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mcstatus.py
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executable file
·171 lines (136 loc) · 3.99 KB
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#!/usr/bin/env python3
"""Checks the status (availability, logged-in players) on a Minecraft server.
Example:
$ %(prog)s host [port]
available, 3 online: mf, dignity, viking
or
>>> McServer('my.mcserver.com').Update().player_names_sample
frozenset(['mf', 'dignity', 'viking'])
Based on:
https://gist.github.com/barneygale/1209061
Protocol reference:
http://wiki.vg/Server_List_Ping
"""
import argparse
import json
import logging
import socket
import struct
DEFAULT_PORT = 25565
TIMEOUT_SEC = 5.0
class McServer:
def __init__(self, host, port=DEFAULT_PORT):
self._host = host
self._port = int(port)
self._Reinit()
def _Reinit(self):
self._available = False
self._num_players_online = 0
self._player_names_sample = frozenset()
def Update(self):
self._Reinit()
try:
json_dict = GetJson(self._host, port=self._port)
except (socket.error, ValueError) as e:
logging.debug(e)
return self
try:
self._num_players_online = json_dict['players']['online']
if self._num_players_online:
self._player_names_sample = frozenset(
player_data['name']
for player_data in json_dict['players']['sample'])
self._available = True
return self
except KeyError as e:
# happens during Minecraft server startup
logging.error('incomplete status: %s %s', e, json_dict)
return self
@property
def available(self):
return self._available
@property
def num_players_online(self):
return self._num_players_online
@property
def player_names_sample(self):
return self._player_names_sample
def GetJson(host, port=DEFAULT_PORT):
"""
Example response:
json_dict = {
u'players': {
u'sample': [
{u'id': u'6a0c2570-274f-36b8-97b0-898868ba6827', u'name': u'mf'}
],
u'max': 20,
u'online': 1,
},
u'version': {u'protocol': 5, u'name': u'1.7.8'},
u'description': u'1.7.8',
u'favicon': u'data:image/png;base64,iVBORw0K...YII=',
}
"""
# Open the socket and connect.
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.settimeout(TIMEOUT_SEC)
s.connect((host, port))
# Send the handshake + status request.
s.send(_PackData(b'\x00\x00' + _PackData(host.encode('utf8'))
+ _PackPort(port) + b'\x01'))
s.send(_PackData(b'\x00'))
# Read the response.
unused_packet_len = _UnpackVarint(s)
unused_packet_id = _UnpackVarint(s)
expected_response_len = _UnpackVarint(s)
data = b''
while len(data) < expected_response_len:
data += s.recv(1024)
s.close()
return json.loads(data.decode('utf8'))
def _UnpackVarint(s):
num = 0
for i in range(5):
next_byte = ord(s.recv(1))
num |= (next_byte & 0x7F) << 7*i
if not next_byte & 0x80:
break
return num
def _PackVarint(num):
remainder = num
packed = b''
while True:
next_byte = remainder & 0x7F
remainder >>= 7
packed += struct.pack('B', next_byte | (0x80 if remainder > 0 else 0))
if remainder == 0:
break
return packed
def _PackData(data_str):
return _PackVarint(len(data_str)) + data_str
def _PackPort(port_num):
return struct.pack('>H', port_num)
if __name__ == '__main__':
logging.basicConfig(
format='%(levelname)s %(asctime)s %(filename)s:%(lineno)s: %(message)s',
level=logging.DEBUG)
summary_line, _, main_doc = __doc__.partition('\n\n')
parser = argparse.ArgumentParser(
description=summary_line,
epilog=main_doc,
formatter_class=argparse.RawDescriptionHelpFormatter)
parser.add_argument(
'--port', type=int, default=DEFAULT_PORT,
help='defaults to %d' % DEFAULT_PORT)
parser.add_argument('host')
args = parser.parse_args()
logging.info('querying %s:%d', args.host, args.port)
server = McServer(args.host, port=args.port)
server.Update()
if server.available:
logging.info(
'available, %d online: %s',
server.num_players_online,
', '.join(server.player_names_sample))
else:
logging.info('unavailable')