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Sys_Animator.cpp
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81 lines (70 loc) · 2.1 KB
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#include "Sys_Animator.h"
#include "SysManager.h"
#include "WindowManager.h"
Sys_Animator::Sys_Animator(SysManager* systemManager) :
Sys(systemManager)
{
onCreate();
}
Sys_Animator::~Sys_Animator()
{
onDestroy();
}
void Sys_Animator::setupRequirements()
{
Bitmask req;
req.set((unsigned int)ComponentType::Position);
req.set((unsigned int)ComponentType::Movement);
req.set((unsigned int)ComponentType::SpriteSheet);
m_requirements.emplace_back(req);
}
void Sys_Animator::subscribeToChannels()
{
}
void Sys_Animator::unsubscribeFromChannels()
{
}
void Sys_Animator::start()
{
for (auto& id : m_actorIds)
{
const auto& actor = m_systemManager->getActorManager()->getActor(id);
const auto& spriteComp = actor->getComponent<Comp_SpriteSheet>(ComponentType::SpriteSheet);
spriteComp->resetFrameStep();
spriteComp->cropSprite();
spriteComp->setFrameTime(0);
spriteComp->setFPS(spriteComp->getDefaultFPS() * m_systemManager->getLevelManager()->getLevelBaseSpeed() / m_systemManager->getLevelManager()->getInvaderBaseSpeed());
}
}
void Sys_Animator::update(const float& deltaTime)
{
for (auto& id : m_actorIds)
{
auto spriteSheetComp = m_systemManager->getActorManager()->getActor(id)->getComponent<Comp_SpriteSheet>(ComponentType::SpriteSheet);
//handleAnimation(spriteSheetComp, deltaTime);
}
}
void Sys_Animator::handleEvent(const ActorId& actorId, const ActorEventType& eventId)
{
}
void Sys_Animator::debugOverlay(WindowManager* windowManager)
{
}
void Sys_Animator::notify(const Message& msg)
{
}
/// <summary>
/// Update the frame of the sprite sheet component if enough time has passed.
/// </summary>
/// <param name="spriteSheetComp"></param>
/// <param name="deltaTime"></param>
void Sys_Animator::handleAnimation(std::shared_ptr<Comp_SpriteSheet> spriteSheetComp, const float& deltaTime)
{
if (!spriteSheetComp->isAnimated()) return;
if (spriteSheetComp->incrementFrameTime(deltaTime) >= spriteSheetComp->getFrameDuration())
{
spriteSheetComp->frameStep();
spriteSheetComp->cropSprite();
spriteSheetComp->setFrameTime(spriteSheetComp->getFrameTime() - spriteSheetComp->getFrameDuration());
}
}