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game_modes.py
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313 lines (247 loc) · 9.13 KB
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# ============================================================================
# GAME_MODES.PY - Modos de Juego
# PSIC-O-TRONIC - Clásico y Survival
# ============================================================================
from config import (
load_stats, save_stats, record_game_start, record_case_solved,
check_streak_record, check_survival_record
)
# Tipos de modo
MODE_CLASSIC = "classic"
MODE_SURVIVAL = "survival"
class GameSession:
"""
Sesión de juego que maneja estado común a todos los modos.
"""
def __init__(self, mode, num_players=1, quota=5):
"""
Args:
mode: MODE_CLASSIC o MODE_SURVIVAL
num_players: Número de jugadores (1-4)
quota: Casos a resolver (solo clásico)
"""
self.mode = mode
self.num_players = num_players
self.quota = quota if mode == MODE_CLASSIC else 999
# Estado de jugadores
self.players = []
self.current_player_idx = 0
self.lives_max = 3
# Puntuación
self.total_score = 0
self.current_streak = 0
# Estado del juego
self.game_won = False
self.game_over = False
# Escenario actual
self.scenario = None
self.selected_option = 0
# Scroll para lectura
self.scroll_lines = []
self.scroll_idx = 0
# Último feedback
self.last_result_ok = False
self.last_feedback = ""
# Para récords
self.initials = "???"
# Registrar inicio de partida
record_game_start()
def start(self):
"""Inicia la sesión de juego"""
self.players = [
{'id': i + 1, 'lives': self.lives_max, 'score': 0}
for i in range(self.num_players)
]
self.current_player_idx = 0
self.total_score = 0
self.current_streak = 0
self.game_won = False
self.game_over = False
def get_current_player(self):
"""Obtiene el jugador actual"""
if self.players and 0 <= self.current_player_idx < len(self.players):
return self.players[self.current_player_idx]
return None
def get_prompt_modifier(self):
"""Obtiene modificador de prompt según el modo"""
return ""
def process_answer(self, selected_idx):
"""
Procesa la respuesta del jugador.
Args:
selected_idx: Índice de opción seleccionada (0-3)
Returns:
True si acertó, False si falló
"""
if not self.scenario:
return False
correct = self.scenario.get('correcta', 0)
is_correct = (selected_idx == correct)
player = self.get_current_player()
if is_correct:
# Acierto
self.last_result_ok = True
self.last_feedback = self.scenario.get('feedback_win', 'Correcto')
if player:
player['score'] += 1
self.total_score += 1
self.current_streak += 1
# Registrar caso resuelto
record_case_solved()
else:
# Fallo
self.last_result_ok = False
self.last_feedback = self.scenario.get('feedback_lose', 'Error')
if player:
player['lives'] -= 1
# Resetear racha
self._check_and_save_streak()
self.current_streak = 0
return is_correct
def _check_and_save_streak(self):
"""Comprueba y guarda récord de racha"""
if self.current_streak > 0:
check_streak_record(self.current_streak, self.initials)
def check_game_state(self):
"""
Comprueba el estado del juego después de una respuesta.
Returns:
"continue" - Seguir jugando
"win" - Victoria
"game_over" - Fin del juego
"""
# Comprobar victoria por cuota (modo clásico)
if self.mode == MODE_CLASSIC:
if self.total_score >= self.quota:
self.game_won = True
self._check_and_save_streak()
return "win"
# Comprobar si hay jugadores vivos
alive_players = [p for p in self.players if p['lives'] > 0]
if not alive_players:
self.game_over = True
self._check_and_save_streak()
# Modo survival: guardar récord
if self.mode == MODE_SURVIVAL:
check_survival_record(self.total_score, self.initials)
return "game_over"
return "continue"
def next_turn(self):
"""
Pasa al siguiente jugador (multiplayer).
Returns:
True si hay más jugadores, False si no
"""
if not self.players:
return False
if self.num_players <= 1:
return self.players[0]['lives'] > 0
initial = self.current_player_idx
attempts = 0
max_attempts = self.num_players + 1 # Prevenir loop infinito
while attempts < max_attempts:
self.current_player_idx = (self.current_player_idx + 1) % self.num_players
if self.players[self.current_player_idx]['lives'] > 0:
return True
if self.current_player_idx == initial:
return False
attempts += 1
return False # Fallback de seguridad
def get_mvp(self):
"""Obtiene el jugador con más puntos"""
if self.players:
return max(self.players, key=lambda p: p['score'])
return None
def get_status_line(self):
"""
Genera línea de estado para el LCD.
Returns:
String de 20 caracteres con estado
"""
player = self.get_current_player()
if not player:
return " " * 20
# Formato: P1 ♥♥♡ OBJ:3/5
lives_display = chr(0) * player['lives'] + chr(1) * (self.lives_max - player['lives'])
if self.mode == MODE_CLASSIC:
right = f"OBJ:{self.total_score}/{self.quota}"
else: # Survival
right = f"PTS:{self.total_score}"
left = f"P{player['id']} {lives_display}"
spaces = 20 - len(left) - len(right)
if spaces < 1:
spaces = 1
return (left + " " * spaces + right)[:20]
class InitialsInput:
"""
Helper para input de iniciales (3 caracteres).
"""
CHARS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 "
def __init__(self):
self.positions = [0, 0, 0] # Índice en CHARS para cada posición
self.current_pos = 0 # Posición actual (0-2)
def up(self):
"""Sube el carácter actual"""
self.positions[self.current_pos] = (self.positions[self.current_pos] + 1) % len(self.CHARS)
def down(self):
"""Baja el carácter actual"""
self.positions[self.current_pos] = (self.positions[self.current_pos] - 1) % len(self.CHARS)
def next(self):
"""Avanza a la siguiente posición"""
if self.current_pos < 2:
self.current_pos += 1
return False # No terminado
return True # Terminado
def get_display(self):
"""Obtiene string para mostrar"""
chars = [self.CHARS[p] for p in self.positions]
# Marcar posición actual
result = ""
for i, c in enumerate(chars):
if i == self.current_pos:
result += f"[{c}]"
else:
result += f" {c} "
return result
def get_initials(self):
"""Obtiene las iniciales finales"""
return "".join([self.CHARS[p] for p in self.positions])
# Test standalone
if __name__ == "__main__":
print("=== Test Game Modes ===")
# Test sesión clásica
print("\n--- Modo Clásico ---")
session = GameSession(MODE_CLASSIC, num_players=2, quota=3)
session.start()
print(f"Jugadores: {session.players}")
print(f"Status: {session.get_status_line()}")
# Simular escenario
session.scenario = {
"correcta": 0,
"feedback_win": "Bien hecho",
"feedback_lose": "Despedido"
}
# Simular respuestas
for i in range(5):
result = session.process_answer(0 if i < 3 else 1)
state = session.check_game_state()
print(f"Turno {i+1}: {'OK' if result else 'FAIL'} -> {state}")
if state != "continue":
break
session.next_turn()
# Test survival
print("\n--- Modo Survival ---")
survival = GameSession(MODE_SURVIVAL, num_players=1)
survival.start()
print(f"Status: {survival.get_status_line()}")
# Test iniciales
print("\n--- Input Iniciales ---")
initials = InitialsInput()
print(f"Display: {initials.get_display()}")
initials.up()
initials.up()
initials.next()
initials.down()
initials.next()
print(f"Display: {initials.get_display()}")
print(f"Iniciales: {initials.get_initials()}")