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last readme update, promise
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As documented in [this ticket](https://sourceforge.net/p/wiibafu/tickets/9/#c208 "this ticket") in the original repository, and extensively discussed in [this thread](https://gbatemp.net/threads/wii-backup-managers-in-gnu-linux-wbfs-conversion-issues.508655/ "this thread") over GBATemp, there's a crucial default setting in Wiibafu that'll break splited games for people using FAT32 partions, it can be manually fixed by people who really know what they're doing, but most people will just be induced to error. Since the development in the original repo has stoped since 2013, I've forked the project to fix this simple problem.
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**The bug**
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Back when wiibafu was developed most people used the WBFS Partition system, the original dev, either knowing it or not, did set the default split size for the WBFS FILES at 4G (GiB), since WBFS Partitions doesn't have a maximum filesize cap, spliting files worked fine for people using this type of partition. Nowdays most people FAT32 partitions, as it easier to manage and mount, that's when the problem arrives: for FAT32 partitions the maximum filesize you can have is 4GB (4G-32K), and since 4G is bigger than 4GB, using wiibafu to split WBFS FILES will result in files bigger than FAT32 can read.
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**The fix**
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I just changed the default split size wiibafu will offer the user fom "4G" to "4G-32K", therefore the default setting will output splited WBFS FILES everyone can use.
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# Installation
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**Arch Based**
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It's on [AUR](https://aur.archlinux.org/packages/wiibafu/ "AUR"), it'll be compiled from source, so both i686 and x86_64 are supported.
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Binaries on [Releases](https://github.com/evertonstz/wiibafu/releases "Releases") can be installed with "sudo pacman -U wiibafu*.pacman", for now only x86_64 binaries are available
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**Build From Source**
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More info [here](https://github.com/evertonstz/wiibafu/blob/master/INSTALL "here")
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# Original README

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