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Assembly-CSharp.csproj
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110 lines (109 loc) · 5.75 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{BF86688F-4675-5742-EAA2-73331AC37BDE}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_3_5_7;UNITY_3_5;UNITY_EDITOR;ENABLE_PROFILER;UNITY_STANDALONE_WIN;ENABLE_GENERICS;ENABLE_DUCK_TYPING;ENABLE_TERRAIN;ENABLE_MOVIES;ENABLE_WEBCAM;ENABLE_MICROPHONE;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW;ENABLE_SUBSTANCE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\AwakeTextureLoad.cs" />
<Compile Include="Assets\Scripts\ButtonRegistererActivator.cs" />
<Compile Include="Assets\Scripts\ButtonRegistererActivatorMultipleCollider.cs" />
<Compile Include="Assets\Scripts\ButtonRegistererActivatorSelfAnimate.cs" />
<Compile Include="Assets\Scripts\ButtonRegistererForMover.cs" />
<Compile Include="Assets\Scripts\ButtonRegistererForMultipleMover.cs" />
<Compile Include="Assets\Scripts\ButtonRegistererMultipleAnimations.cs" />
<Compile Include="Assets\Scripts\ButtonRegistererRevertToStatic.cs" />
<Compile Include="Assets\Scripts\DoMirrorSpriteWrapper.cs" />
<Compile Include="Assets\Scripts\DragDropMessenger.cs" />
<Compile Include="Assets\Scripts\FrameSlides\1\DropMilkGrain.cs" />
<Compile Include="Assets\Scripts\FrameSlides\2\DropKnifeMilk.cs" />
<Compile Include="Assets\Scripts\FrameSlides\3\DropHideBoy.cs" />
<Compile Include="Assets\Scripts\FrameSlides\4\ThimbleGame.cs" />
<Compile Include="Assets\Scripts\FrameSlides\5\MouseGame.cs" />
<Compile Include="Assets\Scripts\FrameSlides\6\BranchesGame.cs" />
<Compile Include="Assets\Scripts\FrameSlides\7\DropPuzzle.cs" />
<Compile Include="Assets\Scripts\FrameSlides\8\WordGame.cs" />
<Compile Include="Assets\Scripts\FrameSlides\End\GotoStartNavigator.cs" />
<Compile Include="Assets\Scripts\Global.cs" />
<Compile Include="Assets\Scripts\GotoSlideNumUIButton.cs" />
<Compile Include="Assets\Scripts\GotoWWWUIButton.cs" />
<Compile Include="Assets\Scripts\Indicators.cs" />
<Compile Include="Assets\Scripts\Loading.cs" />
<Compile Include="Assets\Scripts\LoadingAndGUI.cs" />
<Compile Include="Assets\Scripts\Mover.cs" />
<Compile Include="Assets\Scripts\PPOnSpaceReset.cs" />
<Compile Include="Assets\Scripts\PackedFramesActivator.cs" />
<Compile Include="Assets\Scripts\PlayAnimationMonoListener.cs" />
<Compile Include="Assets\Scripts\ProgresBarSampler.cs" />
<Compile Include="Assets\Scripts\Refactor\DropLogic.cs" />
<Compile Include="Assets\Scripts\Refactor\MiniGame.cs" />
<Compile Include="Assets\Scripts\RendererSwitcher.cs" />
<Compile Include="Assets\Scripts\SceneNavigator.cs" />
<Compile Include="Assets\Scripts\StartFromStart.cs" />
<Compile Include="Assets\Scripts\TextsManager.cs" />
<Compile Include="Assets\Scripts\TextureOffsetWrapper.cs" />
<Compile Include="Assets\Scripts\UIBucket.cs" />
<Compile Include="Assets\Scripts\WWWOpener.cs" />
<None Include="Assets\Resources\Font\2\1.txt" />
<None Include="Assets\Shaders\Sprite Cutout.shader" />
<None Include="Assets\Shaders\2D Art for iPhone.shader" />
<None Include="Assets\Shaders\2D Art for iPhone Water.shader" />
<None Include="Assets\Resources\Font\1\1.txt" />
<None Include="Assets\Shaders\2D Art for iPhone Colored.shader" />
<None Include="Assets\Shaders\Transparent Vertex Colored.shader" />
<None Include="Assets\Resources\Font\2\2.txt" />
<None Include="Assets\Textures\Slide_4\bird_raven\Вороны.txt" />
<None Include="Assets\Resources\Font\1\2.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{780D9ABF-78CC-9699-3157-D2A8C512B0DE}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>