepth );
var positions = [];
var opacities = [];
var colors = [];
var color = new THREE.Color();
var clipping = 1;
for (var x = 0; x < width; x++ ) {
for (var y = 0; y < height; y++ ) {
for (var z = 0; z < depth; z++ ) {
if( data[Object.keys(data)[0]][x][y][z]>clipping || data[Object.keys(data)[1]][x][y][z]>clipping || data[Object.keys(data)[2]][x][y][z]>clipping ){
positions.push(((x-width/2)*scale) + (Math.random()*2), ((y-height/2)*scale) + (Math.random()*2), ((z-depth/2)*scale*2) + (Math.random()*2));
color.setRGB( data[Object.keys(data)[0]][x][y][z]*10, data[Object.keys(data)[1]][x][y][z]*10, data[Object.keys(data)[2]][x][y][z]*10 );
colors.push( color.r, color.g, color.b );
}
}
}
}
// CAMERA RESET
var normal=(width+height+depth)/3
camera.position.set( normal*scale , normal*scale, normal*scale );
// GEOMETRY
var geometry = new THREE.BufferGeometry();
geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
geometry.rotateX( -90 * Math.PI / 180);
geometry.computeBoundingSphere();
// POINTS
points = new THREE.Points( geometry, material );
scene.add( points );
render();
}
// WINDOW EVENTS
window.onresize = function () {
var width = window.innerWidth;
var height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
bloomComposer.setSize( width, height );
finalComposer.setSize( width, height );
render();
};
// RENDER
function render() {
renderer.toneMappingExposure = Math.pow( 0.25, 4.0 );
switch ( params.bloom ) {
case false:
renderer.render( scene, camera );
break;
case true:
default:
// render scene with bloom
renderBloom( true );
// render the entire scene, then render bloom scene on top
finalComposer.render();
break;
}
}
function renderBloom( mask ) {
if ( mask === true ) {
scene.traverse( darkenNonBloomed );
bloomComposer.render();
scene.traverse( restoreMaterial );
} else {
camera.layers.set( BLOOM_SCENE );
bloomComposer.render();
camera.layers.set( ENTIRE_SCENE );
}
}
function darkenNonBloomed( obj ) {
if ( obj.isMesh && bloomLayer.test( obj.layers ) === false ) {
materials[ obj.uuid ] = obj.material;
obj.material = darkMaterial;
}
}
function restoreMaterial( obj ) {
if ( materials[ obj.uuid ] ) {
obj.material = materials[ obj.uuid ];
delete materials[ obj.uuid ];
}
}
</script>
</body>
</html>