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README.md

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<a href='https://qq456cvb.github.io/files/cppf.pdf'>
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<img src='https://img.shields.io/badge/Paper-PDF-orange?style=flat&logo=arxiv&logoColor=orange' alt='Paper PDF'>
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</a>
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<a href='https://qq456cvb.github.io/cppf'>
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<a href='https://qq456cvb.github.io/projects/cppf'>
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<img src='https://img.shields.io/badge/Project-Page-green?style=flat&logo=googlechrome&logoColor=green' alt='Project Page'>
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</a>
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<a href='https://colab.research.google.com/'>
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<img src='https://colab.research.google.com/assets/colab-badge.svg' alt='Google Colab'>
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<img src='https://colab.research.google.com/assets/colab-badge.svg' alt='Google Colab'>
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</a>
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<br>
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CPPF is a pure sim-to-real method that achieves 9D pose estimation in the wild. Our model is trained solely on ShapeNet synthetic models (without any real-world background pasting), and could be directly applied to real-world scenarios (i.e., NOCS REAL275, SUN RGB-D, etc.). CPPF achieves the goal by using only local *SE3*-invariant geometric features, and leverages a bottom-up voting scheme, which is quite different from previous end-to-end learning methods. Our model is robust to noise, and can obtain decent predictions even if only bounding box masks are provided.
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CPPF is a pure sim-to-real method that achieves 9D pose estimation in the wild. Our model is trained solely on ShapeNet synthetic models (without any real-world background pasting), and could be directly applied to real-world scenarios (i.e., NOCS REAL275, SUN RGB-D, etc.). CPPF achieves the goal by using only local $SE3$-invariant geometric features, and leverages a bottom-up voting scheme, which is quite different from previous end-to-end learning methods. Our model is robust to noise, and can obtain decent predictions even if only bounding box masks are provided.
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# News
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