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| 1 | +/* drum.c - |
| 2 | + Drum definitions and playback queue |
| 3 | +
|
| 4 | + (c) 2016 Ken Rossato |
| 5 | + */ |
| 6 | + |
| 7 | +#include "main.h" |
| 8 | +#include "drum.h" |
| 9 | + |
| 10 | +uint8_t drum_machine_page = 0; |
| 11 | +const struct drum_t *drum_machine[2] = {&drums[0], &drums[0]}; |
| 12 | + |
| 13 | +const struct drum_t drums[NDRUMS] = { |
| 14 | + [DRUM_HAT] = { |
| 15 | + .freq = 0xFFFF, |
| 16 | + .slide = 0, |
| 17 | + .shape = SHAPE_NOISE, |
| 18 | + .instrument = &instruments[INSTRUMENT_HAT], |
| 19 | + .duration = 5 |
| 20 | + }, |
| 21 | + [DRUM_TOM_HI] = { |
| 22 | + .freq = 0x030A, // C4 |
| 23 | + .slide = -0x30, |
| 24 | + .shape = SHAPE_TRIANGLE, |
| 25 | + .instrument = &instruments[INSTRUMENT_DEFAULT], |
| 26 | + .duration = 8, |
| 27 | + }, |
| 28 | + [DRUM_TOM] = { |
| 29 | + .freq = 0x028E, // A3 |
| 30 | + .slide = -0x30, |
| 31 | + .shape = SHAPE_TRIANGLE, |
| 32 | + .instrument = &instruments[INSTRUMENT_DEFAULT], |
| 33 | + .duration = 8, |
| 34 | + }, |
| 35 | + [DRUM_TOM_LO] = { |
| 36 | + .freq = 0x0247, // G3 |
| 37 | + .slide = -0x30, |
| 38 | + .shape = SHAPE_TRIANGLE, |
| 39 | + .instrument = &instruments[INSTRUMENT_DEFAULT], |
| 40 | + .duration = 8, |
| 41 | + }, |
| 42 | + [DRUM_CYMBOL] = { |
| 43 | + .freq = 0x8000, |
| 44 | + .slide = 0, |
| 45 | + .shape = SHAPE_NOISE, |
| 46 | + .instrument = &instruments[INSTRUMENT_CYMBOL], |
| 47 | + .duration = 15 |
| 48 | + }, |
| 49 | + [DRUM_SNARE_NOISE] = { |
| 50 | + .freq = 0x1800, |
| 51 | + .slide = 0x1733, |
| 52 | + .shape = SHAPE_NOISE, |
| 53 | + .instrument = &instruments[INSTRUMENT_SNARE], |
| 54 | + .duration = 15 |
| 55 | + }, |
| 56 | + [DRUM_SNARE_TONE] = { |
| 57 | + .freq = 0x030A, // C4 |
| 58 | + .slide = -0x20, |
| 59 | + .shape = SHAPE_TRIANGLE, |
| 60 | + .instrument = &instruments[INSTRUMENT_DEFAULT], |
| 61 | + .duration = 15 |
| 62 | + }, |
| 63 | + [DRUM_SNARE_LO_TONE] = { |
| 64 | + .freq = 0x0269, // G#3 |
| 65 | + .slide = -0x14, |
| 66 | + .shape = SHAPE_TRIANGLE, |
| 67 | + .instrument = &instruments[INSTRUMENT_DEFAULT], |
| 68 | + .duration = 15 |
| 69 | + }, |
| 70 | + [DRUM_KICK] = { |
| 71 | + .freq = 0x15B, // A#2 |
| 72 | + .slide = -0x10, |
| 73 | + .shape = SHAPE_TRIANGLE, |
| 74 | + .instrument = &instruments[INSTRUMENT_DEFAULT], |
| 75 | + .duration = 15 |
| 76 | + }, |
| 77 | + [DRUM_KICK_SQUARE] = { |
| 78 | + .freq = 0x15B, |
| 79 | + .slide = -0x10, |
| 80 | + .shape = SHAPE_SQUARE, |
| 81 | + .instrument = &instruments[INSTRUMENT_CYMBOL], |
| 82 | + .duration = 15 |
| 83 | + } |
| 84 | +}; |
| 85 | + |
| 86 | +uint8_t allocate_drum_note(uint8_t drum) { |
| 87 | + drum_machine_page = (drum_machine_page + 1) & 2; |
| 88 | + drum_machine[drum_machine_page] = &drums[drum]; |
| 89 | + return DRUM_MACHINE_1 + drum_machine_page; |
| 90 | +} |
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