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PhenotypeBehavior.h
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90 lines (70 loc) · 2.78 KB
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#ifndef _PHENOTYPE_BEHAVIOR_H
#define _PHENOTYPE_BEHAVIOR_H
///////////////////////////////////////////////////////////////////////////////////////////
// MultiNEAT - Python/C++ NeuroEvolution of Augmenting Topologies Library
//
// Copyright (C) 2012 Peter Chervenski
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see < http://www.gnu.org/licenses/ >.
//
// Contact info:
//
// Peter Chervenski < spookey@abv.bg >
// Shane Ryan < shane.mcdonald.ryan@gmail.com >
///////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// File: PhenotypeBehavior.h
// Description: Definition for the base phenotype behavior class.
///////////////////////////////////////////////////////////////////////////////
#include <vector>
#include "Assert.h"
namespace NEAT
{
class Genome;
// Always use this class as the base class when defining your own
// behavior characterization!
class PhenotypeBehavior
{
public:
virtual ~PhenotypeBehavior(){};
// A 2D matrix of doubles with arbitrary size
// is enough to represent any behavior in most domains
std::vector< std::vector<double> > m_Data;
// This method acquires behavior data based on the genome given
// May return true if a successful behavior was encountered during
// evaluation
virtual bool Acquire(Genome* a_Genome)
{
//ASSERT(false);
return false;
}
// Overload this method to calcluate distance between behaviors
virtual double Distance_To(PhenotypeBehavior* a_Other)
{
//ASSERT(false);
return 0;
}
// This method tells us whether the behavior is the one
// we're looking for. Not necessary to call/overload this in open-ended evolution
virtual bool Successful()
{
//ASSERT(false);
return true;
}
// comparison operator (nessesary for boost::python)
// todo: implement a better comparison technique
bool operator==(PhenotypeBehavior const& other) const { return m_Data == other.m_Data; }
};
};
#endif