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More crossection types can be implemented on demand #31

@smultsch

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@smultsch

Hello,

would be great to have a "TrapezialReachType" for simulating stream flow in addition to existing types as listed in the tutorial:

"If you create a reach for the project, you must give the crossectional geometry of the river. The different basic geometries are:
TriangularReach - T, a river with a triangular crosssection
SWATReachType - S, a river with a trapezoidal crossection, with a flat flood plain, as in the model SWAT
RectangularReach - R, a rectangular crosssection
PipeReach - P, a circular pipe
More crossection types can be implemented on demand.
"

Please find attached some examples of stream types which I am trying to simulate. The wet surface of the stream is a sensitive parameter I am interested in. The existing channel geometries are not sufficient to represent all of them and result in unrealistic estimates of the wet surface.

Cheers,
Sebastian

channel3
channel1
channel2

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