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added some gamepad support
1 parent 42740dd commit ec39d1c

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9 files changed

+163
-83
lines changed

9 files changed

+163
-83
lines changed

Assembly-UnityScript-firstpass-vs.unityproj

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -18,7 +18,7 @@
1818
<DebugType>full</DebugType>
1919
<Optimize>false</Optimize>
2020
<OutputPath>Temp\bin\Debug\</OutputPath>
21-
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_0_1;UNITY_4_0;UNITY_STANDALONE_WIN;ENABLE_PROFILER;UNITY_EDITOR</DefineConstants>
21+
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_1_3;UNITY_4_1;ENABLE_PROFILER;UNITY_EDITOR</DefineConstants>
2222
<ErrorReport>prompt</ErrorReport>
2323
<WarningLevel>4</WarningLevel>
2424
<NoWarn>0169</NoWarn>
@@ -37,10 +37,10 @@
3737
<Reference Include="System.XML" />
3838
<Reference Include="System.Core" />
3939
<Reference Include="UnityEngine">
40-
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
40+
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
4141
</Reference>
4242
<Reference Include="UnityEditor">
43-
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
43+
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
4444
</Reference>
4545
</ItemGroup>
4646
<ItemGroup>

Assembly-UnityScript-firstpass.unityproj

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -18,7 +18,7 @@
1818
<DebugType>full</DebugType>
1919
<Optimize>false</Optimize>
2020
<OutputPath>Temp\bin\Debug\</OutputPath>
21-
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_0_1;UNITY_4_0;UNITY_STANDALONE_WIN;ENABLE_PROFILER;UNITY_EDITOR</DefineConstants>
21+
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_1_3;UNITY_4_1;ENABLE_PROFILER;UNITY_EDITOR</DefineConstants>
2222
<ErrorReport>prompt</ErrorReport>
2323
<WarningLevel>4</WarningLevel>
2424
<NoWarn>0169</NoWarn>
@@ -37,10 +37,10 @@
3737
<Reference Include="System.XML" />
3838
<Reference Include="System.Core" />
3939
<Reference Include="UnityEngine">
40-
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
40+
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
4141
</Reference>
4242
<Reference Include="UnityEditor">
43-
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
43+
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
4444
</Reference>
4545
</ItemGroup>
4646
<ItemGroup>

Assembly-UnityScript-vs.unityproj

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -18,7 +18,7 @@
1818
<DebugType>full</DebugType>
1919
<Optimize>false</Optimize>
2020
<OutputPath>Temp\bin\Debug\</OutputPath>
21-
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_0_1;UNITY_4_0;UNITY_STANDALONE_WIN;ENABLE_PROFILER;UNITY_EDITOR</DefineConstants>
21+
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_1_3;UNITY_4_1;ENABLE_PROFILER;UNITY_EDITOR</DefineConstants>
2222
<ErrorReport>prompt</ErrorReport>
2323
<WarningLevel>4</WarningLevel>
2424
<NoWarn>0169</NoWarn>
@@ -37,10 +37,10 @@
3737
<Reference Include="System.XML" />
3838
<Reference Include="System.Core" />
3939
<Reference Include="UnityEngine">
40-
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
40+
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
4141
</Reference>
4242
<Reference Include="UnityEditor">
43-
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
43+
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
4444
</Reference>
4545
</ItemGroup>
4646
<ItemGroup>
@@ -78,13 +78,13 @@
7878
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap Only.shader" />
7979
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap AlphaTest.shader" />
8080
<None Include="Assets\Standard Assets\Tessellation Shaders\BumpedSpecularDisplacement.shader" />
81-
<Reference Include="Assembly-UnityScript-firstpass">
81+
<Reference Include="Library\ScriptAssemblies\Assembly-UnityScript-firstpass">
8282
<HintPath>Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll</HintPath>
83-
</Reference>
84-
</ItemGroup>
85-
<ItemGroup>
83+
</Reference>
84+
</ItemGroup>
85+
<ItemGroup>
8686
<ProjectReference Include="Assembly-CSharp-firstpass-vs.csproj">
87-
<Project>{8E07F533-6753-1DE8-2610-389CDB564EAB}</Project> <Name>Assembly-CSharp-firstpass-vs</Name> </ProjectReference>
87+
<Project>{8E07F533-6753-1DE8-2610-389CDB564EAB}</Project> <Name>Assembly-CSharp-firstpass-vs</Name> </ProjectReference>
8888
</ItemGroup>
8989
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
9090
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

Assembly-UnityScript.unityproj

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -18,7 +18,7 @@
1818
<DebugType>full</DebugType>
1919
<Optimize>false</Optimize>
2020
<OutputPath>Temp\bin\Debug\</OutputPath>
21-
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_0_1;UNITY_4_0;UNITY_STANDALONE_WIN;ENABLE_PROFILER;UNITY_EDITOR</DefineConstants>
21+
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_1_3;UNITY_4_1;ENABLE_PROFILER;UNITY_EDITOR</DefineConstants>
2222
<ErrorReport>prompt</ErrorReport>
2323
<WarningLevel>4</WarningLevel>
2424
<NoWarn>0169</NoWarn>
@@ -37,10 +37,10 @@
3737
<Reference Include="System.XML" />
3838
<Reference Include="System.Core" />
3939
<Reference Include="UnityEngine">
40-
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
40+
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
4141
</Reference>
4242
<Reference Include="UnityEditor">
43-
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
43+
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
4444
</Reference>
4545
</ItemGroup>
4646
<ItemGroup>
@@ -78,12 +78,12 @@
7878
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap Only.shader" />
7979
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap AlphaTest.shader" />
8080
<None Include="Assets\Standard Assets\Tessellation Shaders\BumpedSpecularDisplacement.shader" />
81-
</ItemGroup>
82-
<ItemGroup>
81+
</ItemGroup>
82+
<ItemGroup>
8383
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
84-
<Project>{8E07F533-6753-1DE8-2610-389CDB564EAB}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
84+
<Project>{8E07F533-6753-1DE8-2610-389CDB564EAB}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
8585
<ProjectReference Include="Assembly-UnityScript-firstpass.unityproj">
86-
<Project>{83EB38E5-36A5-47F9-0559-0602125464F7}</Project> <Name>Assembly-UnityScript-firstpass</Name> </ProjectReference>
86+
<Project>{83EB38E5-36A5-47F9-0559-0602125464F7}</Project> <Name>Assembly-UnityScript-firstpass</Name> </ProjectReference>
8787
</ItemGroup>
8888
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
8989
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

Assets/Scenes/Arena1.unity

920 Bytes
Binary file not shown.

Assets/Scripts/Movement/CharacterControls.cs

Lines changed: 131 additions & 43 deletions
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,9 @@
33

44
public class CharacterControls : MonoBehaviour {
55

6-
6+
public enum CONTROL_TYPE {Gamepad, Mouse};
7+
8+
public CONTROL_TYPE controlType;
79
private Rigidbody rb;
810
private float squaredLockSpeed;
911
private float squaredMagnitude;
@@ -34,40 +36,92 @@ void Awake(){
3436
// Update is called once per frame
3537
void Update () {
3638

37-
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
38-
39-
if (Physics.Raycast(ray, out rayHit))
40-
{
41-
Transform tempTran = transform;
42-
tempTran.LookAt(rayHit.point);
43-
transform.rotation = Quaternion.Euler(0, tempTran.rotation.eulerAngles.y, 0);
44-
}
39+
//TO DO: This control type may be a hack
40+
if (controlType == CONTROL_TYPE.Mouse)
41+
{
42+
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
43+
44+
if (Physics.Raycast(ray, out rayHit))
45+
{
46+
Transform tempTran = transform;
47+
tempTran.LookAt(rayHit.point);
48+
transform.rotation = Quaternion.Euler(0, tempTran.rotation.eulerAngles.y, 0);
49+
}
50+
51+
if (Input.GetButtonDown("Movement")){
52+
SetMoveTowards(Input.mousePosition);
53+
}
4554

46-
if (Input.GetButtonDown("Movement")){
47-
SetMoveTowards(Input.mousePosition);
48-
}
4955

50-
if (Input.GetButtonDown("Fire1")){
51-
if (GUIUtility.hotControl == 0){
52-
spellSelector.CastSpell(lockStatus.currentSpell);
56+
if (Input.GetButtonDown("Fire1")){
57+
if (GUIUtility.hotControl == 0){
58+
spellSelector.CastSpell(lockStatus.currentSpell);
59+
}
60+
}
61+
62+
if (Input.GetButtonDown("Spell1")){
63+
CastSpell1();
64+
}
65+
else if (Input.GetButtonDown("Spell2")){
66+
CastSpell2();
5367
}
68+
else if (Input.GetButtonDown("Spell3")){
69+
CastSpell3();
70+
}
71+
else if (Input.GetButtonDown("Spell4")){
72+
CastSpell4();
73+
}
74+
else if (Input.GetButtonDown ("Spell5")){
75+
CastSpell5();
76+
}
77+
5478
}
5579

56-
if (Input.GetButtonDown("Spell1")){
57-
CastSpell1();
58-
}
59-
else if (Input.GetButtonDown("Spell2")){
60-
CastSpell2();
61-
}
62-
else if (Input.GetButtonDown("Spell3")){
63-
CastSpell3();
64-
}
65-
else if (Input.GetButtonDown("Spell4")){
66-
CastSpell4();
67-
}
68-
else if (Input.GetButtonDown ("Spell5")){
69-
CastSpell5();
80+
if (controlType == CONTROL_TYPE.Gamepad)
81+
{
82+
83+
if (Input.GetAxis("Horizontal") != 0)
84+
{
85+
float axisValue = Input.GetAxis("Horizontal");
86+
rigidbody.AddForce(new Vector3(lockSpeed*axisValue, 0, 0));
87+
}
88+
89+
if (Input.GetAxis("Vertical") != 0)
90+
{
91+
float axisValue = Input.GetAxis("Vertical");
92+
rigidbody.AddForce(new Vector3(0, 0, lockSpeed*axisValue));
93+
}
94+
//TODO: Fixed this shit
95+
if (Input.GetAxis("HorizontalLook") != 0 || Input.GetAxis("VerticalLook") != 0)
96+
{
97+
float xAxisValue = Input.GetAxis("HorizontalLook");
98+
float yAxisValue = Input.GetAxis("VerticalLook");
99+
float radian = Mathf.Asin(xAxisValue);
100+
float degrees = radian * Mathf.Rad2Deg;
101+
if (yAxisValue > 0)
102+
degrees = 360 - degrees;
103+
104+
Debug.Log(degrees);
105+
Quaternion direction = Quaternion.Euler(0, degrees, 0);
106+
transform.rotation = direction;
107+
108+
}
109+
110+
111+
if (Input.GetButtonDown("Fire2")){
112+
CastSpell1();
113+
}
114+
115+
if (Input.GetButtonDown("Fire3")){
116+
CastSpell2();
117+
}
118+
119+
if (Input.GetButtonDown("Fire4")){
120+
CastSpell3();
121+
}
70122
}
123+
124+
71125
/*
72126
if (Input.GetKey(KeyCode.D))
73127
rigidbody.AddForce(new Vector3(lockSpeed, 0, 0));
@@ -95,8 +149,8 @@ void SetLockSpeed(float lockSpeed)
95149
void FixedUpdate(){
96150

97151
//Moves the lock towards the last clicked point
98-
if (!((moveTowards - transform.position).sqrMagnitude < 1 ))
99-
MoveTowards();
152+
//if (!((moveTowards - transform.position).sqrMagnitude < 1 ))
153+
// MoveTowards();
100154

101155

102156
//Limits the velocity of the lock to it's max speed
@@ -132,32 +186,66 @@ private void MoveTowards()
132186

133187
//----------------------Spell Casters------------------------//
134188

189+
135190
void CastSpell1(){
136-
lockStatus.currentSpell = (int)SPELLS.Fireball;
137-
gui.SetProjectileCursor();
138-
if (Input.GetKey(KeyCode.LeftAlt))
191+
192+
if (controlType == CONTROL_TYPE.Mouse)
193+
{
194+
lockStatus.currentSpell = (int)SPELLS.Fireball;
195+
gui.SetProjectileCursor();
196+
if (Input.GetKey(KeyCode.LeftAlt))
197+
spellSelector.smartCast = true;
198+
}
199+
else if (controlType == CONTROL_TYPE.Gamepad)
200+
{
201+
lockStatus.currentSpell = (int)SPELLS.Fireball;
139202
spellSelector.smartCast = true;
203+
}
140204
}
141205

142206
void CastSpell2(){
143-
lockStatus.currentSpell = (int)SPELLS.Fireblast;
144-
gui.SetProjectileCursor();
145-
if (Input.GetKey(KeyCode.LeftAlt))
207+
if (controlType == CONTROL_TYPE.Mouse)
208+
{
209+
lockStatus.currentSpell = (int)SPELLS.Fireblast;
210+
gui.SetProjectileCursor();
211+
if (Input.GetKey(KeyCode.LeftAlt))
212+
spellSelector.smartCast = true;
213+
}
214+
else if (controlType == CONTROL_TYPE.Gamepad)
215+
{
216+
lockStatus.currentSpell = (int)SPELLS.Fireblast;
146217
spellSelector.smartCast = true;
218+
}
147219
}
148220

149221
void CastSpell3(){
150-
lockStatus.currentSpell = (int)SPELLS.Teleport;
151-
gui.SetProjectileCursor();
152-
if (Input.GetKey(KeyCode.LeftAlt))
222+
if (controlType == CONTROL_TYPE.Mouse)
223+
{
224+
lockStatus.currentSpell = (int)SPELLS.Teleport;
225+
gui.SetProjectileCursor();
226+
if (Input.GetKey(KeyCode.LeftAlt))
227+
spellSelector.smartCast = true;
228+
}
229+
else if (controlType == CONTROL_TYPE.Gamepad)
230+
{
231+
lockStatus.currentSpell = (int)SPELLS.Teleport;
153232
spellSelector.smartCast = true;
233+
}
154234
}
155235

156236
void CastSpell4(){
157-
lockStatus.currentSpell = (int)SPELLS.Windblast;
158-
gui.SetProjectileCursor();
159-
if (Input.GetKey(KeyCode.LeftAlt))
237+
if (controlType == CONTROL_TYPE.Mouse)
238+
{
239+
lockStatus.currentSpell = (int)SPELLS.Windblast;
240+
gui.SetProjectileCursor();
241+
if (Input.GetKey(KeyCode.LeftAlt))
242+
spellSelector.smartCast = true;
243+
}
244+
else if (controlType == CONTROL_TYPE.Gamepad)
245+
{
246+
lockStatus.currentSpell = (int)SPELLS.Windblast;
160247
spellSelector.smartCast = true;
248+
}
161249
}
162250

163251
void CastSpell5(){
28 Bytes
Binary file not shown.

ProjectSettings/InputManager.asset

144 Bytes
Binary file not shown.

Warlocks.userprefs

Lines changed: 11 additions & 19 deletions
Original file line numberDiff line numberDiff line change
@@ -1,20 +1,12 @@
1-
<Properties>
2-
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
3-
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\Spells\SpellInteractions.cs">
4-
<Files>
5-
<File FileName="Assets\Scripts\Spells\SpellInteractions.cs" Line="12" Column="45" />
6-
<File FileName="Assets\Scripts\Spells\Teleport.cs" Line="1" Column="1" />
7-
<File FileName="Assets\Scripts\Spells\Windblast.cs" Line="55" Column="2" />
8-
<File FileName="Assets\Scripts\Spells\Fireblast.cs" Line="1" Column="1" />
9-
<File FileName="Assets\Scripts\Player\SpellSelector.cs" Line="1" Column="1" />
10-
<File FileName="Assets\Scripts\Player\Variables.cs" Line="1" Column="1" />
11-
<File FileName="Assets\Scripts\Environment\LavaDamage.cs" Line="1" Column="1" />
12-
<File FileName="Assets\Scripts\Spells\Fireball.cs" Line="1" Column="1" />
13-
<File FileName="Assets\Scripts\Spells\Spell Prefab Scripts\WindblastPrefab.cs" Line="34" Column="11" />
14-
</Files>
15-
</MonoDevelop.Ide.Workbench>
16-
<MonoDevelop.Ide.DebuggingService.Breakpoints>
17-
<BreakpointStore />
18-
</MonoDevelop.Ide.DebuggingService.Breakpoints>
19-
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
1+
<Properties>
2+
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
3+
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/Movement/CharacterControls.cs">
4+
<Files>
5+
<File FileName="Assets/Scripts/Movement/CharacterControls.cs" Line="1" Column="1" />
6+
</Files>
7+
</MonoDevelop.Ide.Workbench>
8+
<MonoDevelop.Ide.DebuggingService.Breakpoints>
9+
<BreakpointStore />
10+
</MonoDevelop.Ide.DebuggingService.Breakpoints>
11+
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
2012
</Properties>

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