From d4b8c876fe2e9d5cd2fb5525642606e539ed1259 Mon Sep 17 00:00:00 2001 From: Furuta Yusuke Date: Sun, 1 Nov 2020 11:03:52 +0900 Subject: [PATCH] Fix typo in OculusQuestMRTK.md --- Documentation/CrossPlatform/OculusQuestMRTK.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Documentation/CrossPlatform/OculusQuestMRTK.md b/Documentation/CrossPlatform/OculusQuestMRTK.md index 07c26d17d68..94ec63196c8 100644 --- a/Documentation/CrossPlatform/OculusQuestMRTK.md +++ b/Documentation/CrossPlatform/OculusQuestMRTK.md @@ -9,7 +9,7 @@ The [Unity's XR Pipeline](https://docs.unity3d.com/Manual/XR.html) enables the u This pipeline is the standard for developing XR applications in Unity 2019.3 and beyond. To use this pipeline, make sure that you using **Unity 2019.3 or newer**. The [Oculus Integration Unity package](https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022) allows for the use of **hand tracking** with the Oculus Quest. -This data provider does **NOT** use Unity's **XR Pipeline** or **Legacy XR Pipeline**, but because controllers and headtracking are handeled by the Unity's XR Pipeline, the steps in +This data provider does **NOT** use Unity's **XR Pipeline** or **Legacy XR Pipeline**, but because controllers and headtracking are handled by the Unity's XR Pipeline, the steps in **Setting up project for the Oculus Quest** must be followed to ensure that you are using the **XR Pipeline** and not the to-be-deprecated **Legacy XR Pipeline**.