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  1. GameAIEngine GameAIEngine Public

    An AI Engine where I implemented various AI Agent/NPC behaviors, including Dynamic Movement, A* & Dijkstra pathfinding algorithms, Abstraction Schemes like Tilegraphs, and Decision-Making behavior.

    C++ 3

  2. 3DGameEngine 3DGameEngine Public

    This project is where I refactored an existing 3D Game Engine codebase, improved the Graphics System maintenance, and extended the engine's functionality with new features.

    C++

  3. 2DGameEngine 2DGameEngine Public

    This project consists of various modular systems such as a memory manager, AABB collision system, game objects, numerical integration, and data reading from JSON.​

    C++

  4. Stealth-Combat-System Stealth-Combat-System Public

    Designed and implemented a dynamic and immersive stealth combat system in Unreal Engine using Blueprints.

    1

  5. God-of-War-Axe-Throw-Mechanic God-of-War-Axe-Throw-Mechanic Public

    This project is where I recreated the Leviathan Axe Throw mechanic from the God of War (2018) game using Unity and C#

    C#

  6. EndlessRunner EndlessRunner Public

    A 3D endless runner game developed in Unity with random spawning coins and obstacles, equipped with animations and high score count.

    C# 1