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paddle.py
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52 lines (42 loc) · 1.93 KB
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import pygame
from settings import Settings
class PaddleOne(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.settings = Settings()
self.image = pygame.Surface((20, 100))
self.image.fill(self.settings.paddle_color)
self.rect = self.image.get_rect()
self.rect.center = (50, self.settings.screen_height // 2)
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_w] and self.rect.top > 0:
self.rect.y -= self.settings.speed_paddle_one
if keys[pygame.K_s] and self.rect.bottom < self.settings.screen_height:
self.rect.y += self.settings.speed_paddle_one
def reset_paddle_one(self):
self.settings = Settings()
self.image = pygame.Surface((20, 100))
self.image.fill(self.settings.paddle_color)
self.rect = self.image.get_rect()
self.rect.center = (50, self.settings.screen_height // 2)
class PaddleTwo(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.settings = Settings()
self.image = pygame.Surface((20, 100))
self.image.fill(self.settings.paddle_color)
self.rect = self.image.get_rect()
self.rect.center = (self.settings.screen_width - 50, self.settings.screen_height // 2)
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_UP] and self.rect.top > 0:
self.rect.y -= self.settings.speed_paddle_two
if keys[pygame.K_DOWN] and self.rect.bottom < self.settings.screen_height:
self.rect.y += self.settings.speed_paddle_two
def reset_paddle_two(self):
self.settings = Settings()
self.image = pygame.Surface((20, 100))
self.image.fill(self.settings.paddle_color)
self.rect = self.image.get_rect()
self.rect.center = (self.settings.screen_width - 50, self.settings.screen_height // 2)