|
71 | 71 | <li>strikeAdv->horribly</li> |
72 | 72 | <li>strikeAdv->savagely</li> |
73 | 73 | <li>strikeAdv->viciously</li> |
74 | | - <li>flavortext_consequence(recipient_flesh!=Mechanoid)->leaving a disgusting wound</li> |
| 74 | + <li>flavortext_consequence(RECIPIENT_flesh!=Mechanoid)->leaving a disgusting wound</li> |
75 | 75 | <li>flavortext_consequence->leaving a horrific wound</li> |
76 | | - <li>flavortext_consequence(recipient_flesh!=Mechanoid)->making [RECIPIENT_objective] [wince] [painevent]</li> |
| 76 | + <li>flavortext_consequence(RECIPIENT_flesh!=Mechanoid)->making [RECIPIENT_objective] [wince] [painevent]</li> |
77 | 77 | <li>flavortext_consequence(p=0.2)->throwing [RECIPIENT_objective] off balance</li> |
78 | 78 | --> |
79 | 79 | <Combat_MeleeDamageIncludes.rulePack.rulesStrings> |
|
84 | 84 | <li>strikeAdv->可怕地</li> |
85 | 85 | <li>strikeAdv->野蠻地</li> |
86 | 86 | <li>strikeAdv->惡毒地</li> |
87 | | - <li>flavortext_consequence(recipient_flesh!=Mechanoid)->留下一個噁心的傷口</li> |
| 87 | + <li>flavortext_consequence(RECIPIENT_flesh!=Mechanoid)->留下一個噁心的傷口</li> |
88 | 88 | <li>flavortext_consequence->留下恐怖的傷口</li> |
89 | | - <li>flavortext_consequence(recipient_flesh!=Mechanoid)->讓[RECIPIENT_objective][painevent]而[wince]</li> |
| 89 | + <li>flavortext_consequence(RECIPIENT_flesh!=Mechanoid)->讓[RECIPIENT_objective][painevent]而[wince]</li> |
90 | 90 | <li>flavortext_consequence(p=0.2)->讓[RECIPIENT_objective]失去平衡</li> |
91 | 91 | </Combat_MeleeDamageIncludes.rulePack.rulesStrings> |
92 | 92 |
|
|
111 | 111 | <li>destroyed(p=0.5)->demolished</li> |
112 | 112 | <li>destroyed(p=0.5)->ruined</li> |
113 | 113 | <li>destroyed(p=0.5)->wrecked</li> |
114 | | - <li>wince(recipient_flesh==Normal)->wince</li> |
115 | | - <li>wince(recipient_flesh==Normal)->grimace</li> |
116 | | - <li>wince(recipient_flesh==Normal)->cringe</li> |
117 | | - <li>wince(recipient_flesh==Normal)->groan</li> |
118 | | - <li>wince(recipient_flesh!=Mechanoid)->scream</li> |
119 | | - <li>wince(recipient_flesh!=Mechanoid)->shout</li> |
| 114 | + <li>wince(RECIPIENT_flesh==Normal)->wince</li> |
| 115 | + <li>wince(RECIPIENT_flesh==Normal)->grimace</li> |
| 116 | + <li>wince(RECIPIENT_flesh==Normal)->cringe</li> |
| 117 | + <li>wince(RECIPIENT_flesh==Normal)->groan</li> |
| 118 | + <li>wince(RECIPIENT_flesh!=Mechanoid)->scream</li> |
| 119 | + <li>wince(RECIPIENT_flesh!=Mechanoid)->shout</li> |
120 | 120 | <li>wince->recoil</li> |
121 | 121 | <li>wince->stumble</li> |
122 | 122 | <li>painstate->in</li> |
123 | 123 | <li>painstate->with</li> |
124 | 124 | <li>painstate->from the</li> |
125 | | - <li>painevent(recipient_flesh!=Mechanoid)->[painstate] pain</li> |
126 | | - <li>painevent(recipient_flesh!=Mechanoid)->[painstate] agony</li> |
127 | | - <li>painevent(recipient_flesh==Normal)->with misery</li> |
| 125 | + <li>painevent(RECIPIENT_flesh!=Mechanoid)->[painstate] pain</li> |
| 126 | + <li>painevent(RECIPIENT_flesh!=Mechanoid)->[painstate] agony</li> |
| 127 | + <li>painevent(RECIPIENT_flesh==Normal)->with misery</li> |
128 | 128 | <li>painevent->from the injury</li> |
129 | 129 | <li>painevent->from the wound</li> |
130 | 130 | <li>to->to</li> |
|
151 | 151 | <li>destroyed(p=0.5)->摧毀</li> |
152 | 152 | <li>destroyed(p=0.5)->打壞</li> |
153 | 153 | <li>destroyed(p=0.5)->破壞</li> |
154 | | - <li>wince(recipient_flesh==Normal)->齜牙咧嘴</li> |
155 | | - <li>wince(recipient_flesh==Normal)->臉部扭曲</li> |
156 | | - <li>wince(recipient_flesh==Normal)->退縮</li> |
157 | | - <li>wince(recipient_flesh==Normal)->呻吟</li> |
158 | | - <li>wince(recipient_flesh!=Mechanoid)->尖叫</li> |
159 | | - <li>wince(recipient_flesh!=Mechanoid)->哀號</li> |
| 154 | + <li>wince(RECIPIENT_flesh==Normal)->齜牙咧嘴</li> |
| 155 | + <li>wince(RECIPIENT_flesh==Normal)->臉部扭曲</li> |
| 156 | + <li>wince(RECIPIENT_flesh==Normal)->退縮</li> |
| 157 | + <li>wince(RECIPIENT_flesh==Normal)->呻吟</li> |
| 158 | + <li>wince(RECIPIENT_flesh!=Mechanoid)->尖叫</li> |
| 159 | + <li>wince(RECIPIENT_flesh!=Mechanoid)->哀號</li> |
160 | 160 | <li>wince->退縮</li> |
161 | 161 | <li>wince->踉蹌</li> |
162 | 162 | <li>painstate->感到</li> |
163 | 163 | <li>painstate->覺得</li> |
164 | 164 | <li>painstate->因為</li> |
165 | | - <li>painevent(recipient_flesh!=Mechanoid)->因為疼痛</li> |
166 | | - <li>painevent(recipient_flesh!=Mechanoid)->因為痛苦</li> |
167 | | - <li>painevent(recipient_flesh==Normal)->因為劇痛</li> |
| 165 | + <li>painevent(RECIPIENT_flesh!=Mechanoid)->因為疼痛</li> |
| 166 | + <li>painevent(RECIPIENT_flesh!=Mechanoid)->因為痛苦</li> |
| 167 | + <li>painevent(RECIPIENT_flesh==Normal)->因為劇痛</li> |
168 | 168 | <li>painevent->因為受傷</li> |
169 | 169 | <li>painevent->因為傷口</li> |
170 | 170 | <li>to->to</li> |
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217 | 217 | <li>skillAdv(INITIATOR_skill>=14)->masterfully</li> |
218 | 218 | <li>skillAdv(INITIATOR_skill>=16)->artistically</li> |
219 | 219 | <li>skillAdv(INITIATOR_skill>=16)->gracefully</li> |
220 | | - <li>skillAdv(initiator_flesh==Mechanoid)->mechanically</li> |
221 | | - <li>skillAdv(initiator_flesh==Mechanoid)->robotically</li> |
222 | | - <li>skillAdv(initiator_flesh==Mechanoid)->directly</li> |
| 220 | + <li>skillAdv(INITIATOR_flesh==Mechanoid)->mechanically</li> |
| 221 | + <li>skillAdv(INITIATOR_flesh==Mechanoid)->robotically</li> |
| 222 | + <li>skillAdv(INITIATOR_flesh==Mechanoid)->directly</li> |
223 | 223 | --> |
224 | 224 | <Combat_SkillIncludes.rulePack.rulesStrings> |
225 | 225 | <li>skillDescMelee->[wielding][INITIATOR_possessive][WEAPON_label][skillAdv]</li> |
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