@@ -443,7 +443,7 @@ native rg_find_ent_by_class(start_index, const classname[], const bool:useHashTa
443443/*
444444* Finds an entity in the world using Counter-Strike's custom FindEntityByString wrapper, matching by owner.
445445*
446- * @param start_index Entity index to start searching from. AMX_NULLENT (-1) to start from the first entity
446+ * @param start_index Entity index to start searching from. NULLENT (-1) to start from the first entity
447447* @param classname Classname to search for
448448*
449449* @return true if found, false otherwise
@@ -532,7 +532,7 @@ native rg_remove_all_items(const index, const bool:removeSuit = false);
532532* @param index Client index
533533* @param item_name Item classname, if no name, the active item classname
534534*
535- * @return Entity index of weaponbox, AMX_NULLENT (-1) otherwise
535+ * @return Entity index of weaponbox, NULLENT (-1) otherwise
536536*
537537*/
538538native rg_drop_item (const index , const item_name []);
@@ -718,7 +718,7 @@ native rg_instant_reload_weapons(const index, const weapon = 0);
718718* @param origin The origin of the bomb where it will be planted.
719719* @param angles The angles of the planted bomb.
720720*
721- * @return Index of bomb entity or AMX_NULLENT (-1) otherwise
721+ * @return Index of bomb entity or NULLENT (-1) otherwise
722722*/
723723native rg_plant_bomb (const index , Float :vecOrigin [3 ], Float :vecAngles [3 ] = {0.0 ,0.0 ,0.0 });
724724
@@ -994,7 +994,7 @@ native bool:rg_get_can_hear_player(const listener, const sender);
994994*
995995* @param index Entity id
996996*
997- * @return Index of head gib entity or AMX_NULLENT (-1) otherwise
997+ * @return Index of head gib entity or NULLENT (-1) otherwise
998998*/
999999native rg_spawn_head_gib (const index );
10001000
@@ -1020,23 +1020,23 @@ native rg_spawn_random_gibs(const index, const cGibs, const bool:bHuman = true);
10201020* @param iTeam Grenade team, see TEAM_* constants
10211021* @param usEvent Event index related to grenade (returned value of precache_event)
10221022*
1023- * @return Entity index on success, AMX_NULLENT (-1) otherwise
1023+ * @return Entity index on success, NULLENT (-1) otherwise
10241024*/
10251025native rg_spawn_grenade (WeaponIdType :weaponId , pevOwner , Float :vecSrc [3 ], Float :vecThrow [3 ], Float :time , TeamName :iTeam , usEvent = 0 );
10261026
10271027/*
10281028* Spawn a weaponbox entity with its properties
10291029*
10301030* @param pItem Weapon entity index to attach
1031- * @param pPlayerOwner Player index to remove pItem entity (0 = no weapon owner)
1031+ * @param pPlayerOwner Player index to remove pItem entity (NULLENT = no weapon owner)
10321032* @param modelName Model name ("models/w_*.mdl")
10331033* @param origin Weaponbox origin position
10341034* @param angles Weaponbox angles
10351035* @param velocity Weaponbox initial velocity vector
10361036* @param lifeTime Time to stay in world (< 0.0 = use mp_item_staytime cvar value)
10371037* @param packAmmo Set if ammo should be removed from weapon owner
10381038*
1039- * @return Weaponbox ent index on success, AMX_NULLENT (-1) otherwise
1039+ * @return Weaponbox ent index on success, NULLENT (-1) otherwise
10401040*/
10411041native rg_create_weaponbox (const pItem , const pPlayerOwner , const modelName [], Float :origin [3 ], Float :angles [3 ], Float :velocity [3 ], Float :lifeTime , bool :packAmmo );
10421042
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