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Cpp.Build.props
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135 lines (125 loc) · 6.28 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Skip building C++ test projects when BuildTests=false -->
<PropertyGroup Condition="'$(_IsSkippedTestProject)' == 'true'">
<UsePrecompiledHeaders>false</UsePrecompiledHeaders>
<RunCodeAnalysis>false</RunCodeAnalysis>
</PropertyGroup>
<!-- Project configurations -->
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
</ItemGroup>
<!-- Run code analysis locally and in PR CI, but not on release CI -->
<PropertyGroup Condition="'$(SkipCppCodeAnalysis)' == ''">
<RunCodeAnalysis>true</RunCodeAnalysis>
<CodeAnalysisRuleSet>$(MsbuildThisFileDirectory)\CppRuleSet.ruleset</CodeAnalysisRuleSet>
<CAExcludePath>$(MSBuildThisFileDirectory)deps;$(MSBuildThisFileDirectory)packages;$(CAExcludePath)</CAExcludePath>
</PropertyGroup>
<!-- C++ source compile-specific things for all configurations -->
<PropertyGroup>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
<PreferredToolArchitecture Condition="'$(PROCESSOR_ARCHITECTURE)' == 'ARM64' or '$(PROCESSOR_ARCHITEW6432)' == 'ARM64'">arm64</PreferredToolArchitecture>
<VcpkgEnabled>false</VcpkgEnabled>
<ReplaceWildcardsInProjectItems>true</ReplaceWildcardsInProjectItems>
<ExternalIncludePath>$(MSBuildThisFileDirectory)deps;$(MSBuildThisFileDirectory)packages;$(ExternalIncludePath)</ExternalIncludePath>
<!-- Enable control flow guard for C++ projects that don't consume any C++ files -->
<!-- This covers the case where a .dll exports a .lib, but doesn't have any ClCompile entries. -->
<LinkControlFlowGuard>Guard</LinkControlFlowGuard>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<!-- Make angle-bracket includes external and turn off code analysis for them -->
<TreatAngleIncludeAsExternal>true</TreatAngleIncludeAsExternal>
<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
<DisableAnalyzeExternal>true</DisableAnalyzeExternal>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<PrecompiledHeader Condition="'$(UsePrecompiledHeaders)' != 'false'">Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<WarningLevel>Level4</WarningLevel>
<DisableSpecificWarnings>4679;4706;4874;5271;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<DisableAnalyzeExternal >true</DisableAnalyzeExternal>
<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
<ConformanceMode>false</ConformanceMode>
<TreatWarningAsError>true</TreatWarningAsError>
<LanguageStandard>stdcpplatest</LanguageStandard>
<BuildStlModules>false</BuildStlModules>
<!-- TODO: _SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING for compatibility with VS 17.8. Check if we can remove. -->
<PreprocessorDefinitions>_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!-- CLR + CFG are not compatible >:{ -->
<ControlFlowGuard Condition="'$(CLRSupport)' == ''">Guard</ControlFlowGuard>
<DebugInformationFormat Condition="'%(ControlFlowGuard)' == 'Guard'">ProgramDatabase</DebugInformationFormat>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
</Link>
<Lib>
<TreatLibWarningAsErrors>true</TreatLibWarningAsErrors>
</Lib>
</ItemDefinitionGroup>
<!-- C++ source compile-specific things for Debug/Release configurations -->
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<!-- Global props OverrideWindowsTargetPlatformVersion-->
<PropertyGroup Label="Globals">
<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
<TargetPlatformVersion>10.0.26100.0</TargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.19041.0</WindowsTargetPlatformMinVersion>
</PropertyGroup>
<!-- Props that are constant for both Debug and Release configurations -->
<PropertyGroup Label="Configuration">
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '18.0'">v145</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<DesktopCompatible>true</DesktopCompatible>
<SpectreMitigation>Spectre</SpectreMitigation>
</PropertyGroup>
<!-- Debug/Release props -->
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
</Project>