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Kits.cs
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1107 lines (935 loc) · 43 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using Oxide.Core;
using CodeHatch.Engine.Networking;
using CodeHatch.Inventory.Blueprints.Components;
using CodeHatch.ItemContainer;
using CodeHatch.Permissions;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("Kits", "Mughisi", 1.1, ResourceId = 1025)]
public class Kits : ReignOfKingsPlugin
{
#region Configuration Data
// Do not modify these values, to configure this plugin edit
// 'Kits.json' in your server's config folder.
// <drive>:\...\save\oxide\config\
bool configChanged;
// Plugin settings
private const string DefaultChatPrefix = "Kits";
private const string DefaultChatPrefixColor = "950415";
private const bool DefaultLogToConsole = true;
private const string DefaultAdminPermission = "admin";
public string ChatPrefix { get; private set; }
public string ChatPrefixColor { get; set; }
public bool LogToConsole { get; private set; }
public string AdminPermission { get; private set; }
// Permissions
private const bool DefaultUseRoKPermissionGroups = true;
private const bool DefaultUseOxidePermissions = false;
public bool UseRoKPermissionGroups { get; private set; }
public bool UseOxidePermissions { get; private set; }
// Messages
private const string DefaultNotAllowed = "You are not allowed to use this command!";
private const string DefaultInvalidArgs = "Invalid arguments supplied, check /kit help for the available options.";
private const string DefaultNoKitsAvailable = "There are no kits available right now.";
private const string DefaultKitNotFound = "A kit with the name '{0}' does not exist.";
private const string DefaultKitNoRoom = "You can't redeem the kit '{0}' because you don't have enough room in your inventory ({1} slots needed).";
private const string DefaultKitList = "The following kits are available:";
private const string DefaultKitRedeemed = "You have redeemed a kit: {0}.";
private const string DefaultKitNoPermission = "You are not allowed to redeem this kit.";
private const string DefaultKitOutOfUses = "You have reached your limit for this kit.";
private const string DefaultKitOnCooldown = "This kit is on cooldown. You can't use this kit for another {0}.";
private const string DefaultKitUsesReset = "Uses reset after {0}.";
private const string DefaultKitUsesResetRemaining = "{0} until your uses reset.";
private const string DefaultAKitReset = "Kits data was reset for {0}";
private const string DefaultAKitCreated = "You have created the kit '{0}'.";
private const string DefaultAKitCreatedInvFlag = "{0} items have been added to the kit.";
private const string DefaultAKitRemoved = "You have removed the kit '{0}'.";
private const string DefaultAKitAlreadyExists = "A kit with the name '{0}' already exists.";
private const string DefaultAKitUpdateValue = "You have set the {0} option on kit {1} to {2}.";
private const string DefaultAKitItemNotFound = "Couldn't find the item {0}.";
private const string DefaultAKitItemDoesNotExist = "The item {0} does not exist. Check /itemlist for a list of available items.";
private const string DefaultAKitItemAdded = "Added item {0} ({1}) to the kit {2}.";
private const string DefaultAKitItemRemoved = "Removed item {0} from the kit {1}.";
private const string DefaultShowKitList = "You can view all the available kits by using the command [CCCCCC]/kit list";
private const string DefaultRedeemKit = "You can redeem a kit by using the command [CCCCCC]/kit <name>[FFFFFF], where <name> is the kit you want to redeem.";
public string NotAllowed { get; private set; }
public string InvalidArgs { get; private set; }
public string NoKitsAvailable { get; private set; }
public string KitNotFound { get; private set; }
public string KitNoRoom { get; private set; }
public string KitList { get; private set; }
public string KitRedeemed { get; private set; }
public string KitNoPermission { get; private set; }
public string KitOutOfUses { get; private set; }
public string KitOnCooldown { get; private set; }
public string KitUsesReset { get; private set; }
public string KitUsesResetRemaining { get; private set; }
public string AKitReset { get; private set; }
public string AKitCreated { get; private set; }
public string AKitCreatedInvFlag { get; private set; }
public string AKitRemoved { get; private set; }
public string AKitAlreadyExists { get; private set; }
public string AKitUpdateValue { get; private set; }
public string AKitItemNotFound { get; private set; }
public string AKitItemDoesNotExist { get; private set; }
public string AKitItemAdded { get; private set; }
public string AKitItemRemoved { get; private set; }
public string ShowKitList { get; private set; }
public string RedeemKit { get; private set; }
// Dictionary
private const string DefaultTimeHours = "hours";
private const string DefaultTimeMinutes = "minutes";
private const string DefaultTimeSeconds = "seconds";
private const string DefaultTimeHour = "hour";
private const string DefaultTimeMinute = "minute";
private const string DefaultTimeSecond = "second";
private const string DefaultTimeDays = "days";
private const string DefaultTimeDay = "day";
private const string DefaultCooldown = "Cooldown:";
private const string DefaultUses = "Uses:";
private const string DefaultPermission = "Permission:";
private const string DefaultReset = "Reset:";
private const string DefaultAllKits = "all kits";
private const string DefaultRemainingCooldown = "Remaining cooldown:";
private const string DefaultRemainingUses = "Remaining uses:";
public string Hours { get; private set; }
public string Minutes { get; private set; }
public string Seconds { get; private set; }
public string Hour { get; private set; }
public string Minute { get; private set; }
public string Second { get; private set; }
public string Days { get; private set; }
public string Day { get; private set; }
public string Cooldown { get; private set; }
public string Uses { get; private set; }
public string Permission { get; private set; }
public string Reset { get; private set; }
public string AllKits { get; private set; }
public string Remainingcooldown { get; private set; }
public string Remaininguses { get; private set; }
#endregion
#region StoredData
class StoredData
{
public HashSet<KitData> KitsData = new HashSet<KitData>();
public HashSet<PlayerData> KitsPlayerData = new HashSet<PlayerData>();
public StoredData()
{
}
}
class KitData
{
public string Name;
public string Description;
public bool Enabled;
public string Permission;
public int Cooldown;
public int Uses;
public int UsesReset;
public int Stacks;
public List<KitItem> Items;
public KitData()
{
Items = new List<KitItem>();
}
}
class KitItem
{
public string Name;
public int Amount;
public KitItem()
{
}
public KitItem(string name, int amount)
{
Name = name;
Amount = amount;
}
}
class PlayerData
{
public string Id;
public string Name;
public List<KitUsage> Data;
public PlayerData()
{
}
public PlayerData(Player player)
{
Id = player.Id.ToString();
Name = player.DisplayName;
Data = new List<KitUsage>();
}
public ulong GetUserId()
{
ulong id;
return !ulong.TryParse(Id, out id) ? 0 : id;
}
}
class KitUsage
{
public string Name;
public int Uses;
public ulong LastUse;
public string LastUseDate;
public KitUsage()
{
}
public KitUsage(string name)
{
Name = name;
Uses = 0;
LastUse = 0;
LastUseDate = DateTime.Now.ToString("yyyy-MM-dd");
}
}
StoredData storedData;
Hash<string, KitData> kitsdata = new Hash<string, KitData>();
Hash<ulong, PlayerData> kitsplayerdata = new Hash<ulong, PlayerData>();
#endregion
Permission permissions;
readonly DateTime epoch = new DateTime(1970, 1, 1, 0, 0, 0);
private string whitespace = string.Empty;
void Loaded()
{
LoadConfigData();
LoadKitsData();
for (var i = 0; i < ChatPrefix.Length + 4; i++)
whitespace += " ";
}
protected override void LoadDefaultConfig() => Warning("New configuration file created.");
void OnServerInitialized()
{
permissions = Server.Permissions;
ValidateKits();
}
void Unload() => SaveData();
void OnServerSave() => SaveData();
void OnServerShutdown() => SaveData();
[ChatCommand("Kit")]
void KitCommand(Player player, string command, string[] args)
{
if (args.Length == 0)
{
SendMessage(player, InvalidArgs);
return;
}
if (LogToConsole)
Log($"{player.DisplayName} ran the command /{command} {args.JoinToString(" ")}");
var subcmd = args[0].ToLower();
if (args.Length == 1 && subcmd == "help")
{
ShowKitsHelp(player);
return;
}
if (args.Length == 1 && subcmd == "list")
{
ShowKits(player);
return;
}
if (subcmd == "add" || subcmd == "detail" || subcmd == "modify" || subcmd == "remove" || subcmd == "reset")
{
if (!HasPermission(player, AdminPermission))
{
SendMessage(player, NotAllowed);
return;
}
if (args.Length == 1)
{
SendMessage(player, InvalidArgs);
return;
}
var cmdargs = new string[args.Length - 1];
for (var i = 1; i < args.Length; i++)
cmdargs[i - 1] = args[i];
switch (subcmd)
{
case "add":
AddKit(player, cmdargs);
break;
case "detail":
DetailKit(player, cmdargs);
break;
case "modify":
ModifyKit(player, cmdargs);
break;
case "remove":
RemoveKit(player, cmdargs);
break;
case "reset":
ResetKit(player, cmdargs);
break;
}
return;
}
KitData kit;
if (!FindKit(subcmd, out kit))
{
SendMessage(player, KitNotFound, subcmd);
return;
}
if (!HasPermission(player, kit.Permission))
{
SendMessage(player, KitNoPermission);
return;
}
GiveKit(player, kit);
}
void ShowKits(Player player)
{
if (kitsdata.Count == 0)
{
SendMessage(player, NoKitsAvailable);
return;
}
var kits = new List<string>();
foreach (var kit in kitsdata.Values)
{
if ((!HasPermission(player, kit.Permission) || kit.Stacks == 0) && !HasPermission(player, AdminPermission)) continue;
var msg = $"{kit.Name} - {kit.Description}";
var playerData = kitsplayerdata[player.Id];
if (kit.Cooldown > 0)
{
msg = $"{msg}\n {whitespace} {Cooldown} {GetTimeSpan(kit.Cooldown)}";
if (playerData != null && playerData.Data.Any(v => v.Name == kit.Name))
{
var usage = playerData.Data.Single(v => v.Name == kit.Name);
if (usage != null && (GetTimestamp() - usage.LastUse) < (ulong)kit.Cooldown && (kit.Uses == 0 || kit.Uses > usage.Uses))
msg = $"{msg}\n {whitespace} {Remainingcooldown} {GetTimeSpan(kit.Cooldown - (int)(GetTimestamp() - usage.LastUse))}";
}
}
if (kit.Uses > 0)
{
msg = $"{msg}\n {whitespace} {Uses} {kit.Uses}";
if (playerData != null && playerData.Data.Any(v => v.Name == kit.Name))
{
var usage = playerData.Data.Single(v => v.Name == kit.Name);
if (usage != null && kit.Uses >= usage.Uses)
msg = $"{msg}\n {whitespace} {Remaininguses} {kit.Uses - usage.Uses}";
}
}
if (kit.UsesReset > 0 && kit.Uses > 0)
{
var val = kit.UsesReset + " " + (kit.UsesReset == 1 ? Day : Days);
var str = string.Format(KitUsesReset, val);
msg = $"{msg}\n {whitespace} {str}";
if (playerData != null && playerData.Data.Any(v => v.Name == kit.Name))
{
var usage = playerData.Data.Single(v => v.Name == kit.Name);
var lastUse = DateTime.Parse(usage.LastUseDate);
var resetDate = lastUse.AddDays(kit.UsesReset);
var daysRemaining = (resetDate - DateTime.Now).TotalDays;
if (daysRemaining > 0)
{
val = kit.UsesReset + " " + (kit.UsesReset == 1 ? Day : Days);
str = string.Format(KitUsesResetRemaining, val);
msg = $"{msg}\n {whitespace} {str}";
}
}
}
if (HasPermission(player, AdminPermission) && kit.Permission != null)
msg = $"{msg}\n {whitespace} {Permission} {kit.Permission}";
kits.Add(msg);
}
if (kits.Count == 0)
{
SendMessage(player, NoKitsAvailable);
return;
}
foreach (var msg in kits)
SendMessage(player, msg);
}
void ShowKitsHelp(Player player)
{
SendMessage(player, ShowKitList);
SendMessage(player, RedeemKit);
if (!HasPermission(player, AdminPermission)) return;
SendMessage(player, "The following Kits admin commands are available:" + "\n" +
" [F37735]Adding a kit:" + "\n" +
" [793B1A]/kit add <kit> <description> [<flag> <value>]" + "\n" +
" [FFFFFF]More information on the flags is available on the plugin overview." + "\n" +
" [F37735]Removing a kit:" + "\n" +
" [793B1A]/kit remove <kit>" + "\n" +
" [F37735]Resetting player data for a specific kit:" + "\n" +
" [793B1A]/kit reset <kit> [FFFFFF]- To reset a single kit for all players." + "\n" +
" [793B1A]/kit reset * [FFFFFF]- To reset all kits for all players." + "\n" +
" [F37735]Modifying a kit:" + "\n" +
" [936247]Changing a flag:" + "\n" +
" [793B1A]/kit modify <kit> <flag> <value>" + "\n" +
" [936247]Adding an item:" + "\n" +
" [793B1A]/kit modify <kit> additem <item> [<amount>]" + "\n" +
" [936247]Removing an item:" + "\n" +
" [793B1A]/kit modify <kit> removeitem <item>[FFFFFF]");
}
void AddKit(Player player, string[] args)
{
if (args.Length < 2)
{
SendMessage(player, InvalidArgs);
return;
}
var kitname = args[0];
var description = args[1];
KitData kit;
if (FindKit(kitname, out kit))
{
SendMessage(player, AKitAlreadyExists, kitname);
return;
}
kit = new KitData();
var kitinfo = new KitInfo(args);
kit.Name = kitname;
kit.Description = description;
kit.Permission = kitinfo.GetVariable("permission");
kit.Cooldown = Convert.ToInt32(kitinfo.GetVariable("cooldown"));
kit.Uses = Convert.ToInt32(kitinfo.GetVariable("uses"));
kit.UsesReset = Convert.ToInt32(kitinfo.GetVariable("reset"));
kit.Stacks = 0;
SendMessage(player, AKitCreated, kitname);
if (kitinfo.HasVariable("inventory"))
{
var inventory = player.CurrentCharacter.Entity.GetContainerOfType(CollectionTypes.Inventory);
var itemCount = 0;
foreach (var item in inventory.Contents.Where(item => item != null))
{
itemCount++;
kit.Items.Add(new KitItem(item.Name, item.StackAmount));
kit.Stacks++;
}
SendMessage(player, AKitCreatedInvFlag, itemCount);
}
kitsdata.Add(kitname, kit);
storedData.KitsData.Add(kit);
}
void DetailKit(Player player, string[] args)
{
if (args.Length != 1)
{
SendMessage(player, InvalidArgs);
return;
}
var kitname = args[0];
KitData kit;
if (!FindKit(kitname, out kit))
{
SendMessage(player, KitNotFound, kitname);
return;
}
string msg = $"{kit.Name} - {kit.Description}";
if (kit.Cooldown > 0)
msg = $"{msg}\n {whitespace} {Cooldown} {GetTimeSpan(kit.Cooldown)}";
if (kit.Uses > 0)
msg = $"{msg}\n {whitespace} {Uses} {kit.Uses}";
if (HasPermission(player, AdminPermission) && kit.Permission != null)
msg = $"{msg}\n {whitespace} {Permission} {kit.Permission}";
msg = $"{msg}\n {whitespace} Items:";
whitespace += " ";
msg = kit.Items.Aggregate(msg, (current, iteminfo) => $"{current}\n {whitespace} {iteminfo.Amount} x {iteminfo.Name}");
SendMessage(player, msg);
}
void ModifyKit(Player player, string[] args)
{
if (args.Length < 3)
{
SendMessage(player, InvalidArgs);
return;
}
var kitname = args[0];
var action = args[1];
var value = args[2];
KitData kit;
if (!FindKit(kitname, out kit))
{
SendMessage(player, KitNotFound, kitname);
return;
}
if (action == "cooldown" || action == "uses" || action == "reset" || action == "permission" || action == "additem" || action == "removeitem")
{
var cmdargs = args.Skip(2).ToArray();
switch (action)
{
case "cooldown":
case "uses":
case "reset":
case "permission":
ModifyKitValue(player, kit, action, value);
break;
case "additem":
case "removeitem":
ModifyKitItems(player, kit, action, cmdargs);
break;
}
return;
}
SendMessage(player, InvalidArgs);
}
void ModifyKitValue(Player player, KitData kit, string action, string value)
{
switch (action)
{
case "cooldown":
int newCooldown;
if (int.TryParse(value, out newCooldown))
kit.Cooldown = newCooldown;
else
{
SendMessage(player, InvalidArgs);
return;
}
break;
case "uses":
int newUses;
if (int.TryParse(value, out newUses))
kit.Uses = newUses;
else
{
SendMessage(player, InvalidArgs);
return;
}
break;
case "reset":
int newReset;
if (int.TryParse(value, out newReset))
kit.UsesReset = newReset;
else
{
SendMessage(player, InvalidArgs);
return;
}
break;
case "permission":
if (value == "none") value = null;
kit.Permission = value;
break;
}
SendMessage(player, AKitUpdateValue, action, kit.Name, value);
}
void ModifyKitItems(Player player, KitData kit, string action, string[] args)
{
switch (action)
{
case "additem":
if (args.Length == 0 || args.Length > 2)
{
SendMessage(player, InvalidArgs);
return;
}
var itemname = args[0];
int amount;
if (args.Length == 2)
{
if (!int.TryParse(args[1], out amount))
amount = 1;
}
else amount = 1;
var blueprintForName = InvDefinitions.Instance.Blueprints.GetBlueprintForName(itemname, true, true);
if (blueprintForName == null)
{
SendMessage(player, AKitItemDoesNotExist, itemname);
return;
}
SendMessage(player, AKitItemAdded, blueprintForName.Name, amount, kit.Name);
KitItem newItem;
if (FindItem(kit, blueprintForName.Name, out newItem))
{
newItem.Amount += amount;
return;
}
newItem = new KitItem(blueprintForName.Name, amount);
kit.Items.Add(newItem);
break;
case "removeitem":
if (args.Length != 1)
{
SendMessage(player, InvalidArgs);
return;
}
KitItem item;
if (!FindItem(kit, args[0], out item))
{
SendMessage(player, AKitItemNotFound, args[0]);
return;
}
kit.Items.Remove(item);
SendMessage(player, AKitItemRemoved, item.Name, kit.Name);
break;
}
UpdateKitStacks(kit);
}
void RemoveKit(Player player, string[] args)
{
if (args.Length != 1)
{
SendMessage(player, InvalidArgs);
return;
}
var kitname = args[0];
KitData kit;
if (!FindKit(kitname, out kit))
{
SendMessage(player, KitNotFound, kitname);
return;
}
SendMessage(player, AKitRemoved, kitname);
ResetKit(player, args, false);
kitsdata.Remove(kitname);
storedData.KitsData.Remove(kit);
}
void ResetKit(Player player, string[] args, bool reply = true)
{
if (args.Length != 1)
{
SendMessage(player, InvalidArgs);
return;
}
var kitname = args[0];
KitData kit;
if (!FindKit(kitname, out kit) && kitname != "*")
{
SendMessage(player, KitNotFound, kitname);
return;
}
if (kitname == "*")
{
foreach (var playerinfo in kitsplayerdata)
playerinfo.Value.Data = new List<KitUsage>();
SendMessage(player, AKitReset, AllKits);
return;
}
foreach (var playerinfo in kitsplayerdata)
{
KitUsage usage = null;
foreach (var used in playerinfo.Value.Data)
if (used.Name == kit.Name) usage = used;
if (usage != null) playerinfo.Value.Data.Remove(usage);
}
if (reply)
SendMessage(player, AKitReset, kitname);
}
void GiveKit(Player player, KitData kit)
{
if (kit.Items.Count == 0) return;
var inventory = player.CurrentCharacter.Entity.GetContainerOfType(CollectionTypes.Inventory);
if (inventory.Contents.FreeSlotCount < kit.Stacks)
{
SendMessage(player, KitNoRoom, kit.Name, kit.Stacks);
return;
}
if (!CanRedeemKit(player, kit))
return;
foreach (var iteminfo in kit.Items)
{
var blueprintForName = InvDefinitions.Instance.Blueprints.GetBlueprintForName(iteminfo.Name, true, true);
var containerManagement = blueprintForName.TryGet<ContainerManagement>();
var stackLimit = containerManagement?.StackLimit ?? 0;
var amount = iteminfo.Amount;
var amountGiven = 0;
while (amountGiven < amount)
{
var amountToGive = Mathf.Min(stackLimit, amount - amountGiven);
var invGameItemStack = new InvGameItemStack(blueprintForName, amountToGive, null);
if (!ItemCollection.AutoMergeAdd(inventory.Contents, invGameItemStack))
{
var stackAmount = amountToGive - invGameItemStack.StackAmount;
if (stackAmount != 0)
amountGiven += stackAmount;
}
else
amountGiven += amountToGive;
if (inventory.Contents.FreeSlotCount == 0) break;
}
}
SendMessage(player, KitRedeemed, kit.Name);
}
#region Helpers
bool HasPermission(Player player, string perm = null)
{
if (perm == null) return true;
if (UseRoKPermissionGroups)
{
var user = permissions.GetUser(player.Name);
return user != null && user.HasGroup(perm);
}
if (UseOxidePermissions)
return permission.UserHasGroup(player.Id.ToString(), perm);
return false;
}
void SendMessage(Player player, string message, params object[] args) => SendReply(player, $"[{ChatPrefixColor}]{ChatPrefix}[FFFFFF]: {message}", args);
void Log(string msg) => Puts($"{Title} : {msg}");
void Warning(string msg) => PrintWarning($"{Title} : {msg}");
void LoadConfigData()
{
// Plugin settings
ChatPrefix = GetConfigValue("Settings", "ChatPrefix", DefaultChatPrefix);
ChatPrefixColor = GetConfigValue("Settings", "ChatPrefixColor", DefaultChatPrefixColor);
LogToConsole = GetConfigValue("Settings", "LogToConsole", DefaultLogToConsole);
AdminPermission = GetConfigValue("Settings", "AdminPermission", DefaultAdminPermission);
// Permissions
UseRoKPermissionGroups = GetConfigValue("Permissions", "UseRoKPermissions", DefaultUseRoKPermissionGroups);
UseOxidePermissions = GetConfigValue("Permissions", "UseOxidePermissions", DefaultUseOxidePermissions);
// Messages
NotAllowed = GetConfigValue("Messages", "NotAllowed", DefaultNotAllowed);
InvalidArgs = GetConfigValue("Messages", "InvalidArguments", DefaultInvalidArgs);
NoKitsAvailable = GetConfigValue("Messages", "NoKitsAvailable", DefaultNoKitsAvailable);
KitNotFound = GetConfigValue("Messages", "KitNotFound", DefaultKitNotFound);
KitNoRoom = GetConfigValue("Messages", "KitNoRoom", DefaultKitNoRoom);
KitList = GetConfigValue("Messages", "KitList", DefaultKitList);
KitRedeemed = GetConfigValue("Messages", "KitRedeemed", DefaultKitRedeemed);
KitNoPermission = GetConfigValue("Messages", "KitNoPermission", DefaultKitNoPermission);
KitOutOfUses = GetConfigValue("Messages", "KitNoUsesLeft", DefaultKitOutOfUses);
KitOnCooldown = GetConfigValue("Messages", "KitOnCooldown", DefaultKitOnCooldown);
KitUsesReset = GetConfigValue("Messages", "KitUsesReset", DefaultKitUsesReset);
KitUsesResetRemaining = GetConfigValue("Messages", "KitUsesResetRemaining", DefaultKitUsesResetRemaining);
AKitReset = GetConfigValue("AdminMessages", "KitReset", DefaultAKitReset);
AKitCreated = GetConfigValue("AdminMessages", "KitCreated", DefaultAKitCreated);
AKitCreatedInvFlag = GetConfigValue("AdminMessages", "KitCreatedInventoryFlag", DefaultAKitCreatedInvFlag);
AKitRemoved = GetConfigValue("AdminMessages", "KitRemoved", DefaultAKitRemoved);
AKitAlreadyExists = GetConfigValue("AdminMessages", "KitExists", DefaultAKitAlreadyExists);
AKitUpdateValue = GetConfigValue("AdminMessages", "KitValueUpdated", DefaultAKitUpdateValue);
AKitItemAdded = GetConfigValue("AdminMessages", "KitItemAdded", DefaultAKitItemAdded);
AKitItemRemoved = GetConfigValue("AdminMessages", "KitItemRemoved", DefaultAKitItemRemoved);
AKitItemNotFound = GetConfigValue("AdminMessages", "KitItemNotFound", DefaultAKitItemNotFound);
AKitItemDoesNotExist = GetConfigValue("AdminMessages", "KitItemDoesNotExist", DefaultAKitItemDoesNotExist);
ShowKitList = GetConfigValue("HelpMessages", "ShowKits", DefaultShowKitList);
RedeemKit = GetConfigValue("HelpMessages", "RedeemKit", DefaultRedeemKit);
// Dictionary
Hours = GetConfigValue("Dictionary", "Hours", DefaultTimeHours);
Hour = GetConfigValue("Dictionary", "Hour", DefaultTimeHour);
Minutes = GetConfigValue("Dictionary", "Minutes", DefaultTimeMinutes);
Minute = GetConfigValue("Dictionary", "Minute", DefaultTimeMinute);
Seconds = GetConfigValue("Dictionary", "Seconds", DefaultTimeSeconds);
Second = GetConfigValue("Dictionary", "Second", DefaultTimeSecond);
Days = GetConfigValue("Dictionary", "Days", DefaultTimeDays);
Day = GetConfigValue("Dictionary", "Day", DefaultTimeDay);
Cooldown = GetConfigValue("Dictionary", "Cooldown", DefaultCooldown);
Uses = GetConfigValue("Dictionary", "Uses", DefaultUses);
Permission = GetConfigValue("Dictionary", "Permission", DefaultPermission);
Reset = GetConfigValue("Dictionary", "Reset", DefaultReset);
AllKits = GetConfigValue("Dictionary", "AllKits", DefaultAllKits);
Remainingcooldown = GetConfigValue("Dictionary", "RemainingCooldown", DefaultRemainingCooldown);
Remaininguses = GetConfigValue("Dictionary", "RemainingUses", DefaultRemainingUses);
// Check if only one permission system is enabled and fall back to the RoK one if this isn't the case.
// In the future the Oxide permission system will be used in case of incorrect values but until a new
// build hasn't been released this will have to wait.
if ((UseRoKPermissionGroups && UseOxidePermissions) || (!UseRoKPermissionGroups && !UseOxidePermissions))
{
Warning("One permission system needs to be activated, falling back to the RoK Permissions.");
UseRoKPermissionGroups = true;
UseOxidePermissions = false;
}
if (!configChanged) return;
Warning("The configuration file was updated!");
SaveConfig();
}
void LoadKitsData()
{
storedData = Interface.GetMod().DataFileSystem.ReadObject<StoredData>("Kits");
foreach (var player in storedData.KitsPlayerData)
kitsplayerdata[player.GetUserId()] = player;
foreach (var kit in storedData.KitsData)
kitsdata[kit.Name] = kit;
}
void ValidateKits()
{
var invalidItems = new List<InvalidItem>();
foreach (var kit in kitsdata.Values)
{
foreach (var iteminfo in kit.Items)
{
var blueprintForName = InvDefinitions.Instance.Blueprints.GetBlueprintForName(iteminfo.Name, true, true);
if (blueprintForName == null)
{
Warning($"The kit '{kit.Name}' contains an invalid item '{iteminfo.Name}'.");
invalidItems.Add(new InvalidItem(kit, iteminfo));
}
else
UpdateKitStacks(kit);
}
if (kit.Stacks > 24)
Warning($"The kit '{kit.Name}' requires {kit.Stacks} inventory slots which is too much for any inventory to handle, consider removing items from the kit or it can't be redeemed!");
}
if (invalidItems.Count <= 0) return;
foreach (var item in invalidItems)
item.Kit.Items.Remove(item.Item);
Warning(invalidItems.Count == 1
? $" {invalidItems.Count} invalid item was removed."
: $" {invalidItems.Count} invalid items were removed.");
}
static void UpdateKitStacks(KitData kit)
{
var stacks = 0;
foreach (var iteminfo in kit.Items)
{
var blueprintForName = InvDefinitions.Instance.Blueprints.GetBlueprintForName(iteminfo.Name, true, true);
if (blueprintForName == null) continue;
var containerManagement = blueprintForName.TryGet<ContainerManagement>();
var stackLimit = containerManagement?.StackLimit ?? 0;
stacks += (int)Math.Ceiling((float)iteminfo.Amount / stackLimit);
}
kit.Stacks = stacks;
}
void SaveData() => Interface.GetMod().DataFileSystem.WriteObject("Kits", storedData);
T GetConfigValue<T>(string category, string setting, T defaultValue)
{
var data = Config[category] as Dictionary<string, object>;
object value;
if (data == null)
{
data = new Dictionary<string, object>();
Config[category] = data;
configChanged = true;
}
if (data.TryGetValue(setting, out value)) return (T)Convert.ChangeType(value, typeof(T));
value = defaultValue;
data[setting] = value;
configChanged = true;
return (T)Convert.ChangeType(value, typeof(T));
}
string GetTimeSpan(int val)
{
var str = new StringBuilder();
var t = TimeSpan.FromSeconds(val);
if (Math.Floor(t.TotalHours) > 0)
str.Append((int)Math.Floor(t.TotalHours) == 1 ? $" {Math.Floor(t.TotalHours)} {Hour}" : $" {Math.Floor(t.TotalHours)} {Hours}");
if (t.Minutes > 0)
str.Append(t.Minutes == 1 ? $" {t.Minutes} {Minute}" : $" {t.Minutes} {Minutes}");
if (t.Seconds > 0)
str.Append(t.Seconds == 1 ? $" {t.Seconds} {Second}" : $" {t.Seconds} {Seconds}");
return str.ToString().Trim();
}
ulong GetTimestamp() => Convert.ToUInt64((DateTime.UtcNow.Subtract(epoch)).TotalSeconds);
bool FindKit(string kitname, out KitData kit)
{
if (kitsdata.Any(v => string.Equals(v.Value.Name, kitname, StringComparison.CurrentCultureIgnoreCase)))
{
kit = kitsdata.Single(v => string.Equals(v.Value.Name, kitname, StringComparison.CurrentCultureIgnoreCase)).Value;
return true;
}
kit = null;
return false;
}
static bool FindItem(KitData kit, string item, out KitItem itemdata)
{
if (kit.Items.Any(v => string.Equals(v.Name, item, StringComparison.CurrentCultureIgnoreCase)))
{
itemdata = kit.Items.Single(v => string.Equals(v.Name, item, StringComparison.CurrentCultureIgnoreCase));
return true;
}
itemdata = null;
return false;
}
bool CanRedeemKit(Player player, KitData kit)
{
var playerData = kitsplayerdata[player.Id];
if (playerData == null)
{
playerData = new PlayerData(player);
storedData.KitsPlayerData.Add(playerData);
}
KitUsage usage = null;
foreach (var used in playerData.Data.Where(used => used.Name == kit.Name))
usage = used;
if (usage == null) usage = new KitUsage(kit.Name);
if (kit.UsesReset > 0)
{
if ((DateTime.Now - DateTime.Parse(usage.LastUseDate)).TotalDays > kit.UsesReset)
{
usage.Uses = 0;
usage.LastUse = 0;
usage.LastUseDate = DateTime.Now.ToString("yyyy-MM-dd");
}