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This repository was archived by the owner on Aug 8, 2023. It is now read-only.
I've noticed a performance regression between iOS 0.5.2 and 0.5.3. I have a UI element which acts as a scrubber along a polyline (video here). I use a custom animation, driven by a CADisplayLink, to set the zoom and centre coordinate of the map every frame using a 3D spring behaviour.
In 0.5.2, the labels don't redraw until the animation stops, and during the animation the movement is smooth.
In 0.5.3, if the animation changes the zoom to the extent that the labels are due for refresh, it becomes jerky. If you pause the movement long enough for the labels to redraw, it becomes smooth again.
I've noticed a performance regression between iOS 0.5.2 and 0.5.3. I have a UI element which acts as a scrubber along a polyline (video here). I use a custom animation, driven by a CADisplayLink, to set the zoom and centre coordinate of the map every frame using a 3D spring behaviour.
In 0.5.2, the labels don't redraw until the animation stops, and during the animation the movement is smooth.
In 0.5.3, if the animation changes the zoom to the extent that the labels are due for refresh, it becomes jerky. If you pause the movement long enough for the labels to redraw, it becomes smooth again.
Let me know if you need any more information.