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GameAIEngine
GameAIEngine PublicAn AI Engine where I implemented various AI Agent/NPC behaviors, including Dynamic Movement, A* & Dijkstra pathfinding algorithms, Abstraction Schemes like Tilegraphs, and Decision-Making behavior.
C++ 3
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3DGameEngine
3DGameEngine PublicThis project is where I refactored an existing 3D Game Engine codebase, improved the Graphics System maintenance, and extended the engine's functionality with new features.
C++
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2DGameEngine
2DGameEngine PublicThis project consists of various modular systems such as a memory manager, AABB collision system, game objects, numerical integration, and data reading from JSON.
C++
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Stealth-Combat-System
Stealth-Combat-System PublicDesigned and implemented a dynamic and immersive stealth combat system in Unreal Engine using Blueprints.
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God-of-War-Axe-Throw-Mechanic
God-of-War-Axe-Throw-Mechanic PublicThis project is where I recreated the Leviathan Axe Throw mechanic from the God of War (2018) game using Unity and C#
C#
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EndlessRunner
EndlessRunner PublicA 3D endless runner game developed in Unity with random spawning coins and obstacles, equipped with animations and high score count.
C# 1
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