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Merge pull request #2 from scellecs/morpeh-2023
Up to Morpeh 2023
2 parents 426f74f + f47decc commit cec2fa9

25 files changed

+136
-88
lines changed

Assets/Plugins.meta

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This file was deleted.

Assets/Plugins/Sirenix.meta

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This file was deleted.

Assets/Tanks.Code/Bases/TeamBaseDestroySystem.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -12,7 +12,7 @@ public sealed class TeamBaseDestroySystem : UpdateSystem {
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private Filter destroyedBases;
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public override void OnAwake() {
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destroyedBases = World.Filter.With<TeamBase>().With<InTeam>().With<IsDeadMarker>();
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destroyedBases = World.Filter.With<TeamBase>().With<InTeam>().With<IsDeadMarker>().Build();
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}
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public override void OnUpdate(float deltaTime) {

Assets/Tanks.Code/Bases/TeamBaseInitSystem.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -9,7 +9,7 @@ public sealed class TeamBaseInitSystem : UpdateSystem {
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private Filter filter;
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public override void OnAwake() {
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filter = World.Filter.With<TeamBase>().With<InTeam>().Without<InitializedMarker>();
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filter = World.Filter.With<TeamBase>().With<InTeam>().Without<InitializedMarker>().Build();
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}
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public override void OnUpdate(float deltaTime) {

Assets/Tanks.Code/Collisions/CollisionInitSystem.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -14,10 +14,10 @@ public sealed class CollisionInitSystem : FixedUpdateSystem {
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private Filter walls;
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public override void OnAwake() {
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tanks = World.Filter.With<Tank>().Without<CanCollide>();
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bullets = World.Filter.With<Bullet>().Without<CanCollide>();
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walls = World.Filter.With<Wall>().Without<CanCollide>();
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bases = World.Filter.With<TeamBase>().Without<CanCollide>();
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tanks = World.Filter.With<Tank>().Without<CanCollide>().Build();
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bullets = World.Filter.With<Bullet>().Without<CanCollide>().Build();
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walls = World.Filter.With<Wall>().Without<CanCollide>().Build();
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bases = World.Filter.With<TeamBase>().Without<CanCollide>().Build();
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}
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public override void OnUpdate(float deltaTime) {

Assets/Tanks.Code/GameInput/GameInputSystem.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -17,7 +17,7 @@ public sealed class GameInputSystem : UpdateSystem {
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public override void OnAwake() {
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World.GetStash<GameUser>().AsDisposable();
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users = World.Filter.With<GameUser>();
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users = World.Filter.With<GameUser>().Build();
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userCounter = 0;
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unpairedDeviceUsedDelegate = OnUnpairedDeviceUsed;

Assets/Tanks.Code/GameUserTankCreateSystem.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -12,7 +12,7 @@ public sealed class GameUserTankCreateSystem : UpdateSystem {
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private Filter filter;
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public override void OnAwake() {
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filter = World.Filter.With<GameUser>().Without<UserWithTank>();
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filter = World.Filter.With<GameUser>().Without<UserWithTank>().Build();
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}
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public override void OnUpdate(float deltaTime) {

Assets/Tanks.Code/Healthcare/DamageCleanSystem.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ public sealed class DamageCleanSystem : LateUpdateSystem {
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private Filter filter;
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public override void OnAwake() {
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filter = World.Filter.With<DamageEvent>();
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filter = World.Filter.With<DamageEvent>().Build();
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}
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public override void OnUpdate(float deltaTime) {

Assets/Tanks.Code/Healthcare/DamageTextSystem.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -17,7 +17,7 @@ public sealed class DamageTextSystem : UpdateSystem {
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private Filter damageEvents;
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public override void OnAwake() {
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damageEvents = World.Filter.With<DamageEvent>().With<Health>();
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damageEvents = World.Filter.With<DamageEvent>().With<Health>().Build();
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}
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public override void OnUpdate(float deltaTime) {

Assets/Tanks.Code/Healthcare/TankDestroySystem.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -11,7 +11,7 @@ public sealed class TankDestroySystem : UpdateSystem {
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private Filter destroyedTanks;
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public override void OnAwake() {
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destroyedTanks = World.Filter.With<Tank>().With<IsDeadMarker>();
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destroyedTanks = World.Filter.With<Tank>().With<IsDeadMarker>().Build();
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}
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public override void OnUpdate(float deltaTime) {

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