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@@ -8,7 +8,7 @@ Regamedll_CS is a result of reverse engineering of original library mods HLDS (b
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* Provide more stable (than official) version of Counter-Strike game with extended API for mods and plugins
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## How can use it?
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Regamedll_CS is fully compatible with official mod CS 1.6 by Valve. All you have to do is to download binaries and replace original mo.dll/cs.so
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Regamedll_CS is fully compatible with official mod CS 1.6 / CZero by Valve. All you have to do is to download binaries and replace original mp.dll/cs.so
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Compiled binaries are available here: [link](http://nexus.rehlds.org/nexus/content/repositories/regamedll-snapshots/regamedll/regamedll/0.2-SNAPSHOT/)
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@@ -22,20 +22,22 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
| mp_freeforall | 0 | 0 | 1 | The style of gameplay where there aren't any teams (FFA mode)<br/>`0` disabled <br/>`1` enabled |
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| mp_autoteambalance | 1 | 0 | 2 | Auto balancing of teams<br/>`0` disabled <br/>`1` on after next round<br/>`2` on next round |
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| mp_buytime | 1.5 | 0.0 | - | Designate the desired amount of buy time for each round. (in minutes)<br />`-1` means no time limit<br />`0` disable buy |
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| mp_maxmoney | 16000 | 0 |`0x7FFFFFFF`| The maximum allowable amount of money in the game |
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| mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed)<br/>`0` disabled<br/>`1` enabled<br/><br/>or flags<br/>`a` block round time round end check<br/>`b` block needed players round end check<br/>`c` block VIP assassination/success round end check<br/>`d` block prison escape round end check<br/>`e` block bomb round end check<br/>`f` block team extermination round end check<br/>`g` block hostage rescue round end check<br/><br/>`Example setting:` "ae" blocks round time and bomb round end checks |
| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death<br/>`0` disabled<br/>`1` drop one the grenade<br/>`2` drop a everyone grenades |
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| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death<br/>`0` disabled<br/>`1` drop one the grenade<br/>`2` drop an everyone grenades |
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| mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round |
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| mp_auto_reload_weapons | 0 | 0 | 1 | Automatically reload each weapon on player spawn<br/>`0` disabled<br/>`1` enabled |
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| mp_refill_bpammo_weapons | 0 | 0 |2| Refill amount of backpack ammo up to the max<br/>`0` disabled<br/>`1` refill backpack ammo on player spawn<br/>`2` refill backpack ammo on each weapon reload |
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| mp_refill_bpammo_weapons | 0 | 0 |3| Refill amount of backpack ammo up to the max<br/>`0` disabled<br/>`1` refill backpack ammo on player spawn<br/>`2` refill backpack ammo on player spawn and on the purchase of the item<br/>`3` refill backpack ammo on each weapon reload |
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| mp_auto_join_team | 0 | 0 | 1 | Automatically joins the team <br/>`0` disabled<br/>`1` enable (Use in conjunction with the cvar humans_join_team any/CT/T) |
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| mp_max_teamkills | 3 | 0 | - | Maximum number of allowed teamkills before autokick. Used when enabled mp_autokick. |
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| mp_fragsleft | - | - | - | Is the number of frags left, if you have set mp_fraglimit. You just type mp_fragsleft in server console, and it tells you the number of frags left depending of mp_fraglimit. |
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| mp_fraglimit | 0 | - | - | If set to something other than 0, when anybody’s scored reaches mp_fraglimit the server changes map.<br />`0` means no limit |
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| mp_timeleft | - | - | - | Is the number of time left before the map changes, if you have set mp_timelimit. You just type mp_timeleft in server console, and it tells you the number of time left depending of mp_timelimit. |
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| mp_timelimit | 0 | - | - | Period between map rotations.<br />`0` means no limit |
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| mp_roundover | 0 | - | - | The round by expired time will be over, if on a map it does not have the scenario of the game.<br/>`0` disabled<br/>`1` enabled |
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