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shadows.h
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58 lines (47 loc) · 1.5 KB
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/*
* This file is part of the gk project (https://github.com/recp/gk)
* Copyright (c) Recep Aslantas.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef shadows_h
#define shadows_h
#include "common.h"
struct GkScene;
struct GkOutput;
/* Shadow technique type */
typedef enum GkShadowTechnType {
GK_SHADOW_AUTO = 0,
GK_SHADOW_DISABLED = 1,
GK_SHADOW_BASIC_SHADOWMAP = 1,
GK_SHADOW_CSM = 2,
GK_SHADOW_COLORED_STOCHASTIC = 3,
GK_SHADOW_DEFAULT = GK_SHADOW_DISABLED
} GkShadowTechnType;
GK_EXPORT
void
gkSetShadowTechn(GkShadowTechnType techn);
GK_EXPORT
GkShadowTechnType
gkShadowTechn(void);
GK_EXPORT
uint32_t
gkShadowSplit(void);
GK_EXPORT
void
gkSetShadowSplit(uint32_t splitCount);
void
gkRenderShadowMapTo(GkScene * __restrict scene,
struct GkOutput * __restrict output);
#endif /* transparency_h */