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skin.h
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61 lines (53 loc) · 1.85 KB
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/*
* loading skins
*
* Copyright (C) 2014-2024 Mateusz Viste
*
* MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef SKIN_H
#define SKIN_H
#include <SDL2/SDL.h>
#include "gra.h"
#define SPRITE_FLOOR 0
#define SPRITE_BOX 2
#define SPRITE_GOAL 4
#define SPRITE_BOXOK 6
#define SPRITE_WALL_CORNER 8
#define SPRITE_WALL_HORIZ 9
#define SPRITE_WALL_PLAIN 10
#define SPRITE_BG 11
#define SPRITE_WALL_VERTIC 12
#define SPRITE_WALL_ISLAND 13
#define SPRITE_PLAYERUP 16
#define SPRITE_PLAYERLEFT 17
#define SPRITE_PLAYERDOWN 18
#define SPRITE_PLAYERRIGHT 19
struct skinlist {
struct skinlist *next;
char *name;
char *path;
};
struct skinlist *skin_list(void);
void skin_list_free(struct skinlist *l);
struct spritesstruct *skin_load(const char *name, SDL_Renderer *renderer);
void skin_free(struct spritesstruct *skin);
#endif