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Copy pathshaderprogram.h
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51 lines (42 loc) · 1.28 KB
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#ifndef SHADERPROGRAM_H
#define SHADERPROGRAM_H
#include <QOpenGLShaderProgram>
#include <QStringList>
#include <QString>
/**
* @brief Thin shader program wrapper class.
*/
class ShaderProgram {
public:
ShaderProgram();
~ShaderProgram() {
shader.release();
}
/**
* @brief Initialize shader program.
* @param[in] preprend List of file names with shaders to be prepended to each shader source.
* @param[in] fname Shader file name stub.
* @return 0 - Success. Nonzero indicates failure.
*
* Algorithm:
* 1) Append ".vsh", ".fsh", ".gsh", ".tcs" and ".tes" to fname in turn. Use each string as a
* filename to read the appropriate shader source.
* 2) Read all files from prepend, concatenate them together and prerpend to each shader stage
* source.
* 3) Compile shaders, link the program.
*/
int init(const QStringList& prepend, const QString& fname);
template<typename ...Ts>
inline void setUniformValue(const char*const name, Ts... values) {
shader.setUniformValue(name, values...);
}
inline void bind() {
shader.bind();
}
inline GLuint programId() const {
return shader.programId();
}
private:
QOpenGLShaderProgram shader;
};
#endif // SHADERPROGRAM_H