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script.js
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167 lines (136 loc) · 5.73 KB
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// DressCode — Dress Up Game Logic
const dressedItemsEl = document.getElementById('dressed-items');
const characterArea = document.querySelector('.character-area');
const itemsList = document.getElementById('items-list');
const itemsTitle = document.getElementById('items-title');
const menuBtns = document.querySelectorAll('.menu-btn');
const resetBtn = document.getElementById('reset-btn');
const characterBase = document.getElementById('character-base');
const DEFAULT_CHARACTER = 'assets/character.png';
const allItems = [
{ type: 'skin', src: 'assets/character.png', alt: 'Default skin' },
{ type: 'skin', src: 'assets/skin1.png', alt: 'Skin 1' },
{ type: 'skin', src: 'assets/skin2.png', alt: 'Skin 2' },
{ type: 'hair', src: 'assets/hair.png', alt: 'Hair' },
{ type: 'shirt', src: 'assets/shirt.png', alt: 'Shirt' },
{ type: 'pants', src: 'assets/pants.png', alt: 'Pants' },
{ type: 'shoes', src: 'assets/shoes.png', alt: 'Shoes' },
];
// Which item is currently worn per category, keyed by type
const currentItems = {};
// Which item thumbnail is currently selected in the panel, keyed by category
let activeCategory = null;
// ── Rendering ─────────────────────────────────────────────────────────────────
function renderDressedItems() {
dressedItemsEl.innerHTML = '';
characterBase.src = currentItems['skin'] ?? DEFAULT_CHARACTER;
Object.entries(currentItems).forEach(([type, src]) => {
if (type === 'skin') return;
const img = document.createElement('img');
img.src = src;
img.alt = type;
img.className = 'dressed-item';
// Use 100% so it always matches the character area size
Object.assign(img.style, {
position: 'absolute',
top: '0',
left: '0',
width: '100%',
height: '100%',
objectFit: 'contain',
pointerEvents: 'none',
});
dressedItemsEl.appendChild(img);
});
}
// ── Item panel ────────────────────────────────────────────────────────────────
function showItems(category) {
activeCategory = category;
itemsList.innerHTML = '';
itemsTitle.textContent = category.charAt(0).toUpperCase() + category.slice(1);
const items = allItems.filter(item => item.type === category);
items.forEach(item => {
const wrapper = document.createElement('div');
wrapper.className = 'item-wrapper';
const img = document.createElement('img');
img.className = 'draggable-item';
img.src = item.src;
img.alt = item.alt;
img.draggable = true;
img.dataset.type = item.type;
img.dataset.src = item.src;
img.title = item.alt;
// Mark as selected if already worn
if (currentItems[item.type] === item.src) {
img.classList.add('selected');
}
// Click to equip (no drag required)
img.addEventListener('click', () => equipItem(item.type, item.src));
// Drag to equip
img.addEventListener('dragstart', e => {
e.dataTransfer.setData('type', item.type);
e.dataTransfer.setData('src', item.src);
e.dataTransfer.effectAllowed = 'copy';
});
wrapper.appendChild(img);
// Small "remove" badge if this item is currently worn
if (currentItems[item.type] === item.src) {
const badge = document.createElement('button');
badge.className = 'remove-badge';
badge.textContent = '✕';
badge.title = 'Remove';
badge.addEventListener('click', e => {
e.stopPropagation();
removeItem(item.type);
});
wrapper.appendChild(badge);
}
itemsList.appendChild(wrapper);
});
}
function equipItem(type, src) {
currentItems[type] = src;
renderDressedItems();
showItems(type); // refresh panel to update selected states
}
function removeItem(type) {
delete currentItems[type];
renderDressedItems();
if (activeCategory) showItems(activeCategory);
}
// ── Menu buttons ──────────────────────────────────────────────────────────────
menuBtns.forEach(btn => {
btn.addEventListener('click', () => {
menuBtns.forEach(b => b.classList.remove('active'));
btn.classList.add('active');
showItems(btn.dataset.category);
});
});
// Auto-open the first category on load
const firstBtn = document.querySelector('.menu-btn');
if (firstBtn) {
firstBtn.classList.add('active');
showItems(firstBtn.dataset.category);
}
// ── Drag & drop onto character ────────────────────────────────────────────────
characterArea.addEventListener('dragover', e => {
e.preventDefault();
e.dataTransfer.dropEffect = 'copy';
characterArea.classList.add('drag-over');
});
characterArea.addEventListener('dragleave', () => {
characterArea.classList.remove('drag-over');
});
characterArea.addEventListener('drop', e => {
e.preventDefault();
characterArea.classList.remove('drag-over');
const type = e.dataTransfer.getData('type');
const src = e.dataTransfer.getData('src');
if (type && src) equipItem(type, src);
});
// ── Reset ─────────────────────────────────────────────────────────────────────
resetBtn.addEventListener('click', () => {
Object.keys(currentItems).forEach(key => delete currentItems[key]);
renderDressedItems();
if (activeCategory) showItems(activeCategory);
});