diff --git a/docs/_getting-started-linux-android.md b/docs/_getting-started-linux-android.md
index 94fa7d84a4b..c1ce6065d76 100644
--- a/docs/_getting-started-linux-android.md
+++ b/docs/_getting-started-linux-android.md
@@ -158,7 +158,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.
- Open `App.tsx` in your text editor of choice and edit some lines.
-- Press the `R` key twice or select `Reload` from the Dev Menu (`Ctrl + M`) to see your changes!
+- Press the R key twice or select `Reload` from the Dev Menu (Ctrl + M) to see your changes!
That's it!
diff --git a/docs/_getting-started-macos-android.md b/docs/_getting-started-macos-android.md
index 1d87f706d17..cfeb9296446 100644
--- a/docs/_getting-started-macos-android.md
+++ b/docs/_getting-started-macos-android.md
@@ -175,7 +175,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.
- Open `App.tsx` in your text editor of choice and edit some lines.
-- Press the `R` key twice or select `Reload` from the Dev Menu (`⌘M`) to see your changes!
+- Press the R key twice or select `Reload` from the Dev Menu (Cmd ⌘ + M) to see your changes!
That's it!
diff --git a/docs/_getting-started-macos-ios.md b/docs/_getting-started-macos-ios.md
index c68519ad7bc..b93a4847504 100644
--- a/docs/_getting-started-macos-ios.md
+++ b/docs/_getting-started-macos-ios.md
@@ -142,7 +142,7 @@ The above command will automatically run your app on the iOS Simulator by defaul
Now that you have successfully run the app, let's modify it.
- Open `App.tsx` in your text editor of choice and edit some lines.
-- Hit `⌘R` in your iOS Simulator to reload the app and see your changes!
+- Hit Cmd ⌘ + R in your iOS Simulator to reload the app and see your changes!
### That's it!
diff --git a/docs/_getting-started-windows-android.md b/docs/_getting-started-windows-android.md
index cc0f32d300a..38b7d583144 100644
--- a/docs/_getting-started-windows-android.md
+++ b/docs/_getting-started-windows-android.md
@@ -191,7 +191,7 @@ If everything is set up correctly, you should see your new app running in your A
Now that you have successfully run the app, let's modify it.
- Open `App.tsx` in your text editor of choice and edit some lines.
-- Press the `R` key twice or select `Reload` from the Dev Menu (`Ctrl + M`) to see your changes!
+- Press the R key twice or select `Reload` from the Dev Menu (Ctrl + M) to see your changes!
That's it!
diff --git a/docs/_integration-with-existing-apps-java.md b/docs/_integration-with-existing-apps-java.md
index 77141360bb6..6b02700efa7 100644
--- a/docs/_integration-with-existing-apps-java.md
+++ b/docs/_integration-with-existing-apps-java.md
@@ -342,7 +342,7 @@ We also need to pass back button events to React Native:
This allows JavaScript to control what happens when the user presses the hardware back button (e.g. to implement navigation). When JavaScript doesn't handle the back button press, your `invokeDefaultOnBackPressed` method will be called. By default this finishes your `Activity`.
-Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use `Ctrl + M` if you're using Android Studio emulator):
+Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use Ctrl + M if you're using Android Studio emulator):
```java
@Override
diff --git a/docs/_integration-with-existing-apps-kotlin.md b/docs/_integration-with-existing-apps-kotlin.md
index be098436864..22ad508e3b9 100644
--- a/docs/_integration-with-existing-apps-kotlin.md
+++ b/docs/_integration-with-existing-apps-kotlin.md
@@ -319,7 +319,7 @@ override fun onBackPressed() {
This allows JavaScript to control what happens when the user presses the hardware back button (e.g. to implement navigation). When JavaScript doesn't handle the back button press, your `invokeDefaultOnBackPressed` method will be called. By default this finishes your `Activity`.
-Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use `Ctrl + M` if you're using Android Studio emulator):
+Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use Ctrl + M if you're using Android Studio emulator):
```kotlin
override fun onKeyUp(keyCode: Int, event: KeyEvent?): Boolean {
diff --git a/docs/publishing-to-app-store.md b/docs/publishing-to-app-store.md
index 5f874a9704c..74210bbc6f9 100644
--- a/docs/publishing-to-app-store.md
+++ b/docs/publishing-to-app-store.md
@@ -48,7 +48,7 @@ The static bundle is built every time you target a physical device, even in Debu
### 3. Build app for release
-You can now build your app for release by tapping `⌘B` or selecting **Product** → **Build** from the menu bar. Once built for release, you'll be able to distribute the app to beta testers and submit the app to the App Store.
+You can now build your app for release by tapping Cmd ⌘ + B or selecting **Product** → **Build** from the menu bar. Once built for release, you'll be able to distribute the app to beta testers and submit the app to the App Store.
:::info
You can also use the `React Native CLI` to perform this operation using the option `--mode` with the value `Release` (e.g. `npx react-native run-ios --mode Release`).
diff --git a/docs/running-on-device.md b/docs/running-on-device.md
index a82ca3acb3a..9cf212fd572 100644
--- a/docs/running-on-device.md
+++ b/docs/running-on-device.md
@@ -339,7 +339,7 @@ Select your project in the Xcode Project Navigator, then select your main target
### 3. Build and Run your app
-If everything is set up correctly, your device will be listed as the build target in the Xcode toolbar, and it will also appear in the Devices pane (`⇧⌘2`). You can now press the **Build and run** button (`⌘R`) or select **Run** from the **Product** menu. Your app will launch on your device shortly.
+If everything is set up correctly, your device will be listed as the build target in the Xcode toolbar, and it will also appear in the Devices pane (Shift ⇧ + Cmd ⌘ + 2). You can now press the **Build and run** button (Cmd ⌘ + R) or select **Run** from the **Product** menu. Your app will launch on your device shortly.
