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<!DOCTYPE html
PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Mobile Widgets</title>
<link rel="stylesheet" href="style/style.css" />
<link rel="shortcut icon" href="images/favicon.ico" type="image/x-icon" />
<script type="text/javascript" src="js/StructureElts.js"></script>
<script type="text/javascript" src="js/Structure.js"></script>
<script type="text/javascript" src="js/DocElements.js"></script>
</head>
<body>
<script type="text/javascript">
<!--
idCurrentPage = "development_node_MediaSensor";
beginPage();
//-->
</script>
<h1 class="title">MediaSensor node</h1>
<script type="text/javascript">
<!--
addIndex();
//-->
</script>
<script type="text/javascript">addTitle("Interface", 1);</script>
<textarea wrap="off" readonly="readonly" rows="7" cols="80">
MediaSensor {
MFString url ""
SFTime mediaCurrentTime 0
SFTime mediaDuration 0
SFBool isActive FALSE
MFString status []
}
</textarea>
<br/>
<script type="text/javascript">addTitle("Description", 1);</script>
<p>
Report the state of a media currently played (or not).<br/>
It can also be used to monitor file download in conjunction with the Javascript
<a href="development_javascript_File.html">File class</a>.
</p>
<br/>
<script type="text/javascript">addTitle("Fields", 1);</script>
<p>
<b>MFString url ""</b> :<br/>
As for MediaControl, the specified <b>url</b> must be also used in a
<a href="development_node_MovieTexture.html">MovieTexture</a> or an
<a href="development_node_AudioClip.html">AudioClip</a>.<br/>
The url can also be the one used for loading a ressource using the Javascript
<a href="development_javascript_File.html">File class</a>.<br/>
This can help monitoring the progress of a big file download.See the
<a href="development_javascript_File.html">File class</a> for more details.
</p>
<p>
<b>SFTime mediaCurrentTime 0</b> :<br/>
The <b>mediaCurrentTime</b> field returns the timestamp of the last media unit played.
</p>
<p>
<b>SFTime mediaDuration 0</b> :<br/>
The <b>mediaDuration</b> field contains the duration of the media when available.
</p>
<p>
<b>SFBool isActive FALSE</b> :<br/>
The <b>isActive</b> field reports the current playing status.
</p>
<p>
<b>MFString status []</b> :<br/>
The <b>status</b> field is set at index 0 to the last state occured (stopped, playing, buffering, error ...).<br/>
In case of error, the index 1 is set to the error message, like "Invalid URL", "Connection error" or "unsupported format"
</p>
<br/>
<script type="text/javascript">addTitle("Example", 1);</script>
<textarea wrap="off" readonly="readonly" rows="15" cols="80">
#VRML V2.0 utf8
Group {
children [
# Background
Shape {
appearance Appearance {
material Material2D {
emissiveColor 1.0 1.0 1.0
}
}
geometry Rectangle { size 300 300}
}
# Video shape
Shape {
appearance Appearance {
texture MovieTexture {
url "http://localhost/arte.mpg"
}
}
geometry Rectangle { size 160 120}
}
# Video sensor
DEF MY_MEDIA_SENSOR MediaSensor {
url "http://localhost/arte.mpg"
}
# Playing status
Transform2D {
translation 0 -70
children [
Shape {
appearance Appearance {
material Material2D {
emissiveColor 0.0 0.0 0.0
}
}
geometry DEF PROGRESS_TXT Text {
string [ "progression" ]
fontStyle FontStyle {
size size 16
style "italic"
justify ["MIDDLE" "MIDDLE"]
}
}
}
]
}
DEF MY_SCRIPT Script {
eventIn SFTime updateMediaProgression
eventIn MFString updateMediaStatus
field SFNode mediaSensor USE MY_MEDIA_SENSOR
field SFNode progressText USE PROGRESS_TXT
url "
function updateMediaProgression () {
if (mediaSensor.mediaCurrentTime <= 0) {
progressText.string [0] = ' - ';
} else {
var percent = mediaSensor.mediaCurrentTime / mediaSensor.mediaDuration;
if (percent < 1.0) {
var roundPrecent = Math.ceil(percent * 100);
progressText.string [0] = roundPrecent + '%';
}
}
}
function updateMediaStatus () {
progressText.string [0] = updateMediaStatus [0];
}
"
}
ROUTE MY_MEDIA_SENSOR.mediaCurrentTime TO MY_SCRIPT.updateMediaProgression
ROUTE MY_MEDIA_SENSOR.status TO MY_SCRIPT.updateMediaStatus
]
}
</textarea>
<br/>
<script type="text/javascript">
<!--
addBackPageNavigator('widgets_development_nodes_ref', '');
//-->
</script>
<script type="text/javascript">
<!--
endPage();
//-->
</script>
</body>
</html>