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framework.cpp
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170 lines (144 loc) · 4.57 KB
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#include <algorithm>
#include <string>
#include <vector>
#include <fstream>
#include <sstream>
#include <exception>
#include <stdexcept>
#include <string.h>
#include <glload/gl_3_3.h>
#include <glload/gl_load.hpp>
#include <glutil/Shader.h>
#include <GL/freeglut.h>
#include "framework.h"
#include "directories.h"
#ifndef _WIN32
#define APIENTRY
#endif
namespace Framework
{
GLuint LoadShader(GLenum eShaderType, const std::string &strShaderFilename)
{
std::string strFilename = FindFileOrThrow(strShaderFilename);
std::ifstream shaderFile(strFilename.c_str());
std::stringstream shaderData;
shaderData << shaderFile.rdbuf();
shaderFile.close();
try
{
return glutil::CompileShader(eShaderType, shaderData.str());
}
catch(std::exception &e)
{
fprintf(stderr, "%s\n", e.what());
throw;
}
}
GLuint CreateProgram(const std::vector<GLuint> &shaderList)
{
try
{
GLuint prog = glutil::LinkProgram(shaderList);
std::for_each(shaderList.begin(), shaderList.end(), glDeleteShader);
return prog;
}
catch(std::exception &e)
{
std::for_each(shaderList.begin(), shaderList.end(), glDeleteShader);
fprintf(stderr, "%s\n", e.what());
throw;
}
}
float DegToRad(float fAngDeg)
{
const float fDegToRad = 3.14159f * 2.0f / 360.0f;
return fAngDeg * fDegToRad;
}
std::string FindFileOrThrow( const std::string &strBasename )
{
std::string strFilename = LOCAL_FILE_DIR + strBasename;
std::ifstream testFile(strFilename.c_str());
if(testFile.is_open())
return strFilename;
strFilename = GLOBAL_FILE_DIR + strBasename;
testFile.open(strFilename.c_str());
if(testFile.is_open())
return strFilename;
throw std::runtime_error("Could not find the file " + strBasename);
}
}
void init();
void display();
void reshape(int w, int h);
void keyboard(unsigned char key, int x, int y);
unsigned int defaults(unsigned int displayMode, int &width, int &height);
void APIENTRY DebugFunc(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
const GLchar* message, const GLvoid* userParam)
{
std::string srcName;
switch(source)
{
case GL_DEBUG_SOURCE_API_ARB: srcName = "API"; break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: srcName = "Window System"; break;
case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: srcName = "Shader Compiler"; break;
case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: srcName = "Third Party"; break;
case GL_DEBUG_SOURCE_APPLICATION_ARB: srcName = "Application"; break;
case GL_DEBUG_SOURCE_OTHER_ARB: srcName = "Other"; break;
}
std::string errorType;
switch(type)
{
case GL_DEBUG_TYPE_ERROR_ARB: errorType = "Error"; break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: errorType = "Deprecated Functionality"; break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: errorType = "Undefined Behavior"; break;
case GL_DEBUG_TYPE_PORTABILITY_ARB: errorType = "Portability"; break;
case GL_DEBUG_TYPE_PERFORMANCE_ARB: errorType = "Performance"; break;
case GL_DEBUG_TYPE_OTHER_ARB: errorType = "Other"; break;
}
std::string typeSeverity;
switch(severity)
{
case GL_DEBUG_SEVERITY_HIGH_ARB: typeSeverity = "High"; break;
case GL_DEBUG_SEVERITY_MEDIUM_ARB: typeSeverity = "Medium"; break;
case GL_DEBUG_SEVERITY_LOW_ARB: typeSeverity = "Low"; break;
}
printf("%s from %s,\t%s priority\nMessage: %s\n",
errorType.c_str(), srcName.c_str(), typeSeverity.c_str(), message);
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
int width = 500;
int height = 500;
unsigned int displayMode = GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH | GLUT_STENCIL;
displayMode = defaults(displayMode, width, height);
glutInitDisplayMode (displayMode);
glutInitContextVersion (3, 3);
glutInitContextProfile(GLUT_CORE_PROFILE);
#ifdef DEBUG
glutInitContextFlags(GLUT_DEBUG);
#endif
glutInitWindowSize (width, height);
glutInitWindowPosition (300, 200);
int window = glutCreateWindow (argv[0]);
glload::LoadFunctions();
glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION);
if(!glload::IsVersionGEQ(3, 3))
{
printf("Your OpenGL version is %i, %i. You must have at least OpenGL 3.3 to run this tutorial.\n",
glload::GetMajorVersion(), glload::GetMinorVersion());
glutDestroyWindow(window);
return 0;
}
if(glext_ARB_debug_output)
{
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
glDebugMessageCallbackARB(DebugFunc, (void*)15);
}
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}