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Adding missing footnote anchors. (#3786)
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src/docs/resources/inside-flutter.md

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@@ -161,8 +161,8 @@ following cases:
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* The two lists are identical.
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* There is an insertion or removal of one or more widgets in exactly
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one place in the list.
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* If each list contains a widget with the same key<sup><a href="#a1">5</a></sup>, the two widgets are
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matched.
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* If each list contains a widget with the same
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key<sup><a href="#a5">5</a></sup>, the two widgets are matched.
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The general approach is to match up the beginning and end of both child
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lists by comparing the runtime type and key of each widget,
@@ -323,7 +323,7 @@ For example, a single viewport can have a collapsible header followed
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by a linear list and then a grid. All three slivers will cooperate through
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the sliver layout protocol to produce only those children that are actually
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visible through the viewport, regardless of whether those children belong
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to the header, the list, or the grid.
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to the header, the list, or the grid<sup><a href="#a6">6</a></sup>.
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### Building widgets on demand
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@@ -522,7 +522,8 @@ that direct interaction with the rendering layer is awkward at best
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and bug-prone at worst.
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Flutter's widget layer introduces a composition mechanism using the
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reactive paradigm to manipulate the underlying rendering tree.
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reactive paradigm<sup><a href="#a7">7</a></sup> to manipulate the
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underlying rendering tree.
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This API abstracts out the tree manipulation by combining the tree
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creation and tree mutation steps into a single tree description (build)
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step, where, after each change to the system state, the new configuration
@@ -553,8 +554,9 @@ is represented as an immutable object that is configured with
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appropriate settings (color, stroke width, etc) and knows how to paint
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itself. When it is time to draw the intermediate steps during the animation,
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the start and end values are passed to the appropriate `lerp` function
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along with a _t_<a href="#a2">8</a> value representing the point along the animation,
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where 0.0 represents the `start` and 1.0 represents the `end`,
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along with a _t_ value representing the point along the animation,
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where 0.0 represents the `start` and 1.0 represents the
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`end`<sup><a href="#a8">8</a></sup>,
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and the function returns a third immutable object representing the
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intermediate stage.
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