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name: Build Godot with ECMAScript
# TODO: Investigate making this on tag instead of push since builds take so long
on: [push]
# Global Cache Settings
env:
ACTIONS_ALLOW_UNSECURE_COMMANDS: true
GODOT_BASE_BRANCH: '3.3-stable'
BASE_BRANCH: master
SCONS_CACHE_LIMIT: 4096
jobs:
android-template:
runs-on: ubuntu-latest
name: π€ Android Template
container:
# See how this image is built at https://github.com/Flux159/godot-docker
image: flux159/godot:1.0.0
steps:
- name: Get dependencies
run: |
apt-get update
apt-get install -y openjdk-8-jdk curl unzip
echo "::set-env name=JAVA_HOME::/usr/lib/jvm/java-8-openjdk-amd64"
- name: Checkout Godot
uses: actions/checkout@v2
with:
repository: 'godotengine/godot'
ref: ${{ env.GODOT_BASE_BRANCH }}
- name: Checkout ECMAScript
uses: actions/checkout@v2
with:
path: ${{github.workspace}}/modules/ECMAScript/
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: android-template-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.BASE_BRANCH}}
- name: Install Android SDK and NDK
run: |
echo "::set-env name=PATH::/usr/lib/jvm/java-8-openjdk-amd64/jre/bin:$(pwd)/godot-dev/build-tools/android-sdk/tools:$(pwd)/godot-dev/build-tools/android-sdk/tools/bin:${PATH}"
echo "::set-env name=ANDROID_HOME::$(pwd)/godot-dev/build-tools/android-sdk"
echo "::set-env name=ANDROID_NDK_ROOT::$(pwd)/godot-dev/build-tools/android-ndk"
wget https://raw.githubusercontent.com/godotengine/godot/431930b/misc/ci/android-tools-linux.sh
chmod +x android-tools-linux.sh
./android-tools-linux.sh
- name: Build godot with ECMAScript module for Android (release)
run: |
scons p=android android_arch=armv7 tools=no target=release -j8
scons p=android android_arch=arm64v8 tools=no target=release -j8
scons p=android android_arch=x86 tools=no target=release -j8
scons p=android android_arch=x86_64 tools=no target=release -j8
cd platform/android/java
./gradlew generateGodotTemplates
- name: Publish artifact (release)
uses: actions/upload-artifact@v2
with:
name: android_release
path: bin/
- name: Remove Previous Build
uses: JesseTG/rm@v1.0.2
with:
path: ${{github.workspace}}/bin/
- name: Build godot with ECMAScript module for Android (debug)
run: |
scons p=android android_arch=armv7 tools=no target=release_debug -j8
scons p=android android_arch=arm64v8 tools=no target=release_debug -j8
scons p=android android_arch=x86 tools=no target=release_debug -j8
scons p=android android_arch=x86_64 tools=no target=release_debug -j8
cd platform/android/java
./gradlew generateGodotTemplates
- name: Publish artifact (debug)
uses: actions/upload-artifact@v2
with:
name: android_debug
path: bin/
html5-template:
runs-on: ubuntu-latest
name: π HTML5 Template
container:
# See how this image is built at https://github.com/Flux159/godot-docker
image: flux159/godot:1.0.0
steps:
- name: Checkout Godot
uses: actions/checkout@v2
with:
repository: 'godotengine/godot'
ref: ${{ env.GODOT_BASE_BRANCH }}
- name: Checkout ECMAScript
uses: actions/checkout@v2
with:
path: ${{github.workspace}}/modules/ECMAScript/
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: html5-template-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.BASE_BRANCH}}
- name: Build godot with ECMAScript module for HTML5 platform
shell: bash
run: |
/emsdk/emsdk activate latest
source /emsdk/emsdk_env.sh
scons p=javascript tools=no target=release -j8
- name: Publish artifact (release)
uses: actions/upload-artifact@v2
with:
name: webassembly_release
path: bin/godot.javascript.opt.zip
# - name: Publish artifact (debug)
# uses: actions/upload-artifact@v2
# with:
# name: webassembly_debug
# path: bin/godot.javascript.opt.debug.zip
ios-template:
runs-on: macos-latest
name: π iOS Template
steps:
- name: Get dependencies
run: |
brew install scons yasm
- name: Checkout Godot
uses: actions/checkout@v2
with:
repository: 'godotengine/godot'
ref: ${{ env.GODOT_BASE_BRANCH }}
- name: Checkout ECMAScript
uses: actions/checkout@v2
with:
path: ${{github.workspace}}/modules/ECMAScript/
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: ios-template-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.BASE_BRANCH}}
- name: Build godot with ECMAScript module for iOS (release)
run: |
scons p=iphone arch=arm tools=no target=release -j8
scons p=iphone arch=arm64 tools=no target=release -j8
scons p=iphone arch=x86_64 tools=no target=release -j8
lipo -create bin/libgodot.iphone.opt.arm.a bin/libgodot.iphone.opt.arm64.a bin/libgodot.iphone.opt.x86_64.a -output bin/libgodot.iphone.fat.a
lipo -create bin/libgodot_camera_module.iphone.opt.arm.a bin/libgodot_camera_module.iphone.opt.arm64.a bin/libgodot_camera_module.iphone.opt.x86_64.a -output bin/libgodot_camera_module.iphone.fat.a
lipo -create bin/libgodot_arkit_module.iphone.opt.arm.a bin/libgodot_arkit_module.iphone.opt.arm64.a bin/libgodot_arkit_module.iphone.opt.x86_64.a -output bin/libgodot_arkit_module.iphone.fat.a
- name: Publish artifact (release)
uses: actions/upload-artifact@v2
with:
name: iphone_release
path: bin/*.iphone.fat.a
- name: Remove Previous Build
uses: JesseTG/rm@v1.0.2
with:
path: ${{github.workspace}}/bin/
- name: Build godot with ECMAScript module for iOS (debug)
run: |
scons p=iphone arch=arm tools=no target=release_debug -j8
scons p=iphone arch=arm64 tools=no target=release_debug -j8
scons p=iphone arch=x86_64 tools=no target=release_debug -j8
lipo -create bin/libgodot.iphone.opt.debug.arm.a bin/libgodot.iphone.opt.debug.arm64.a bin/libgodot.iphone.opt.debug.x86_64.a -output bin/libgodot.iphone.fat.a
lipo -create bin/libgodot_camera_module.iphone.opt.debug.arm.a bin/libgodot_camera_module.iphone.opt.debug.arm64.a bin/libgodot_camera_module.iphone.opt.debug.x86_64.a -output bin/libgodot_camera_module.iphone.fat.a
lipo -create bin/libgodot_arkit_module.iphone.opt.debug.arm.a bin/libgodot_arkit_module.iphone.opt.debug.arm64.a bin/libgodot_arkit_module.iphone.opt.debug.x86_64.a -output bin/libgodot_arkit_module.iphone.fat.a
- name: Publish artifact (debug)
uses: actions/upload-artifact@v2
with:
name: iphone_debug
path: bin/*.iphone.fat.a
linux-editor:
runs-on: ubuntu-latest
name: π§ Linux Editor
container:
# See how this image is built at https://github.com/Flux159/godot-docker
image: flux159/godot:1.0.0
steps:
- name: Checkout Godot
uses: actions/checkout@v2
with:
repository: 'godotengine/godot'
ref: ${{ env.GODOT_BASE_BRANCH }}
- name: Checkout ECMAScript
uses: actions/checkout@v2
with:
path: ${{github.workspace}}/modules/ECMAScript/
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: linux-editor-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.BASE_BRANCH}}
- name: Build godot with ECMAScript module for Linux
run: |
scons p=x11 target=release_debug -j8
strip bin/godot.x11.opt.tools.64
- name: Publish artifact
uses: actions/upload-artifact@v2
with:
name: linux_x11_64_editor
path: bin/godot.x11.opt.tools.64
linux-template:
runs-on: ubuntu-latest
name: π§ Linux Template
container:
# See how this image is built at https://github.com/Flux159/godot-docker
image: flux159/godot:1.0.0
steps:
- name: Checkout Godot
uses: actions/checkout@v2
with:
repository: 'godotengine/godot'
ref: ${{ env.GODOT_BASE_BRANCH }}
- name: Checkout ECMAScript
uses: actions/checkout@v2
with:
path: ${{github.workspace}}/modules/ECMAScript/
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: linux-template-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.BASE_BRANCH}}
- name: Build godot with ECMAScript module for Linux
run: |
scons p=x11 bits=64 tools=no target=release -j8
scons p=x11 bits=64 tools=no target=release_debug -j8
strip bin/*
- name: Publish artifact (release/64)
uses: actions/upload-artifact@v2
with:
name: linux_x11_64_release
path: bin/godot.x11.opt.64
- name: Publish artifact (debug/64)
uses: actions/upload-artifact@v2
with:
name: linux_x11_64_debug
path: bin/godot.x11.opt.debug.64
macos-editor:
runs-on: macos-latest
name: π macOS Editor
steps:
- name: Get dependencies
run: |
brew install scons yasm
- name: Checkout Godot
uses: actions/checkout@v2
with:
repository: 'godotengine/godot'
ref: ${{ env.GODOT_BASE_BRANCH }}
- name: Checkout ECMAScript
uses: actions/checkout@v2
with:
path: ${{github.workspace}}/modules/ECMAScript/
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: macos-editor-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.BASE_BRANCH}}
- name: Build godot with ECMAScript module for macOS
run: |
scons p=osx arch=x86_64 target=release_debug -j8
strip bin/godot.osx.opt.tools.x86_64
- name: Publish artifact
uses: actions/upload-artifact@v2
with:
name: osx_editor.64
path: bin/godot.osx.opt.tools.x86_64
macos-template:
runs-on: macos-latest
name: π macOS Template
steps:
- name: Get dependencies
run: |
brew install scons yasm
- name: Checkout Godot
uses: actions/checkout@v2
with:
repository: 'godotengine/godot'
ref: ${{ env.GODOT_BASE_BRANCH }}
- name: Checkout ECMAScript
uses: actions/checkout@v2
with:
path: ${{github.workspace}}/modules/ECMAScript/
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: macos-template-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.BASE_BRANCH}}
- name: Build godot with ECMAScript module for macOS (release)
run: |
scons p=osx arch=x86_64 tools=no target=release -j8
strip bin/godot.osx.opt.x86_64
- name: Publish artifact (release)
uses: actions/upload-artifact@v2
with:
name: osx_release.64
path: bin/godot.osx.opt.x86_64
- name: Build godot with ECMAScript module for macOS (debug)
run: |
scons p=osx arch=x86_64 tools=no target=release_debug -j8
strip bin/godot.osx.opt.debug.x86_64
- name: Publish artifact (debug)
uses: actions/upload-artifact@v2
with:
name: osx_debug.64
path: bin/godot.osx.opt.debug.x86_64
windows-editor:
runs-on: ubuntu-latest
name: π Windows Editor
container:
# See how this image is built at https://github.com/Flux159/godot-docker
image: flux159/godot:1.0.0
steps:
- name: Checkout Godot
uses: actions/checkout@v2
with:
repository: 'godotengine/godot'
ref: ${{ env.GODOT_BASE_BRANCH }}
- name: Checkout ECMAScript
uses: actions/checkout@v2
with:
path: ${{github.workspace}}/modules/ECMAScript/
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: windows-editor-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.BASE_BRANCH}}
- name: Build godot with ECMAScript module for Windows
run: |
update-alternatives --set x86_64-w64-mingw32-g++ /usr/bin/x86_64-w64-mingw32-g++-posix
update-alternatives --set x86_64-w64-mingw32-gcc /usr/bin/x86_64-w64-mingw32-gcc-posix
update-alternatives --set i686-w64-mingw32-gcc /usr/bin/i686-w64-mingw32-gcc-posix
update-alternatives --set i686-w64-mingw32-g++ /usr/bin/i686-w64-mingw32-g++-posix
scons p=windows bits=64 target=release_debug -j8
strip bin/godot.windows.opt.tools.64.exe
- name: Publish artifact
uses: actions/upload-artifact@v2
with:
name: windows_64_editor
path: bin/godot.windows.opt.tools.64.exe
windows-template:
runs-on: ubuntu-latest
name: π Windows Template
container:
# See how this image is built at https://github.com/Flux159/godot-docker
image: flux159/godot:1.0.0
steps:
- name: Checkout Godot
uses: actions/checkout@v2
with:
repository: 'godotengine/godot'
ref: ${{ env.GODOT_BASE_BRANCH }}
- name: Checkout ECMAScript
uses: actions/checkout@v2
with:
path: ${{github.workspace}}/modules/ECMAScript/
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: windows-template-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.BASE_BRANCH}}
- name: Setup MinGW
run: |
update-alternatives --set x86_64-w64-mingw32-g++ /usr/bin/x86_64-w64-mingw32-g++-posix
update-alternatives --set x86_64-w64-mingw32-gcc /usr/bin/x86_64-w64-mingw32-gcc-posix
update-alternatives --set i686-w64-mingw32-gcc /usr/bin/i686-w64-mingw32-gcc-posix
update-alternatives --set i686-w64-mingw32-g++ /usr/bin/i686-w64-mingw32-g++-posix
- name: Build godot with ECMAScript module for Windows (release)
run: |
scons p=windows bits=64 tools=no target=release -j8
strip bin/godot.windows.opt.64.exe
- name: Publish artifact (release)
uses: actions/upload-artifact@v2
with:
name: windows_64_release
path: bin/godot.windows.opt.64.exe
- name: Build godot with ECMAScript module for Windows (debug)
run: |
scons p=windows bits=64 tools=no target=release_debug -j8
strip bin/godot.windows.opt.debug.64.exe
- name: Publish artifact (debug)
uses: actions/upload-artifact@v2
with:
name: windows_64_debug
path: bin/godot.windows.opt.debug.64.exe