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hands-on-with-pygame.json
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26 lines (26 loc) · 1.86 KB
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{
"alias": "video/1311/hands-on-with-pygame",
"category": "EuroPython 2012",
"copyright_text": "Standard YouTube License",
"description": "PyGame continues to be Python\u2019s most popular 2D game library, even\nthough there is growing competition from more modern OpenGL-based\nlibraries. It is still an excellent way to learn how our favorite games\nwork internally and to write similar games ourselves. During this\ntutorial I want to introduce the basics of using PyGame to create\ninteractive, animated graphical applications (such as games), and then\nhelp the participants make their own start at a simple adventure game,\nwhich they can later develop further into projects of their own. I want\nto concentrate on commonly used techniques and patterns in game\ndevelopment, which are useful no matter what library is used in the\nimplementation. In particular I will be discussing animations,\ntile-based maps, collision detection, event systems, internal\nrepresentation of game state and different approaches to code\norganisation and internal structure of games. I have previously created\na (much simpler) tutorial for creating a turn-based tile-based PyGame\ngame and a couple of games, such as Z-Day and Jelly . I will be using\nthe materials and experiences from those projects in the tutorial.\nPlease bring your laptop with Python 2.7 and PyGame installed.\n",
"duration": null,
"id": 1311,
"language": "eng",
"quality_notes": "",
"recorded": "2012-07-04",
"slug": "hands-on-with-pygame",
"speakers": [
"R Dopieralski"
],
"summary": "[EuroPython 2012] R Dopieralski - 3 JULY 2012 in \"Track Pizza Napoli\"\n",
"tags": [],
"thumbnail_url": "http://i.ytimg.com/vi/fm78gjYkYKc/hqdefault.jpg",
"title": "Hands on with Pygame",
"videos": [
{
"length": 0,
"type": "youtube",
"url": "http://www.youtube.com/watch?v=fm78gjYkYKc"
}
]
}