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creature.cpp
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34 lines (33 loc) · 1.03 KB
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#include "Creature.h"
char* creature::item_name(int item_num){
switch (item_num){
case 0: return "glass"; break;
case 1: return "key"; break;
case 2: return "match"; break;
case 3: return "sword"; break;
case 4: return "chest"; break;
case 5: return "AttackCard"; break;
case 6: return "hammer"; break;
case 7: return "note"; break;
case 8: return "shield"; break;
case 9: return "peak"; break;
case 10: return "gunpowder"; break;
case 11: return "DefenseCard"; break;
case 12: return "strongbox"; break;
case 13: return "wick"; break;
case 14: return "bomb"; break;
case 15: return "fan"; break;
case 16: return "HPCard"; break;
case 17: return "flamethrower"; break;
case 18: return "canonboux"; break;
case 19: return "waterwall"; break;
case 20: return "TNT"; break;
case 21: return "diploma"; break;
case 22: return "belt"; break;
case 23: return "coins"; break;
case 24: return "uzy"; break;
case 25: return "knife"; break;
case 26: return "posion"; break;
case 27: return "armor"; break;
}
}