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Welcome to the development roadmap for GPU-T. This document outlines our priorities and the planned sequence of features.
Note: Lower numbers/earlier phases indicate higher priority. This roadmap is a living document and is subject to change based on community feedback and technical feasibility.
Phase 1: Stability & Distribution (Current Focus)
Goal: Ensure the foundation is rock-solid and accessible to all Linux users.
Critical Bug Fixes: Immediate priority for any bugs affecting app stability or core data accuracy.
Universal Packaging (sharun): [target: GPU-T v0.1.3] Implementing a robust "universal" AppImage bundling method (using sharun/quick-sharun) to ensure compatibility across all major distributions regardless of GLIBC versions.
Startup Message: [target: GPU-T v0.1.4 v0.1.3 as well to provide a better user experience] Implementation of a pop-up window, notifying the user about missing CLI tools like vulkan-tools, clinfo etc.
Theme Engine: [target: GPU-T v0.1.4] Implementation of a manual toggle for Light / Dark / Auto (System) themes.
Phase 2: Expanding the Ecosystem (Multi-Vendor)
Goal: Breaking the "AMD-only" barrier and refining hardware recognition.
Full NVIDIA Support: [target: GPU-T v0.2.0] Activating the internal NVIDIA logic, crafting the database and polishing sensor readouts.
Full Intel Support: Following NVIDIA, utilizing the new shared vendor architecture.
Hardware Recognition Overhaul: Analyze the possible transition to a more robust recognition pattern (evaluating the use of the pci.ids database).
iGPU Memory Logic: Implementing dedicated detection for memory subsystems on integrated graphics (shared VRAM reporting).
Phase 3: Advanced Hardware Data
Goal: Deep-diving into the technical specs of the silicon.
Boost Clock Detection: Refining the complex logic required to detect real-time and maximum boost clocks across different vendors.
PCIe Link Tester: A utility to verify PCIe link speeds and generations under load.
GPU BIOS Dump: Researching safe methods for VBIOS extraction on Linux.
Phase 4: Power-User Utilities & Community Features
Goal: Transforming GPU-T into a comprehensive toolkit.
Raytracing & AI Core Specs: Adding dedicated counts for RT cores and Tensor/AI cores to the main dashboard.
OpenGL Deep-Dive: Moving more detailed OpenGL capability flags into the Advanced tab.
Multimedia Tab Expansion: Adding detailed information regarding video encoding/decoding engines (NVENC, VCN, QuickSync versions).
Advanced Tab Performance Metrics: Including selected performance metrics for various compute tasks in the Advanced Tab.
DisplayPort (DP) Lane Info: Showing active connection specs and lane counts.
Validation System: A "Verify/Upload" button for sharing hardware configurations and database contributions.
💬 How you can help
If there is a feature here you are particularly excited about, or if you have technical expertise in areas like VBIOS dumping or PCIe link testing, please start a new discussion!
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🗺️ The Official GPU-T Roadmap
Welcome to the development roadmap for GPU-T. This document outlines our priorities and the planned sequence of features.
Note: Lower numbers/earlier phases indicate higher priority. This roadmap is a living document and is subject to change based on community feedback and technical feasibility.
Phase 1: Stability & Distribution (Current Focus)
Goal: Ensure the foundation is rock-solid and accessible to all Linux users.
sharun/quick-sharun) to ensure compatibility across all major distributions regardless of GLIBC versions.v0.1.4v0.1.3 as well to provide a better user experience] Implementation of a pop-up window, notifying the user about missing CLI tools likevulkan-tools,clinfoetc.Phase 2: Expanding the Ecosystem (Multi-Vendor)
Goal: Breaking the "AMD-only" barrier and refining hardware recognition.
pci.idsdatabase).Phase 3: Advanced Hardware Data
Goal: Deep-diving into the technical specs of the silicon.
Phase 4: Power-User Utilities & Community Features
Goal: Transforming GPU-T into a comprehensive toolkit.
💬 How you can help
If there is a feature here you are particularly excited about, or if you have technical expertise in areas like VBIOS dumping or PCIe link testing, please start a new discussion!
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