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<!DOCTYPE html
PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Mobile Widgets</title>
<link rel="stylesheet" href="style/style.css" />
<link rel="shortcut icon" href="images/favicon.ico" type="image/x-icon" />
<script type="text/javascript" src="js/StructureElts.js"></script>
<script type="text/javascript" src="js/Structure.js"></script>
<script type="text/javascript" src="js/DocElements.js"></script>
</head>
<body>
<script type="text/javascript">
<!--
idCurrentPage = "development_node_TimeSensor";
beginPage();
//-->
</script>
<h1 class="title">TimeSensor node</h1>
<script type="text/javascript">
<!--
addIndex();
//-->
</script>
<script type="text/javascript">addTitle("Interface", 1);</script>
<textarea wrap="off" readonly="readonly" rows="10" cols="80">
TimeSensor {
SFTime startTime 0
SFTime stopTime 0
SFBool loop FALSE
SFTime cycleInterval 1
SFFloat fraction_changed 0
SFBool isActive FALSE
SFTime cycleTime 0
}
</textarea>
<br/>
<script type="text/javascript">addTitle("Description", 1);</script>
<p>
Generates periodic values. Basis of most animations. Should work exactly as
defined in VRML.
</p>
<br/>
<script type="text/javascript">addTitle("Fields", 1);</script>
<p>
<b>SFTime startTime 0</b> :<br/>
Time to start the timer (in second since application start).
</p>
<p>
<b>SFTime stopTime 0</b> :<br/>
Time to stop the timer, ignored if set below startTime. Timer can be restarted
at any time by setting startTime and stopTime at the same values (in second
since application start).
</p>
<p>
<b>SFBool loop FALSE</b> :<br/>
If loop is <b>TRUE</b>, it will restart timer when it
</p>
<p>
<b>SFTime cycleInterval 1</b> :<br/>
Duration of the timer (in second).
</p>
<p>
<b>SFFloat fraction_changed 0</b> :<br/>
This field will generate linear values from 0 to 1.
</p>
<p>
<b>SFBool isActive FALSE</b> :<br/>
Set to TRUE when timer is active (<b>startTime != 0</b> and <b>startTime < stopTime</b>),
else FALSE (except when <b>loop</b> is activated).
</p>
<p>
<b>SFTime cycleTime 0</b> :<br/>
Called when timer is stopped or on each end of loop (every cycleInterval
interval in second).
</p>
<br/>
<script type="text/javascript">addTitle("Example", 1);</script>
<p>
Example display a progress bar and close the widget after 5 seconds.<br/>
</p>
<textarea wrap="off" readonly="readonly" rows="15" cols="80">
Group {
children [
# Time sensor (timer cycle : 5 seconds)
DEF TIMER_HIDE TimeSensor { cycleInterval 5 }
# Script
DEF SCRIPT Script {
# Event to move progress bar
eventIn SFFloat moveProgressBar
# Event to close widget when at the end of time
eventIn SFTime close
field SFNode TIMER_HIDE USE TIMER_HIDE
url "
// Widget initialization
function initialize (now) {
// Initialize widget
Browser.sendMessage ('Board', 'INIT', 'My Widget', '', 'Quit');
// Display popup
Browser.sendMessage ('Board', 'POPUP', 'Progress popup', 'Progression', '', '');
// Launch timer
// - Define start time
TIMER_HIDE.startTime = now;
}
//Close widget function
function close() {
//Close popup
Browser.sendMessage ('Board', 'POPUP_AUTO_HIDE');
//Close widget
Browser.sendMessage ('Board', 'RESET');
}
//Move progress bar function
function moveProgressBar() {
//Move progress bar
//Convert timer progression value (between 0 and 1) to progress bar value (between 0 and 100)
var pos = (moveProgressBar * 100);
Browser.sendMessage ('Board', 'PROGRESS', pos);
}
"
}
# Link SensorTime and Javascript functions
# - fraction_changed return SFFloat value between 0 and 1
ROUTE TIMER_HIDE.fraction_changed to SCRIPT.moveProgressBar
# - cycleTime event is launch at the end of cycle
ROUTE TIMER_HIDE.cycleTime TO SCRIPT.close
]
}
</textarea>
<br/>
<script type="text/javascript">
<!--
addBackPageNavigator('widgets_development_nodes_ref', '');
//-->
</script>
<script type="text/javascript">
<!--
endPage();
//-->
</script>
</body>
</html>